Magical Girl Odyssey
@mahoushoujo-dev.bsky.social
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Working on an RPG inspired by Grandia & Lunar, with Zelda-style dungeons and puzzle solving.
pinned post!
The game's development is now finally entering early-prototyping! Currently learning how to use Godot.
@godotengine.org
It will take a long time until the next update. There will be placeholder graphics. Please be patient, but look forward to it!
about 1 month ago
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Cherry Blossom Skink boss
14 days ago
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Makhona Fire/Light type A fiery fox from the icy north of Mikinaka. Uses their large, fluffy tail to scoop up snow, and pat sculptures into shape. Its tail is warm, making snow very sticky. They hunt by exposing their creations to a bright flame, dazzling prey with a blinding glare!
about 1 month ago
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The game's development is now finally entering early-prototyping! Currently learning how to use Godot.
@godotengine.org
It will take a long time until the next update. There will be placeholder graphics. Please be patient, but look forward to it!
about 1 month ago
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The initial writing of the whole main narrative is finally complete!!! 🥳 Next step will be focusing on the actual Game Design Document itself, then the coding, and then finally ingame! Very excited to show more visible updates in the future.
about 2 months ago
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One chapter left to write!
2 months ago
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Working on the Final Chapter + some touchups of earlier chapter script. Approximately 40% done so far. After that, pre-development writing phase is finally complete! Very excited to begin formal in-engine development soon! Here's another creature concept in the meanwhile:
2 months ago
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Chapters 10 & 11 are done. Word count is approximately 85k words. Just 2 chapters left to write!
3 months ago
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Story work is almost done. Chapter 09 recently finished. What remains: - Chapter 10 (33% complete atm) - Chapter 11 - Chapter 12 - Chapter 02 (Working on this once the other chapters are done.) Word count currently exceeds 50k words for script.
3 months ago
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A tiny preview.
about 1 year ago
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Redoing aspects of the prologue, creating new dungeon concept art for an "Earth Temple". Stay tuned!
over 1 year ago
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Concept art: Reine. by
@tedbob84.bsky.social
Passionate bartender from Tortuenoir City. She is skilled at water magics, which she uses to create the ice in her drinks. In truth, she is a sadistic witch who loves brewing potions and casting hexes.
#Gamedev
#Indiedev
#characterart
#characterdesign
over 1 year ago
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Cryptid Snake boss concept art.
over 1 year ago
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Huge possibility this might appear as a Dungeon in the demo plot after all.
add a skeleton here at some point
over 1 year ago
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Happy Zodiac Year of the Snake! 🐍 Wanted to draw an illustration, but been hard at work on the lore writing. Thank you for your understanding!
over 1 year ago
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The past few weeks have been very busy with lore writing. Apologies for lack of graphical updates. Please sit tight, development things are coming together!
over 1 year ago
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A bit behind schedule on conceptual phase. Napkin-estimates what remains: - World-Building/Lore document: 75% - Ch01 Writing: 80% - Ch02 Writing: 50% - Design Doc: Visuals Designs: 5% - Design Doc: Mechanics & Formulas: 5% (Design docs will proceed swiftly once others are done.)
over 1 year ago
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Concept art for a Healer NPC - Remilia Velours. A sadistic healer who numbs pain instead of healing it. The design purpose of this character is to allow players to heal in dungeons, in exchange for sacrificing free time events later on.
#gamedev
#indiedev
#characterart
#catgirl
over 1 year ago
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In this story, Magical Girls use Sealing Rods to capture creatures called Zodiacs and seal them inside cards. One calls upon their Zodiac Cards to summon them as allies and cast spells. This art is a dev template for now. Please look forward to future artwork!
#Gamedev
#Indiedev
#art
#MagicalGirl
over 1 year ago
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Hello everyone. The conceptual phase of this project is planned to wrap up by the end of this year. Here is what remains: - Lore document updates - Finish written storyboard for Chapters 01 and 02. - Continue Chapter 02 script. Thanks all. Hang tight! I will have exciting dev to show come 2025!
over 1 year ago
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Messing with gameplay concepts for a later portion in the Light Temple
over 1 year ago
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Concept art for Duan Kong by
@tedbob84.bsky.social
CEO of the rare metals company, Alchemist. Duan Kong is known for contributions to medical science and philanthropy. She moonlights a Wizard-themed wrestler who became Wrestling Universal Champion.
#Gamedev
#Indiedev
#characterart
#characterdesign
over 1 year ago
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Draft of Chapter 01 Narrative Script almost done. Since the intro is focused on getting players into gameplay ASAP, it has simple story with low dialogue.. I tried to fit some cute details. (eg. MC's partner thanking her if player buys him sushi from the shop.) Chapter 02 length will be a behemoth.
over 1 year ago
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Script writing is currently in progress.
over 1 year ago
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Work in progress. Jade Sea region of world map.
over 1 year ago
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Tianlu - Zodiac Earth Dragon. Main character's partner. He fights alongside Houtu using the power of Earth, conjuring magical jade. Long ago, he was mistaken for a stray cat, and adopted by Houtu's family. He has been her protective companion ever since.
#Gamedev
#Indiedev
#art
#characterdesign
over 1 year ago
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Work in Progress (NOT FINISHED) Light Temple Concept Art Still have a lot needed to add and fix, including more shading, highlights, metallic shines, and many more details. (Possibly ambient occlusion too.) Final phase of the piece intended to include reflective floor, and a dove. Very excited!
over 1 year ago
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reposted by
Magical Girl Odyssey
Concept art for the Harvest Temple dungeon in Magical Girl Odyssey.
#gamedev
#indiedev
#art
over 1 year ago
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Storyboarding one of the early cutscenes after the opening of the game. After chasing the Zodiac Water Rat through a rift, Houtu emerges from a gate at Mt Inari.
#gamedev
#indiedev
#storyboard
#gameart
over 1 year ago
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Work in progress sketch for a healer NPC.
#gamedev
#indiedev
#characterart
over 1 year ago
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Old concept art for the Water Temple dungeon and its boss, Vergera. Vergera is the first major boss fight planned for the demo.
#gamedev
#indiedev
#art
#conceptart
#gameart
over 1 year ago
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Main protagonist of Magical Girl Odyssey, Houtu Liba. This is the character you will play as.
#Gamedev
#Indiedev
#art
#characterdesign
over 1 year ago
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Concept art for Magical Girl Odyssey. Reine, and her Zodiac companion, Ophiuchus, gaze upon the night sky, where the Red Star, "Pangu" shines brightly.
#gamedev
#indiedev
#art
#conceptart
over 1 year ago
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Concept art for the Harvest Temple dungeon in Magical Girl Odyssey.
#gamedev
#indiedev
#art
over 1 year ago
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Dusting off Bsky. Please wait warmly while this page quickly renovates!
over 1 year ago
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Magical Girl Odyssey Concept Art The protagonist, Houtu, travels through this snowy forest on the way to the Light Temple. The trees and plant life are composed of a coating that seemingly absorbs light, converting it into a rainbow gradient of colors.
#gamedev
#indiedev
almost 2 years ago
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This is my RPG concept I am making called Magical Girl Odyssey, inspired by n64-era 3D dungeon design. The protagonist is a priestess named Houtu, who uses cards to summon spirits of the Zodiac. Follow for Concept Art + Updates as I work to make this project a reality in Godot!
#gamedev
#indiedev
about 2 years ago
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Hello! I've recently rebranded into a game dev account for my Magical Girl RPG. Please bear with me as I'm still setting things up. 😅👍
about 2 years ago
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you reached the end!!
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