@arcanix-ai.bsky.social
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The more we focus exclusively on revenue, the more players slip through our fingers... In this episode of
#LightningLessons
we talk about player value. More Lessons on
https://www.youtube.com/@Arcanix_ai
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about 17 hours ago
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Why are app stores and search still the front line for user acquisition channels? Find out in this episode of
#LightningLessons
More Lessons on
https://www.youtube.com/@Arcanix_ai
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5 days ago
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Are you just confusing your audience? Find out how to amplify your LiveOps with markering in this episode of
#LightningLessons
More Lessons on
https://www.youtube.com/@Arcanix_ai
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6 days ago
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Oscar is kicking off a new podcast in preparation for the release of my new book later this year... This is the first episode which is him talking to James Portnow, Founder of Night Crew Games and Creative Director of Extra Credits about economy design!
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Playing With Balance: An Interview with James Portnow
As part of the preparation for the upcoming book 'Playing With Balance' (due for release this year) we interviewed a number of Game Economy Designers includi...
https://youtu.be/qeuX8USFWD4
7 days ago
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Influencers don't sell games, moments do... Â This episode of
#LightningLessons
is about how to get value from creators More Lessons on
https://www.youtube.com/@Arcanix_ai
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12 days ago
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Going viral is optional, being meaningful isn't. This episode of
#LightningLessons
is about why socials are storytelling. More Lessons on
https://www.youtube.com/@Arcanix_ai
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13 days ago
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Does your CPI look great, but your game isn't profitable? Find out why in this episode of
#LightningLessons
More Lessons on
https://www.youtube.com/@Arcanix_ai
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15 days ago
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What do you want from
#LightningLessons?
More Lessons on
https://www.youtube.com/@Arcanix_ai
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19 days ago
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Is it still possible to have a new breakout game? Here's our new
#LightningLesson
thanks to our friends at
#AmpereAnalysis
And don't forget, you can catch up on this series on
https://www.youtube.com/@Arcanix_ai
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20 days ago
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Single player isn't dying, it's specialising... Here's our new
#LightningLesson
thanks to our friends at
#AmpereAnalysis
And don't forget, you can catch up on this series on
https://www.youtube.com/@Arcanix_ai
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22 days ago
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A little late due to some technical gremlins - but here is our latest
#LightingLessonÂ
We are looking at the purchase drivers for Single verses Live service gamers - thanks to our friends at
#AmpereAnalysis
And don't forget, you can catch up on this series on
https://www.youtube.com/@Arcanix_ai
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27 days ago
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The NewYear is here and it's time to get back to work again and that means it's back to our
#LightningLessonsÂ
We continue our series looking at the report from the folks at
#AmpereAnalysis
Today we are looking at
#Discovery Â
oh! and there are more Lessons on
https://www.youtube.com/@Arcanix_ai
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29 days ago
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Oscar is looking forward to attending
#PGCLondon
later this month!
30 days ago
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What do your players want? In this
#LightningLesson
in
#LiveOps
we discuss why What Players Value Isn’t Universal More Lessons on
https://www.youtube.com/@Arcanix_ai
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about 2 months ago
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Single player fans love the genre, but live service players love the experience... In this
#LightningLesson
in
#LiveOps
we discuss Genre Loyalty vs Genre Fluidity More Lessons on
https://www.youtube.com/@Arcanix_ai
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about 2 months ago
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There is no such thing as the Live Service Player... In this
#LightningLesson
in
#LiveOps
we discuss how Live Service Isn’t One Audience More Lessons on
https://www.youtube.com/@Arcanix_ai
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about 2 months ago
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Live Ops didn't disrupt the industry, it consumed it... In this
#LightningLesson
in
#LiveOps
we discuss the Live-Service Takeover More Lessons on
https://www.youtube.com/@Arcanix_ai
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about 2 months ago
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Players say they prefer single player games, but where do they spend most of their time? In this
#LightningLesson
in
#LiveOps
we discuss the paradox of preference... More Lessons on
https://www.youtube.com/@Arcanix_ai
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about 2 months ago
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Boaty McBoatface was not a joke, it was a reminder... In this
#LightningLesson
in
#LiveOps
we discuss community led development and the dangers of it More Lessons on
https://www.youtube.com/@Arcanix_ai
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about 2 months ago
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Players just want to know someone is taking their problem seriously... In this
#LightningLesson
in
#LiveOps
we discuss community management, focusing on priority More Lessons on
https://www.youtube.com/@Arcanix_ai
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2 months ago
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When a player raises a complaint, that problem is the biggest problem in the world... In this
#LightningLesson
in
#LiveOps
we discuss community management, focusing on triage More Lessons on
https://www.youtube.com/@Arcanix_ai
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2 months ago
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Community is built when players stay... In this
#LightningLesson
in
#LiveOps
we discuss community, including the positives and negatives that come with it More Lessons on
https://www.youtube.com/@Arcanix_ai
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2 months ago
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Launch isn't the finish line, it's the starting gun! In this
#LightningLesson
in
#LiveOps
we discuss retention and its importance More Lessons on
https://www.youtube.com/@Arcanix_ai
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2 months ago
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Desire means nothing if players don't do something... In this
#LightningLesson
in
#LiveOps
we discuss player action and how to encourage it. More Lessons on
https://www.youtube.com/@Arcanix_ai
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2 months ago
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Hype is easy! Desire is earned... In this
#LightningLesson
in
#LiveOps
we discuss desire and how to build it. More Lessons on
https://www.youtube.com/@Arcanix_ai
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2 months ago
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If players don't want to know more, you're not going anywhere... In this
#LightningLesson
in
#LiveOps
we discuss interest and how to utilise it. More Lessons on
https://www.youtube.com/@Arcanix_ai
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2 months ago
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Launch isn't just a date... In this
#LightningLesson
in
#LiveOps
we discuss awareness and how to expand it More Lessons on
https://www.youtube.com/@Arcanix_ai
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3 months ago
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Getting your game in front of people! In today's
#LightningLesson
we talk about networking including conferences and events More Lessons on https://www.youtube.com/@Arcanix_ai
#LiveOps
#GaaS
#GameDev
#GameDesign
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3 months ago
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Great retention means players stay, but ROAS tells you if they'll pay... In today's
#LightningLesson
we talk about ROAS More Lessons on https://www.youtube.com/@Arcanix_ai
#LiveOps
#GaaS
#GameDev
#GameDesign
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3 months ago
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Legendary games aren't the ones that are flash in the pans! In today's
#LightningLesson
we talk about 30 Day Retention More Lessons on https://www.youtube.com/@Arcanix_ai
#LiveOps
#GaaS
#GameDev
#GameDesign
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3 months ago
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