Daniel Schroeder
@dan5sch.bsky.social
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📥 229
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Making pretty pictures with GPUs
https://blog.danielschroeder.me/
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Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
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about 1 month ago
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Currently, all the light sources in my small-voxel renderer are dynamic (though without inter-object shadows). I didn't demo this in the new YouTube video, but somebody asked about it in the comments, so here's a quick example.
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about 1 month ago
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Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.
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about 1 month ago
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That's a wrap for GDC 2025! Thank you to everyone who met with me this week -- I got to have a lot of interesting conversations this year
6 months ago
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Hey folks. I'll be in San Francisco next month for GDC! Here's a look at what I've been adding to the small-voxel renderer I'm building, inspired by the visuals of classic 90s 3D games. Feel free to reach out if you're interested in meeting (DMs, or the email on my website)
7 months ago
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Hello Bluesky! I'm developing a renderer that uses very small voxels and displacement mapping to modernize the retro aesthetic of games like Doom and Quake. I posted this elsewhere last May, but figured I'd upload the clip on here as well.
#voxels
#gamedev
#rendering
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9 months ago
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