François Mockers
@francois.mock.rs
📤 131
📥 74
📝 22
Le rouge après le noir
reposted by
François Mockers
RustNL
11 days ago
The Call for Proposals for RustWeek 2026 is now open! If you’d like to give a talk, please submit your proposal via
sessionize.com/rustweek-2026/
The CFP closes Dec 31.
#rustweek2026
#rustlang
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Rust Week 2026: Call for Speakers
RustWeek is back!Two days of talks (Tue 19 and Wed 20) and one day with workshops (Mon 18),as well as social events and activities all week (Mon 19 - ...
https://sessionize.com/rustweek-2026/
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reposted by
François Mockers
Marco Ieni
20 days ago
Come work with me! 😁
add a skeleton here at some point
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François Mockers
Jos Feenstra
about 1 month ago
POLDERS (
geofront.nl/polders
) is a tiny city builder where you recreate a 17th century dutch town complete with dykes, canal houses, and many, many windmills!
store.steampowered.com/app/3417550/...
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François Mockers
Caitlin
about 1 month ago
Exofactory is an indie factory game written in
#rust
with
#bevy
and it's something that I am proud of. Glad to have it considered. Info @
exofactory.net
I recommend taking a look at the dev blogs for a sample of some of the work I am doing. Demo on steam also.
store.steampowered.com/app/3615720/...
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François Mockers
Marco Ieni
29 days ago
The
#rustlang
infra team just published a new blog post to summarize the most important achievements of Q3 and what we plan to do in Q4. The highest priority is hiring a new Infrastructure Engineer. If you are interested, check out the Rust Foundation careers page: 10 days left to apply!
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François Mockers
GitHub
about 1 month ago
Working on a game? Open source, closed source, free, or paid. We want to see it! 🎮 We'd love to feature a playable version at
#GitHubUniverse
. Reply below with your repo, screenshots, or trailer. 👇
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reposted by
François Mockers
Mara Bos
about 1 month ago
If your company is interested in funding Rust maintainers, please reach out to me or
@erikjee.bsky.social
! You can find our sponsors prospectus here:
rustnl.org/resources/Ru...
Let me know if you want to talk! 💛 (Message me through Bluesky, Mastodon, Rust Zulip, or email:
[email protected]
)
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François Mockers
Caitlin
about 1 month ago
The Exifactory Demo is officially out. Way fewer bugs thanks to the testers particularly on the
#Linux
build. The game is part of Steam Next and the algorithm really matteres for
#IndieGameDev
so I would recommend checking and playing the demo early this week
store.steampowered.com/app/3615720/...
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Exofactory on Steam
Awaken as a forgotten AI on an alien world, your every choice reshapes your technology, environment, and identity. Automate deeply transformative factories in a chill open world, where the story evolv...
https://store.steampowered.com/app/3615720/Exofactory/
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reposted by
François Mockers
about 1 month ago
Who’s going to
#fosdem
? I’d like to plan some
@bevy.org
stuff 👀👀
#rustlang
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reposted by
François Mockers
Jondolf
about 1 month ago
I just released version 0.4 of Avian, an ECS-driven physics engine for
@bevy.org
. This is the biggest release yet, featuring 3x performance(!), overhauled forces and joints, voxel colliders, Bevy 0.17 support, and much more. As always, release notes can be found here:
joonaa.dev/blog/09/avia...
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Avian Physics 0.4 - Joona Aalto
Massive performance improvements, and overhauled forces and joints
https://joonaa.dev/blog/09/avian-0-4
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reposted by
François Mockers
EuroRust
about 1 month ago
That's a wrap for
#EuroRust25
. Thanks everyone for making it so special! 🤩 Meet us next year in Barcelona for
#EuroRust26
, October 15-16, 2026! 🦀✨🇪🇸 Get your ticket now:
eurorust.eu
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reposted by
François Mockers
EuroRust
about 1 month ago
Hello 👋
#eurorust25
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reposted by
François Mockers
EuroRust
3 months ago
#EuroRust25
will have a dedicated impl Day 🦀 Right after the main conference, join us at Stockly HQ in Paris for a full day of open hacking, sharing challenges, and building with the Rust community. Thanks to our friends at Stockly for hosting 🤗
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Just updated Vleue Navigator (
github.com/vleue/vleue_...
- my pathfinding library for
#BevyEngine
using my Polyanya impementation in
#RustLang
) to support NavMeshes from Rerecast, a port of Recast Navigation in Rust by Jan Hohenheim
youtu.be/1eP79lvLGjg
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Navmesh from Rerecast into Polyanya
YouTube video by Francois Mockers
https://youtu.be/1eP79lvLGjg
3 months ago
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reposted by
François Mockers
Dirkjan Ochtman
4 months ago
I’ve been maintaining the Rust flamegraph implementation for three years, releasing about every 3 months on average. Consider sponsoring my work if it’s been valuable to you(r team).
add a skeleton here at some point
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reposted by
François Mockers
JMS55
4 months ago
After like 3 years, I finally got usable realtime, fully dynamic fully raytraced lighting in Bevy!
