Mango Moose
@mangomoose.co.uk
π€ 46
π₯ 81
π 60
Bristol (UK) based indie game developer making games in Godot πΉ
https://www.mangomoose.co.uk/
Mission system is now in for Trainsweeper. Starting with 3 themes so you can pick based on your strategy/opportunities. Systems are coming together and now you have some solid reasons to push across the map.
#indiedev
#gamedev
#godot
#minesweeper
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about 9 hours ago
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By fire be purged! π₯π₯ Got the bug problem under control, also added train engine health and damage so you definitely have to deal with them now.
#indiedev
#gamedev
#godot
#minesweeper
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9 days ago
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The vector rave has been debugged but now we've got bigger problems. I should probably add a flamethrower... πππππππ
#indiedev
#gamedev
#minesweeper
#godot
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13 days ago
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When debugging vectors turns into a rave π
#gamedev
#indiedev
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13 days ago
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Trainsweeper 0.0.9 is now up π₯³ overhauled the item and storage system. Cars now have their own storage rather than a global inventory. Be careful if you cargo containers full of loot get too close to a mine π£
#indiedev
#indiegame
#gamedev
#minesweeper
#pixelart
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21 days ago
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reposted by
Mango Moose
SirJoe
about 1 month ago
Exciting new folks, we are excited to announce through the polls that we put out we landed on Leeds as the location and September as the month for our upcoming convention. Weβll be announcing the exact venue and confirmed date closer to September. Follow to stay up to date.π
godot.org.uk
#GDUKCON26
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Choo choo πππ
#indiedev
#gamedev
#minesweeper
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about 1 month ago
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A bunch of improvements for train movement and now on to some fun upgrades! Gave the vision booster some oomph, added a vision mapper to remember where you have been (even after unequipping π), and added a vision caster so you can reveal cells outside of your usual range.
#gamedev
#indiedev
#godot
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about 1 month ago
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Set out to make managing your train cars more fun and disappeared down a rabbit hole of collision objects and math scribblings for a week. I have emerged though and now you can manage your train car couplings and the cars can be destroyed too! π§¨
#indiedev
#gamedev
#godot
#minesweeper
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about 1 month ago
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Boing!
#indiedev
#gamedev
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about 2 months ago
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A chunkier update today for Trainsweeper 0.0.6. Have done a small UI pass to clean things up, added range and equipped indicator for the grappling hook upgrade, streamlined the start of the game to get to gameplay straight away, and plenty more!
#indiedev
#gamedev
#screenshotsaturday
#minesweeper
about 2 months ago
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Grappling hook! Had fun seeing what a mid-game multi-car train might look like too πππππππππ
#indiegame
#indiedev
#gamedev
#minesweeper
#godot
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about 2 months ago
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Fun little side quest to replace the fog sprite with a pixel art fog shader. Turns noise into a moving fog cloud, sampling 16x16 pixels to match the other tiles and handles all the corners for me π₯³
#indiedev
#indiegame
#gamdev
#pixelart
#godot
#minesweeper
#trains
3 months ago
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Collected a bunch of updates into Trainsweeper [Alpha] 0.0.3, but obviously mine count colours are the most important! Facepalmed earlier when I realised how long I went before adding them π€¦
mangomoose.itch.io/trainsweeper
#indiegame
#gamedev
#minesweeper
#godot
#pixelart
#trains
3 months ago
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Dialogs and tutorials are now being driven by a new dynamic control system! This makes it super easy to add in new ones which I have been doing to make the game intro smoother. You can give it a go at
mangomoose.itch.io/trainsweeper
#indiegames
#gamedev
#godot
#minesweeper
3 months ago
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Final push to reach my goal of starting a new game this year. Alpha for Trainsweeper is now available on Itch! Much more to add but this is a good point to see what people think of the idea.
#indiedev
#gamedev
#minesweeper
#godot
#indiegames
mangomoose.itch.io/trainsweeper
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Trainsweeper [Alpha] by Mango Moose
Explorer a minesweeper world by building your rail network and customised train
https://mangomoose.itch.io/trainsweeper
3 months ago
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Trainsweeper (working title) demo is coming along well. Just finished the basics of the upgrade system to unlock abilities and added a simple dithering effect for the field of view. Next up is improving the generated events out there in the world.
#indiedev
#gamedev
#minesweeper
#godot
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4 months ago
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I'm back! Contracts have kept me busy recently but I've been working on a new game. Been following a tutorial to generate 2D sprites from 3D models for the trains in my minesweeper variant, it's been a ton of fun!
#indiedev
#gamedev
5 months ago
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reposted by
Mango Moose
7 months ago
Whitematter is now available on Steam! If you like cognitive puzzles that challenge your spatial reasoning skills, rather than timing and agility, this indie first-person puzzler game may be right up your street.
store.steampowered.com/app/3454540
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Save 15% on Whitematter on Steam
Shift your direction of gravity to the walls and the ceiling to overcome your obstacles in this first-person puzzler. Solve 40+ traversal puzzles that challenge your spatial reasoning skills. Take car...
https://store.steampowered.com/app/3454540
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reposted by
Mango Moose
Jett Barker
7 months ago
Super psyched to announce that I voice your friendly(?) facility Scientist in "Whitematter," a really neat sci-fi puzzle platformer out today!
store.steampowered.com/app/3454540/...
