Meke - Game Devil Operator
@meke333dev.bsky.social
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Animation & Game Student (Semester 6). Game Dev/Coder in the making. (Unity/C#)
#gamedev
#projects
Exhibition finished. It was very exhausting, but extremely cool! Many people came and played it for very long, which was a surprise! (Kudos to the kids, who try-harded our game the hard way and beat it lmao)
#gamescom
#gamescom2025
about 1 month ago
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Gonna exhibit our semester project game today with other universities projects! I am very excited!
#gamescom
#gamescom2025
about 1 month ago
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We are exhibiting one of our semester projects during the gamescom along with some other universities this year!! Am now helping out with the construction of the booths!
#gamescom
#gamescom2025
about 1 month ago
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Hey we decided to create an account for the semester project I'm working along with others of the group! Check it out when you're interested!
add a skeleton here at some point
4 months ago
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reposted by
Meke - Game Devil Operator
4 months ago
Hey! :D We are the Fun-Guys, a 6th semester student team from Hochschule Darmstadt, currently working on our semester project: Fungus Takeover! ✨ (a fast paced action and roguelite game!) Here Behind the Scenes, Game Updates, Usertestings & more will be posted! Follow along on our journey!🍄
#game
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Managed to display one sprite on the screen. Might as well do a screensaver. If only you could insert disks into the SNES.
#snes
#retro
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4 months ago
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Have been doing some research work with a SNES library called pvSNESlib. Here is me testing out displaying text on the screen. This is played on an SNES emulator.
#snes
#retro
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4 months ago
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VFX Elective: Everything is a bouncing ball ...but this time animated in a VFX asset Made with Unity's VFX Graph
#UnityEngine
#VFX
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5 months ago
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First VFX Elective Assignment: Making a VFX solely with cubes and the theme Energy! Made with Unity's VFX Graph
#UnityEngine
#VFX
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5 months ago
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So 6th semester is starting with a new project "Fungus Takeover", where you, a fungus, capture and convert enemies and expand your armies and fight as a mass inside procedurally generated levels. Let's see how that goes!
6 months ago
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Separate Explosion Effects and Test Script for Testing in-game
bsky.app/profile/meke...
#gamejam
#development
add a skeleton here at some point
7 months ago
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reposted by
Meke - Game Devil Operator
Give it a go it's playable in the browser now!
7 months ago
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I with two friends participated in a Game Jam last weekend. This time not as a coder, but as a 3D Tech and VFX Artist. Especially focused on Polish, what did I learn? CAMERASHAKECAMERASHAKECAMERASHAKECAMERASHAKECAMERASHAKECAMERASHAKECAMERASHAK Was HELLA fun!
nastycat7.itch.io/bombenprank
#gamejam
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Bombenprank (for Goofies) by NastyCat7, Travis Pasta, Meke
Plan and watch bomb chain reactions to destroy human bases on Mars.
https://nastycat7.itch.io/bombenprank
7 months ago
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My latest game-project is 'Echoes of Adventure': a puzzle plattformer game about 3 chars taking turns to complete the trials in order!
sh4d0w-19.itch.io/echoes-of-ad...
It will be published on Steam soon! Would really appreciate wishlists!
store.steampowered.com/app/3504610/...
#gamedev
#projects
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Echoes of Adventure on Steam
Feel the consequences of your own choices! Solve puzzles by repeating the same level with each character and their special ability. But be careful. What helps you with one character could stop you in ...
https://store.steampowered.com/app/3504610/Echoes_of_Adventure/
8 months ago
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I will show off previous projects in the future I was involved in: Reaching from platformers and puzzles to experiment with shadows or echoes over enjoying a cat café to wielding a tennis racket to fend off zombies in a resort via a wiimote and balance board!
meke333.itch.io
#gamedev
8 months ago
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Hey I'm Meke! Created this account sharing stuff related to game dev and projects I make!
8 months ago
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you reached the end!!
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