flunco
@flunco.bsky.social
π€ 74
π₯ 44
π 369
making my first game "Lunith" Devlogs:
https://youtu.be/rvUjiMJtWu8
pinned post!
how the game looked at the beginning of the year vs. how its looking now
#indiedev
#gamedev
#godot
#lunith
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about 1 month ago
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I fell out of the loop with gameedev cycle for the past 3-4 days, due to personal stuff. actively trying to get back to working on it. gonna be back in a few days with a new (significant) updateπ
#indiedev
#indiegames
#gamedev
about 14 hours ago
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updated the skill tree, gave the small nodes icons
3 days ago
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making progress on the final stage.
#indiedev
#gamedev
#lowpoly
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4 days ago
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so thats why im not depressed
add a skeleton here at some point
4 days ago
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im scared to look at the wishlisht count so far. motivate a solo dev by wishlisting their game. if you like where Lunith is heading right now, please just take 20 secs & add it to your list. its not about eventual sales or anything. its about motivation.
#indiegame
#indiedev
#gamedev
#gaming
5 days ago
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i started making unique skyboxes for every level.
#indiedev
#gamedev
#godot
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5 days ago
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ive started working on the last Level.
#indiegame
#godot
#lowpoly
#gamedev
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6 days ago
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since there have already been 2 people making fanart for the witch, im kinda glad i didnt give her feet..
6 days ago
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the Steam Page for "Lunith" is finally online! π it would mean the world to me, if you'd go ahead & add it to your wishlist. here's the trailer for it.
#indiegames
#indiedev
#gamedev
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6 days ago
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man obvisouly my steam page had to be re-submitted on a friday, so the part in the new devlog video, in which i say "the steam page should be up", seems kinda silly now. obivously my fault for not providing an in-depth description in the first place, but itll be up soon, dont worry π
9 days ago
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my very first attempt at making a soundtrack for Lunith. π΅
#indiegame
#indiedev
#godot
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9 days ago
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finally updated the dash cooldown bar in the bottom left & made it so you can pause the game by pressing escape
#indiedev
#gamedev
#godot
#lunith
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10 days ago
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New Devlog is up! π Pets, Leveling System, New Hubworld & more
youtu.be/rvUjiMJtWu8
#indiegames
#indiedev
#gamedev
11 days ago
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join the discord if you wanna be part of a closed playtest coming up in a few days:
discord.gg/qhnUKdkQf
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Join the Lunith Discord Server!
Community Server for (future) players of Lunith. Shape the development, take part in upcoming playtests & talk to others. | 6 members
https://discord.gg/qhnUKdkQf
12 days ago
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i made 3 different weapon skins. skins are gonna be called "charms" & super hard to obtain/rare. once collected, they can be applied to any weapon.
#indiegame
#gamedev
#indiedev
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12 days ago
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hey, since the Steam Page is about to go public any day now, ive prepared a Discord. π the original thought behind it are bug reports etc. once playtests start, but id be super happy so you there, even just to talk about random stuff. dont be shy:
discord.gg/xs2D287n5
#indiedev
#gamedev
#lunith
14 days ago
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building game environments is special in so many ways.. everytime i start making a new map model, i think "wow, thats the worst one yet, might just throw it away" then i place some objects, put some light sources and suddenly im like "damn that looks nice :o"
#gamedev
#indiegame
#lunith
#fps
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14 days ago
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started working on a new map today..
#indiegame
#gamedev
#rpg
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15 days ago
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everything is now ready to publish the Steam Page. probably gonna make it go online the same time, the new devlog video comes out. im so fcking hyped & happy! π
#indiegame
#indiedev
#gamedev
#lunith
16 days ago
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the absolute biggest bottleneck for the first playtest right now is enemy ai i swear high fps & good pathfinding are like a perk system where only 1 can be active..
17 days ago
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hey, i made a cover art for my game π» took me ~2 hours
#indiedev
#gamedev
#speedart
#rpg
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19 days ago
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the passive tree is coming to life..