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reposted by
François Mockers
Rustunit
4 months ago
Tomorrow 7pm CEST (24h from now) the 11th virtual #Bevy Meetup is going to be live-streamed on YouTube, don't miss it: https://youtube.com/live/IGbQ3t2aZ-Y #rustlang #gamedev 🦀🎮
@bevy.bsky.social
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reposted by
François Mockers
Luca Palmieri
5 months ago
We have another opening at Mainmatter, this time for a *technical writer*. You'd be working directly with me on new Rust training material, blog posts and other kinds of technical long-form content. If you're interested, send your resume job AT mainmatter DOT com
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reposted by
François Mockers
EuroRust
5 months ago
Check out the full lineup and start planning your days in Paris (or online): ➡️
eurorust.eu?utm_source=b...
#RustLang
#RustConference
#EuroRust25
#RustInProduction
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EuroRust 2025 – October 9 & 10, Paris & online
EuroRust is a 2 day conference for the European Rust community – October 9 & 10, 2025 – in Paris & online
https://eurorust.eu/
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reposted by
François Mockers
Bevy
5 months ago
The results of Bevy Jam #6 are in! We had 403 participants, 98 submissions, and 2,203 votes, making this the biggest
#Bevy
Jam ever! The winner of Bevy Jam #6 is ... A Fistful of Boomerangs!
4d4xfun.itch.io/bevy-jam-6
And here are the jam results:
itch.io/jam/bevy-jam...
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A Fistful of Boomerangs by 4D4XFUN, tigerplush, mpwoz, Jacudibu, toast
The Good, the Bad, and the Boomerang
https://4d4xfun.itch.io/bevy-jam-6
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reposted by
François Mockers
Orhun Parmaksız
5 months ago
This has so much potential... 🌀 ratatui-wgpu — A wgpu based rendering backend for Ratatui ✨ Now supports a customizable CRT shader pipeline 🌐Runs on web & desktop! 🦀 Written in Rust & built with
@ratatui.rs
⭐ GitHub:
github.com/Jesterhearts...
#rustlang
#ratatui
#tui
#wgpu
#crt
#shader
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Father's Day gifts I received this year: Mona from
#GitHub
and Ferris from
#RustLang
5 months ago
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reposted by
François Mockers
Rustunit
5 months ago
It is time to mark it in your calendars: The next virtual #Bevy meetup: https://www.meetup.com/bevy-game-development/events/308463394 with two great speakers from the community sharing insights into their Bevy usage #rustlang #gamedev 🦀🎮
@bevy.bsky.social
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Great way to end
#MaintainerMonth
: receiving pretty glasses from
@github.com
with art from
timpeacock.com
Thanks
@feynudibranch.bsky.social
!
5 months ago
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reposted by
François Mockers
EuroRust
5 months ago
Next up for
#EuroRust25
workshop day... It’s "Using Bevy for Industrial Applications" led by
@francois.mock.rs
! Francois, a
@bevyengine.org.web.brid.gy
maintainer, is going to guide you through using Bevy to build infotainment dashboards, time-series visualizations, medical imaging tools, and more
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François Mockers
Bevy
5 months ago
Bevy Jam #6 is now in the voting period! Go play and rate some games!
itch.io/jam/bevy-jam-6
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Bevy Jam #6
A game jam from 2025-05-31 to 2025-06-23 hosted by bevy. Welcome to the sixth official Bevy Jam! In this 9 day event, your goal is to make a game using Bevy , the free and open-source game engine buil...
https://itch.io/jam/bevy-jam-6
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reposted by
François Mockers
RustNL
5 months ago
All RustWeek talks (54!) are now published!
youtube.com/playlist?lis...
#rustweek
#rustlang
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RustWeek 2025 - All talks
All talks from RustWeek 2025 https://rustweek.org/ May 13&14, 2025. Utrecht, The Netherlands. Join us next year? Sign up here: https://2026.rustweek.org/
https://youtube.com/playlist?list=PL8Q1w7Ff68DCEXiGidlM0DMn8ztjlUlez&si=B6jnR0SmTlmMRU-u
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François Mockers
charlotte 🌸
5 months ago
running
@bevy.org
natively inside
@touchdesigner.bsky.social
using vulkan/cuda interop! ✨
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François Mockers
Johan Helsing
5 months ago
bevy_smud (sdf shape rendering for Bevy) is back from the dead. I ported from Bevy 0.14 to 0.16. Getting tonemap support working turned out to be the biggest hurdle this time around. Everything seems to be running *smoothly* :P
github.com/johanhelsing...
#rustlang
#gamedev
#bevyengine
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Hot patching
#RustLang
code? In my
#BevyEngine
?
github.com/bevyengine/b...
was just merged! Thanks to subsecond from
#Dioxus
, coming to Bevy 0.17, and already on main!
