AcousticJamm
@acousticjamm.deoxynn.com
π€ 43
π₯ 33
π 111
Game developer, college student. Rootapp:
https://rootapp.gg/ACuv93NxigqCycHYi4-m1g
pinned post!
The new home for AcousticJamm Games is officially ready! π I want to take a moment to explain whatβs been going on and how you can join us in our next long-term community space.
about 2 months ago
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Touched up the battle UI a bit. It no longer shows the level, which is instead replaced by Alexa's name in caps.
3 days ago
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Something I feel like a lot of people didn't get from the Kristal demo of Deoxynn is that the Insanity route isn't necessarily about the impact on the world, but rather, the impact on Alexa's mind. Hence, why it's called the "Insanity route".
8 days ago
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Even if I'm not doing much coding right now, I'm still drafting the cutscenes for the Act 1 rewrite. This story is worth writing; I just need to prove it to myself.
12 days ago
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So the idea for levels is this: Alexa gets level-ups, up to a cap, based on the amount of battle experience she has. This cap is what I call a "regional cap", because it's no stranger to raising, just to keep the player on track.
14 days ago
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Root is open today, with no access code needed. Please join my community to get more frequent updates than the socials.
rootapp.gg/ACuv93NxigqC...
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AcousticJamm Games
https://rootapp.gg/ACuv93NxigqCycHYi4-m1g
about 1 month ago
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You all know how Deoxynn is going to have multiple dodging styles, right? What if I make a "Confusion" status that makes Alexa pick the wrong dodging style for attacks?
about 1 month ago
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It would be hilarious if someone was freezing time to type an AI's message every time it receives one. Which reminds me, I need to get the pocketwatch back from ChatGPT.
about 1 month ago
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The new home for AcousticJamm Games is officially ready! π I want to take a moment to explain whatβs been going on and how you can join us in our next long-term community space.
about 2 months ago
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I think it'd be a good idea for me to introduce dodging upgrades that you can unlock through sidequests. Something to give you an edge over the enemies while they're attacking.
2 months ago
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Is it fair that, when I release Deoxynn, I can retroactively change the story in minor ways? I won't be able to get everything perfect first try.
2 months ago
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There is a road I drive down sometimes, and I always take a look to see something. Sometimes, there's a Waffle House there. But most of the time, it's completely gone, building and all. This would be a funny thing to reference in Deoxynn.
2 months ago
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As I was watching a friend of mine play Deoxynn (Kristal), I realized I made the secret boss a bit too hard. Noted. Will keep in mind for the Godot version.
3 months ago
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Last night, I had a dream about Deoxynn's Sane ending. It looked... different than I originally envisioned. I kinda like it.
3 months ago
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What if there was a mode where you had to get from the beginning to the end of Deoxynn without dying? ...is what I thought until I remembered PERFECTION.
3 months ago
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Tileset making is fun
3 months ago
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Art is iteration. Everything comes from somewhere, whether it's in the real world or some other piece of media. Everyone gets their inspiration from something else. Nothing we think of has never been thought of before, and that's okay. What matters is what you can do with it.
3 months ago
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The more I think about it, the more interesting Deoxynn can turn out. I recently had a few ideas on how I can "connect" the Acts. This is going to be fun.
4 months ago
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With Guilded being shut down at the end of the year, I have decided to shut down the AcJ Games Guilded server and open a temporary server on Revolt. ππ»
rvlt.gg/x5zbC650
ππ»
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Revolt
https://rvlt.gg/x5zbC650
4 months ago
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Game programmers are artists. Sure, we don't draw on canvases, but we do Draw on Canvas.
4 months ago
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Deoxynn is going to have pretty minimal voice acting. That isn't to say it won't have any at all; rather, Alexa is going to do stuff like reacting to taking damage, rather than reading out full lines.
4 months ago
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Deoxynn is going to be no stranger to having difficult side-content. I have a lot of difficult bosses in mind, meaning I'll have to put a bunch of them in the "Extras" option because I don't want to fill up the main story with too much side content.
5 months ago
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Eventually, I'm going to need design guides. Boss design is difficult, even with how different the bosses in the Godot version will be than their Kristal counterparts.
5 months ago
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Right now, I'm currently thinking of adding a bonus if you successfully dodge the turn without getting hurt. What do you guys think of Alexa not getting as much LIM and getting some MP if you no-hit an attack?
5 months ago
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What would you guys think if I avoided platforms like Steam and Itchio, and just sold Deoxynn on
deoxynn.com
?
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Deoxynn
This is the official website for Deoxynn: A Story of Fear and Anxiety.
https://deoxynn.com
5 months ago
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I'm honestly scared for the future of the gaming industry. Especially since people keep making dumb choices about the kinds of things we're "allowed" to buy.
6 months ago
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I uploaded some questions I get a lot to the
deoxynn.com
website. I plan to update this as I get more questions.
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Deoxynn
This is the official website for Deoxynn: A Story of Fear and Anxiety.
https://deoxynn.com
6 months ago
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It has a different description dependent on which save slot you are using for your gameplay.
6 months ago
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I may not have much progress on the engine past a few weeks ago, but just know I'm still working on the game in one way or another.
6 months ago
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Game development is a difficult process. I am still in the concept phase. Please be patient, guys.
6 months ago
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is it wrong that I want to troll the player at some point? I already know how I want to do it
7 months ago
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I don't know who needs to hear this, but nobody is ever going to make anything perfect. And that's fine. Because perfection is subjective. What one person thinks is garbage, another will think is life-changing. You really just have to do what makes you happy.
7 months ago
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I just replayed the concept demo yesterday and I realized there was a good lack of landmarks. Guess I gotta step that up a bit.
7 months ago
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I wanna model more building interiors off of the ideas of some places IRL in the Godot version of Deoxynn. That said, does Marina's Pizzarina remind you guys of any real-world pizza places?
7 months ago
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Anyone want an RGB gamer Alexa?
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7 months ago
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Sorry progress on Deoxynn has been slow btw, I've been busy looking for a job to help pay off student loans.
7 months ago
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reposted by
AcousticJamm
7 months ago
It's like some king of Deltarune Chapter 2........
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8 months ago
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I gotta script this in, but it looks good, right? (I just mean the actions box)
8 months ago
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I can at least make my objects in the editor look a little nice, right?
9 months ago
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I made a tileset for the roads. It's by no means exhaustive, but what do you guys think?
9 months ago
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Just graduated from college today. I should have a more structured Deoxynn schedule starting next weekend.
9 months ago
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"I'm a deoxynn victim. I can't help but go insane sometimes, and it tends to get violent." "Just stay sane." "Why didn't I think of that?"
9 months ago
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Might be merch someday, but for now, this is the only copy. Thoughts?
9 months ago
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We have some huge news regarding the future of Deoxynn: A Story of Fear and Insanity. After countless hours of consideration, weβve decided to take the game in a bold new direction that we believe will redefine the genre. We believe you'll enjoy this clever twist on Europaelis!
10 months ago
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I hope I can make this work
10 months ago
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Happy 2 years, Deoxynn! Also... These character placements might be significant. Why might I have placed these characters next to each other?
10 months ago
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Enemies in the overworld
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10 months ago
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export enum is cool
10 months ago
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Coded something today. Pretty proud of how I turned my Room Transition object from only doing room to room, to being able to support shops as well. May never touch this object again.
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10 months ago
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"Don't you see it, Alexa? You're a danger to us all. A ticking timebomb. We don't need you."
11 months ago
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