21 days ago
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you can now finally level up your character. the XP bar is at the bottom & literally anything gives xp, killing enemies, progressing rounds, even collecting loot. max level is 40.
#indiedev
#gamedev
#indiegame
#lunith
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22 days ago
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i didnt like how hostile the old hubworld felt, so i started building a more cozy one the old one is gonna get reworked & added to a pool of options, so you can switch between them
#gamedev
#indiedev
#godot
#lowpoly
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25 days ago
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π₯³π
29 days ago
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making progress on fort, i think i really fell in love with building environment again.
#indiedev
#indiegame
#lunith
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29 days ago
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Every single feature of Lunith explained in 5 minutes.
youtu.be/ZwMPiA_Cbms
#indiedev
#gamedev
#devlog
#indiegame
30 days ago
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finally started working on the third level. crazy how just a few objects can set the vibe
#indiedev
#gamedev
#lowpoly
#godot
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about 1 month ago
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yeah trying to add recoil didnt go so well...
#indiedev
#gamedev
#godot
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about 1 month ago
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added the first pet to the game & it makes the gameplay much more dynamic. the raven now also has the ability to mark enemies, making them receive 200% damage for 3 seconds. what other pets woud you like to see?
#indiedev
#gamedev
#gameplay
#godot
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about 1 month ago
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btw. i dont know if i need to say this, but im always open for suggestions on features & changes. giving criticism is obviously hard when the game isnt even playable, but some of the key elements like vendor design or the polygon crosshair came from you guys.
about 1 month ago
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how the game looked at the beginning of the year vs. how its looking now
#indiedev
#gamedev
#godot
#lunith
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about 1 month ago
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added the very first pet today: the Raven stays by your side & picks up loot for you pets will be rare boss drops, upgrades will make it so you can have 2 at once.
#indiedev
#gamedev
#lowpoly
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about 1 month ago
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its great, i can finally justify my addiction cause now im "learning stuff"
about 1 month ago
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holy fck im actually addicted to video games again
about 1 month ago
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i didnt have to use a backup for so long now, i forget to make them & its definitely gonna bite me in the ass
about 1 month ago
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ive been placing rocks all day now my head hurts
#indiedev
#gamedev
#lowpoly
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about 1 month ago
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been working on environment. the second level is coming to life more & more
#indiedev
#gamedev
#godot
#lowpoly
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about 1 month ago
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i gotta start building environments more again, got so out of the loop with that for some reason
about 2 months ago
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barrels are now destructible, but only through melee attacks. again, theres absolutely no reason to, but you can. what other subtle but impactful features would you like to see in the game?
#indiedev
#gamedev
#godot
#lunith
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about 2 months ago
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made 2 different cursors today. which one do you like better?
#indiedev
#gamedev
#godot
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about 2 months ago
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this is how big the first stage of a trial maze will be. how long would it take you to find an exit?
#indiedev
#indiegame
#lunith
about 2 months ago
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goddamn my name sounds like a kids toy & i dont know if thats good or bad
about 2 months ago
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the random maze generation is working! π this was probably the best moment of this journey so far, just cause it adds so much variety & replayibility (i forgot the clip on the initial post lmao)
#indiedev
#gamedev
#godot
#lunith
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about 2 months ago
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super hyped to make some weird special rooms for the maze. i wanna have a few in there that have this backrooms/megalophobia feeling
about 2 months ago
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preparing segments for the first trial maze. the interior of each room will be randomized too. i want the trial mazes to feel mystical but kinda cozy at the same time. does it give off that vibe to you?
#indiedev
#indiegames
#godot
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about 2 months ago
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i'm so uncreative when it comes to sounddesign like my head literally goes "what can i throw at the floor"
about 2 months ago
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there's now a chat you can open by pressing Enter. this will serve as a console for players: - /note lets you write stuff down - /hub ends the level - /quit closes the game many more coming though
#indiedev
#gamedev
#godot
#lunith
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about 2 months ago
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had a few stressful days but we're getting back on track. also prepared some stuff
about 2 months ago
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they grow up so fast π’
about 2 months ago
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