@rtryan98.bsky.social
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I've finally implemented image based lighting. It adds a lot to how the ocean looks. Next up will be some level of detail sampling on the ocean to get rid of specular artefacts!
27 days ago
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For quite a while I've been working on a Fast Fourier Transform based ocean simulation in my render engine. Whilst there is still a lot to work on, I'm excited to see the result once I've added IBL to this renderer.
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about 1 month ago
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