Keep an eye out for her voicelogs if you're looking to dial up the β¨horrorβ¨ of your gravitational shenanigans... π
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Have been tweaking the swarm behaviour, core mechanics, and game look over the past month. Recently got busy with work and can't quite find the fun in the game idea for now. Going to put this prototype down and move on to the next. Latest build at
mangomoose.itch.io/project-ohm
#indiedev
#gamedev
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9 months ago
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Request approved, turret inbound
#gamedev
#indiegamedev
#indiedev
#godot
#indiegames
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10 months ago
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We are at 10,000 bugs! The swarm is truly upon us. Dialed in the compute shader and added in Godot's WorkerThreadPool for parallel processing of all that data. Now it's time to figure out how to fight them, lock and load boys.
#indiedev
#indiegamedev
#gamedev
#godot
#indiegames
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10 months ago
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Have been having fun learning how to animate thousands of meshes for the game prototype using Blender, vertex animation textures, and Godot MultiMesh. A common theme is emerging, offload it to the GPU!
#gamedev
#indiegame
#godot
#indiedev
#blender
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10 months ago
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Swarm tech just got a major upgrade! Navigation now works using the triangles from the generated terrain, multiple flow graphs to prevent dead zones, and blending with the boid behaviour. Unoptimised prototype code is managing to hold up at over 60 FPS with 3000 boids π₯³
#indiedev
#indiegame
#godot
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11 months ago
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Hold the bridge!
#indiedev
#indiegame
#gamedev
#godot
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11 months ago
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Couple of updates for the bug swarm base builder prototype. Added vertex shader animations for the enemies so we can keep the swarms in the thousands and added a one click button to toggle buildings on and off. Playtest prototype in comments!
#indiegames
#indiedev
#gamedev
#godot
#rts
#swarms
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11 months ago
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Playable prototype is now available! If you're into 'diverting power to weapons', frantically managing everything like a WoW healer, or just fending off huge swarms of bugs please give it a go at:
mangomoose.itch.io/base-builder...
#indiegames
#strategy
#godot
#rts
#gamedev
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Base builder wave defence prototype by Mango Moose
A base builder focused on managing your limited power supply to defend yourself and complete the mission
https://mangomoose.itch.io/base-builder-wave-defence-prototype
11 months ago
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It actually feels like a game! π₯³ Added building resources back in, a factory to produce them, a battery to store extra power if your network isn't fully utilised. Hit the feeling of redirecting power around your base as the swarms start to come in
#indiedev
#indiegames
#gamedev
#basebuilder
#godot
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11 months ago
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Experimenting with combining flow field pathfinding with the boids to get the swarms moving through the terrain. Added in some height map data to have them avoid climbing walls too.
#indiedev
#gamedev
#basebuilder
#GodotEngine
#indiegames
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11 months ago
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Got the aliens swarming and interacting with the ground/bullets again. Stress tested up to 10,000 buggy boys! Making use of compute shaders and Godot servers to get the required performance.
#indiedev
#indiegames
#godot
#basebuilder
#rts
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11 months ago
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Progress on the base building prototype. Multi level map generation, map textures, cables can build on slopes and connect 1 to 1 (makes pylons essential now for splitting routes), and experimenting with enemy waves.
#indiedev
#indegames
#gamedev
#godot
#basebuilder
#rts
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11 months ago
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Updated camera controls, new power emission visualisation, enemies are now attracted to power signals, buildings can now be destroyed and power routes react, minerals can now be extracted to complete the level, and some banging tunes! Good day π
#indiedev
#indiegames
#basebuilder
#gamedev
#godot
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12 months ago
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Added a power 'emissions' view to the base builder prototype so you can see the electromagnetic noise you're broadcasting out into the world. Enemies will be attracted to this so you'll need to think about how and where you're using your energy.
#indiedev
#gamedev
#indiegames
#basebuilder
#godot
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12 months ago
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Power management base builder update! Rebuilt terrain generation to support flat shading and allow for precise control over map design using texels. Also updated building logic to allow for click-drag placement.
#indiedev
#gamedev
#GodotEngine
#basebuilder
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12 months ago
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Progress on the wave defence power management prototype. Focused on level generation today, can now draw the level in paint and use that data to update the ground and nav meshes π€ made the build grid respond to this new data too.
#indiedev
#gamedev
#GodotEngine
#basebuilder
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12 months ago
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On to the next prototype, this one is a base builder / wave defence inspired by Creeper World. Main mechanics will focus on the management of a fixed power supply for everything your base needs. Hoping to include the swarming from the previous prototype.
#indiedev
#gamedev
#GodotEngine
#basebuilder
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12 months ago
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Day 6/7 and coming to the end of the flocking prototype for now. Experimented with the lighting and gave some character to the swarm through vertex shader tentacle animations. Going to pause here and explore some other ideas next.
#indiedev
#gamedev
#GodotEngine
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12 months ago
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Back from the birthday and on day 4/5 of my flocking game prototype. Swapped to 3D as it will let me try out some new art styles as well as look up at your giant turret. Got the swarms looking a bit more swarmy too!
#indiedev
#gamedev
#GodotEngine
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about 1 year ago
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Day 3 of prototyping a flocking game in Godot with some features I haven't played with before (compute shaders and transparent background). Put together a rough game loop today and am off to hunt for some playtesters.
#indiedev
#gamedev
#GodotEngine
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about 1 year ago
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