Svidanza Audio
@svidanza-audio.bsky.social
📤 37
📥 174
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For the cat lovers out there. Tom had a bit of fun with Molly this week.
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5 days ago
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A little more about file management!
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#indiedev
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12 days ago
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Making a jump scare sound
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19 days ago
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How we do our sketches for clients
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#indiedev
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26 days ago
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Answer in the comments
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#indiedev
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28 days ago
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Should you use Wwise or Fmod?
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about 1 month ago
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File naming conventions for games!
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about 2 months ago
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Hey this is Tom from Svidanza commandeering the socials to let you know the Charity EP Jam Album 2026 is coming March 22! Help the cause and get good music here:
charityepjam.bandcamp.com
This is a collaborative album where all proceeds go to Able Gamers. Read more about them here:
ablegamers.org
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about 2 months ago
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Here's a little sneak peek of something we're working on...
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#indiedev
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2 months ago
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New video out on YouTube, and it's a good one!
www.youtube.com/watch?v=WM2A...
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#gameaudio
#indiedev
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2 months ago
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Making menu music more interesting
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3 months ago
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A sound effect breakdown from Zak Kaye!
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#indiedev
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3 months ago
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We've got a VST mockup breakdown from Tom this week, enjoy!
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3 months ago
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Introducing... Zak Kaye!
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3 months ago
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Thanks for a great 2025, and see you in 2026!
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#gamedev
#indiedev
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5 months ago
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Another brief guide, this time for foley!
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#indiedev
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5 months ago
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HUNTER is out now! Go listen!
open.spotify.com/album/4Atltv...
tidal.com/album/479333...
svidanzaaudio.bandcamp.com/album/hunter
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5 months ago
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A very brief guide to synthesizing sound effects
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#indiedev
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5 months ago
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When music and sound design come together... magic happens!
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#indiedev
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6 months ago
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New album announcement! HUNTER is coming very soon...
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6 months ago
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Panning in game voice-over!
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6 months ago
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Goob N' Balloons DX: The Definitive Edition - Out Now! Tidal:
found.ee/mvVQJ3
Deezer:
found.ee/pjSnpB
Spotify:
found.ee/JNigCg
(And More!)
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6 months ago
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What is audio middleware, and why do we use it?
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6 months ago
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To celebrate Iconic Arts' 3rd anniversary, we're releasing the full 20-track OST to streaming services. Keep an eye out for the release on November 7th!
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#gamedev
#indiedev
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7 months ago
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Improvise, adapt, overcome... also collaborate... and don't forget your file naming conventions.
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7 months ago
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We're going back to basics and covering Runtime DSP!
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7 months ago
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GoobnBalloonsDX: The Sounds That Could've Been is releasing today! An album of rejected, cut, or in-progress music that didn't make the final game. Plus, get the game and soundtrack for 40% off on Steam until Iconic Arts' anniversary this October 26th.
svidanzaaudio.bandcamp.com/album/goobnb...
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7 months ago
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Diegetic vs non-diegetic sound in games
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7 months ago
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For the GoobnBalloonsDX anniversary we decided to break down the dieOS saxophone solos!
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8 months ago
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This is your last reminder to go watch our interview with Quentin Burley of Pig n' Chickin'!
youtu.be/cbeDE_41noo
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#gamdev
#indiedev
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8 months ago
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We caught up with Quentin Burley of Pig n' Chickin' and talked about Wwise and other stuff. Go check it out!
youtu.be/cbeDE_41noo
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#gamdev
#indiedev
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8 months ago
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Have you watched our interview with Pig & Chickin' director Quentin Burley yet?
youtu.be/cbeDE_41noo
#gameaudio
#gamdev
#indiedev
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8 months ago
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Go check out our full interview with Pig & Chickin' director Quentin Burley on YouTube!
youtu.be/cbeDE_41noo
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#gamdev
#indiedev
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9 months ago
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A play-by-play breakdown of Tom giving feedback in a recording session.
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9 months ago
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We recently sat down with Quentin Burley to look back on the making of Pig n Chikin' and reflect on the ups and downs of the process. Catch the full interview on YouTube this August 29th!
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#gamedev
#indiedev
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9 months ago
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A quick breakdown of the GoobnBalloonsDX menu music!
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9 months ago
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Tips on communicating with your audio team
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10 months ago
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How to prep for a VO session!
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10 months ago
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Little sneak peek of a new project we're working on.
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10 months ago
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We had a little foray into binaural audio recently that we thought was worth sharing!
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10 months ago
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Showing off our go to starting point for a voice processing FX chain.
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10 months ago
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Harmonizing a chromatic scale!
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11 months ago
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Sound attenuation and some light acoustics! If you want to read more about acoustics, check out Dr. Carl Rod Nave's diagrams at
hyperphysics.phy-astr.gsu.edu/hbase/Sound/...
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11 months ago
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We were recording some ambiences in coastal Maine and figured we’d share it with you 😌
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11 months ago
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Some music we've been working on.
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#TTRPG
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11 months ago
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Throwback to this gem, with an awesome performance by
@ryanxmesscher.com
.
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#indiedev
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11 months ago
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Choosing SFX of VO for dialogue
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11 months ago
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Sound analysis with a spectrogram!
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12 months ago
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Metric modulation in game music!
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12 months ago
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Another voice directing tip!
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12 months ago
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