Daniel Schroeder
@dan5sch.bsky.social
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Making pretty pictures with GPUs
https://blog.danielschroeder.me/
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Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
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5 months ago
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reposted by
Daniel Schroeder
Mike Turitzin
4 days ago
The video:
youtu.be/il-TXbn5iMA
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I'm making a game engine based on dynamic signed distance fields (SDFs)
YouTube video by Mike Turitzin
https://youtu.be/il-TXbn5iMA
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Currently, all the light sources in my small-voxel renderer are dynamic (though without inter-object shadows). I didn't demo this in the new YouTube video, but somebody asked about it in the comments, so here's a quick example.
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5 months ago
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Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
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5 months ago
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That's a wrap for GDC 2025! Thank you to everyone who met with me this week -- I got to have a lot of interesting conversations this year
10 months ago
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Hey folks. I'll be in San Francisco next month for GDC! Here's a look at what I've been adding to the small-voxel renderer I'm building, inspired by the visuals of classic 90s 3D games. Feel free to reach out if you're interested in meeting (DMs, or the email on my website)
11 months ago
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Hello Bluesky! I'm developing a renderer that uses very small voxels and displacement mapping to modernize the retro aesthetic of games like Doom and Quake. I posted this elsewhere last May, but figured I'd upload the clip on here as well.
#voxels
#gamedev
#rendering
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about 1 year ago
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