flunco
@flunco.bsky.social
📤 55
📥 24
📝 234
Developing my (first) Game. Devlogs:
https://www.youtube.com/@flunco
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finished the new shaders, making enemies have more detail & contrast
#indiedev
#gamedev
#godot
#lunith
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22 days ago
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been blocking out "Fort" (3rd map) the prison mechanics & electric spike traps make it my absolute favorite so far vibe-wise we're going for something like Black Ops 2 Raid but as a medieval prison, does that make sense?
about 5 hours ago
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no it's actually supposed to work like that guys, trust me
#indiedev
#gamedev
#godot
#lunith
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about 9 hours ago
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already so funny to look back at old devlogs. i said the game was gonna look "grimy" lol
1 day ago
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added the "implosion" specialization for the vortex grenade
#indiedev
#gamedev
#godot
#lunith
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1 day ago
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added a new variant of the vortex grenade
#indiedev
#gamedev
#godot
#lowpoly
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2 days ago
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been laying out the grenade skill tree. there's gonna be 4 main branches with 2 specializations each: vortex, inferno, smoke & charm. blue question marks = passive branches
#indiedev
#gamedev
#lunith
3 days ago
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updated the main menu today. trying to give it a cozy & atmospheric vibe
#indiedev
#gamedev
#lunith
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4 days ago
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i'm kinda hyped for the phase where people tell me bugs and i fix them one after another
6 days ago
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adding electric spike traps to the new map
#indiedev
#gamedev
#lowpoly
#lunith
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6 days ago
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how many maps would you want to see in the demo? 1️⃣
1-2
2️⃣
3
3️⃣
4 or more
📊 Show results
6 days ago
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started working on a new map called "Fort" on this one you'll have to get a key & free the vendor, before you can buy any upgrades
#indiedev
#gamedev
#godot
#lowpoly
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7 days ago
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the smokebomb now also heals for 25hp per second
#indiedev
#gamedev
#godot
#lowpoly
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8 days ago
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made a cute little market stall but it didn't fit the aesthetic
10 days ago
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going from making new features to working on environment is what crack withdrawals must feel like
11 days ago
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you can now spot little moths & bats flying around the maps
#indiedev
#gamedev
#godot
#lunith
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11 days ago
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reworking the paths
#indiedev
#gamedev
#godot
#lowpoly
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12 days ago
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i just noticed i'm calling lunith a waveshooter/roguelike but there's literally nothing that makes it a roguelike yet
14 days ago
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adding mud puddles all over the first map. beware of sticky feet
#indiedev
#gamedev
#godot
#lunith
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14 days ago
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stone golem now tosses boulders if you're too far away
#indiedev
#gamedev
#lowpoly
#godot
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16 days ago
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from now on i'll only answer key farmers in japanese
16 days ago
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probably gonna make a separate devlog just for grenades. lots to talk about
17 days ago
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witches now heal their armies & themselves when attacked
#indiedev
#gamedev
#godot
#lunith
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17 days ago
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the charm grenade makes enemies fight for you. it automatically picks the strongest & turns it into an ally for 5 seconds. does not work on bosses
#indiedev
#gamedev
#lowpoly
#godot
#lunith
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18 days ago
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genuinely wondering when i should start setting up a steam page
18 days ago
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working on an inferno grenade
#indiedev
#gamedev
#godot
#lunith
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19 days ago
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added a smokebomb
#indiedev
#gamedev
#lowpoly
#godot
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20 days ago
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the grenade is going to have a skill tree with vastly different branches. it's also cooldown based, no ammo
20 days ago
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new devlog is up, things are moving
youtu.be/mmcQP3pvSzw
#indiedev
#gamedev
#indiegames
#lunith
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LUNITH - Melee Classes & First Boss (Devlog)
YouTube video by flunco
https://youtu.be/mmcQP3pvSzw
21 days ago
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started working on grenades today.
#indiedev
#gamedev
#lowpoly
#godot
#lunith
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21 days ago
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finished the new shaders, making enemies have more detail & contrast
#indiedev
#gamedev
#godot
#lunith
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22 days ago
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if i'm jumping around in an empty level for 5 minutes, it's not cause i got sidetracked. i'm testing the movement
24 days ago
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new weapon for a new boss. any guesses?
#indiedev
#gamedev
#showcasethursday
24 days ago
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the Elder Witch now has unique loot: the "Spectral Cloak" lets you double dash & has a 6% chance to drop.
#indiedev
#indiegames
#gamedev
#godot
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26 days ago
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had a cool idea for a skin system last night: bosses don't drop cosmetics directly, but shaders. you can then apply those to whatever weapon you want that skin/shader on. any thoughts?
27 days ago
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testing some new shaders
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28 days ago
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all guns eject shells when shooting now it's always the smallest things having the biggest impact somehow
#gamedev
#indiedev
#godot
#lunith
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28 days ago
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you knew it was coming... added a Sniper
#gamedev
#indiegames
#indiedev
#godot
#lunith
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29 days ago
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wondering if i should make pets a thing. maybe as like super rare drops?
about 1 month ago
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new muzzle flash 💥
#followfriday
#indiedev
#indiegames
#godot
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about 1 month ago
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added a skeleton charge attack to the Elder Witch
#indiedev
#gamedev
#godot
#lunith
#wipwednesday
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about 1 month ago
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"Elder Witch" boss so far: - shoots beams up from the ground - fires (homing) projectiles - teleports after you, if you run away - drops a trial key
#gamedev
#indiegames
#indiedev
#godot
#lunith
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about 1 month ago
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trial key design. more about them soon
about 1 month ago
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i'm thinking 2 bosses per map. one at round 20 & one at 40. they will have unique loot tables, so it's worth to farm specific bosses for their (rare) items
about 1 month ago
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working on boss mechanics
#gamedev
#indiedev
#indiegames
#godot
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about 1 month ago
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new reload cooldown animation how do you like it?
#indiedev
#gamedev
#godot
#lunith
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about 1 month ago
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is there a certain biome you would like to see for the third map?
about 1 month ago
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i didn't even notice i already made a hammer a few months ago for the anvil. look at the difference lol
about 1 month ago
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some new models for the second level.
#screenshotsaturday
#indiedev
#gamedev
#lunith
about 1 month ago
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i hate self conscious loading screen texts. ruins the immersion of being an addict
about 1 month ago
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added the option to upgrade your melee classes at the weapon rack, adding 15% damage per level. upgrade tokens will be earned by reaching certain threshold rounds for the first time.
#indiedev
#followfriday
#godot
#gamedev
#lunith
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about 1 month ago
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