Scuff3D Rook
@scuff3drook.bsky.social
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📥 15
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https://rookandpossum.com
Formerly AAA engine/graphics dev... now indie!
Youtube has this "feature" where for every comment posted, they generate a slop response, and they even give you an option to auto-reply to everything with slop. The responses are often aggressively patronizing or just flat out wrong (have seen bad math, bad suggestions, etc.). It sucks 🙄
about 22 hours ago
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rookandpossum.com/posts/scanli...
This blogpost is a 1-week recap after I posted the Scanline Sweeper video. The first section covers some things I missed (prior art mainly)...
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R&P -- Scanline Sweeper Retrospective
The Scanline Sweeper video/paper has out for a week now. This post covers some more developments since the original posting, a fun math trick, and some forward-looking thoughts.
https://rookandpossum.com/posts/scanline-sweeper-retrospective/
3 days ago
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It happened... packing draws into instanced draws and I introduced a bug where a previously wave-uniform resource needed a `NonUniformResourceIndex` and things exploded. Consider this a public service announcement. I feel like I always forget NURI exists and it rudely disabuses me of that notion.
8 days ago
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OK so I've seen a couple questions/comments related to whether or not this technique supports *rotation*, which tells me I perhaps didn't do a good job explaining a couple key points. The technique explains how to do an unweighted glyph box filters in a shader...
add a skeleton here at some point
10 days ago
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*tap tap* Is this thing on?
www.youtube.com/watch?v=B9bz...
rookandpossum.com/posts/scanli...
I made a thing! I suspect I'll be posting to an empty room like a madman, but for now, I'm going to make a habit to start posting things here when I post videos/blogs/papers.
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The Scanline Sweeper: A Glyph Rendering Algorithm
YouTube video by Rook and Possum
https://www.youtube.com/watch?v=B9bztU1sTFA
12 days ago
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you reached the end!!
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