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5 months ago
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François Mockers
Slint
6 months ago
👀 Another sneak peek at what's coming in Slint 1.12: integration with the
#wgpu
rust crate. This opens the door to combining
#Slint
UIs with 3D scenes from engines like Bevy 🎮🖼️ Check out the example: 🔗
github.com/slint-ui/sli...
#RustLang
#MadeWithSlint
#BevyEngine
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François Mockers
Alice I Cecile
6 months ago
Hey #bevy: get ready to #gamejam. Learn #rust, create something delightful, have fun with #gamedev! Bevy jam #6 has officially begun!
itch.io/jam/bevy-jam-6
The Man of Feathers, with the help of his trusty tarot deck, has selected this jam's theme:
www.youtube.com/watc...
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Bevy Jam #6
A game jam from 2025-05-31 to 2025-06-23 hosted by bevy. Welcome to the sixth official Bevy Jam! In this 9 day event, your goal is to make a game using Bevy , the free and open-source game engine built in Ru...
https://itch.io/jam/bevy-jam-6
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reposted by
François Mockers
Luca Palmieri
6 months ago
You can submit your proposals at
www.papercall.io/eurorust-2025
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PaperCall.io - EuroRust 2025
[EuroRust](https://eurorust.eu) is a 2-day conference for the European Rust community.
https://www.papercall.io/eurorust-2025
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François Mockers
Ratatui
6 months ago
Ratatui + embedded = 🧀
github.com/j-g00da/mous...
#rustlang
#ratatui
#tui
#embedded
#esp32
#mousefood
#framework
#graphics
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Oooh
rustforgeconf.com/talks
Looks like it will be good!
add a skeleton here at some point
6 months ago
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François Mockers
Bevy
6 months ago
It is almost time for Bevy Jam #6, the official
#Bevy
game jam! The jam starts on May 31st (8 days from now) and runs until June 8th. You can sign up, read the rules, and find teammates here:
itch.io/jam/bevy-jam-6
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Bevy Jam #6
A game jam from 2025-05-31 to 2025-06-23 hosted by bevy. Welcome to the sixth official Bevy Jam! In this 9 day event, your goal is to make a game using Bevy , the free and open-source game engine buil...
https://itch.io/jam/bevy-jam-6
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reposted by
François Mockers
RustLab Conference
6 months ago
🦀 We are proud to announce the Schedule for RustLab 2025! It’s not completed yet: there will be some minor changes or additions, especially in the workshops and social events areas, but this is it! Take a look at it and join us now! 🤗 👉
rustlab.it/schedule
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RustLab | Schedule
Check the schedule of the international conference on Rust in Florence, Italy
https://rustlab.it/schedule
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François Mockers
Orhun Parmaksız
6 months ago
First ever
@ratatui.rs
meetup has happened during RustWeek 🎉🐁 Thanks to everyone who joined!
#rustlang
#ratatui
#tui
#meetup
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reposted by
François Mockers
Mara Bos
6 months ago
Here are all the posters I designed for RustWeek 2025! 1. "Box<impl Future>" (Back tot the Future)
#rustweek
#rustweek2025
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reposted by
François Mockers
Alice I Cecile
6 months ago
Alright, opening up theme suggestions for the
#bevy
#gamejam.
One suggestion per person, no explanatory notes! **Jam timeline:** - May 9th: theme suggestion opens - May 19th: theme voting opens, theme suggestions close - May 31st: theme selected and jam starts - June 8th: jam concludes!
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François Mockers
Jondolf
6 months ago
I just released version 0.3 of Avian, an ECS-driven
#physics
engine for
@bevyengine.org
. Highlights include observable collision events, collision hooks, physics diagnostics, reworked contact pair management, and Bevy 0.16 support. The announcement can be found here:
joonaa.dev/blog/08/avia...
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Avian Physics 0.3 - Joona Aalto
Improved contact reporting, collision hooks, and many more collision detection updates
https://joonaa.dev/blog/08/avian-0-3
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reposted by
François Mockers
Chris Biscardi
6 months ago
Breakout from the bevy_mod_gba examples running on a gba
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François Mockers
Kenney
7 months ago
I'm so excited to announce the Kenney plushie! ✨ But I need your help, 200 people should pledge to the @Makeship petition in order to get it produced!
www.makeship.com/petitions/ke...
Please consider supporting 🙇♂️
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reposted by
François Mockers
EuroRust
7 months ago
🗓️ Two weeks left until the
#EuroRust25
CFP closes! Have an idea, project, or experience worth sharing? This is your moment to take the stage.
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François Mockers
Bevy
7 months ago
Bevy 0.16 is out now! It features GPU-Driven Rendering, Procedural Atmospheric Scattering, Decals, Occlusion Culling, Relationships, Better Spawning, Unified Error Handling, `no_std`, Faster Transform Propagation, and more!
bevyengine.org/news/bevy-0-...
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Bevy 0.16
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
https://bevyengine.org/news/bevy-0-16/
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Did anyone already tried setting up a remote build server for
#RustLang
with sccache on
@clever-cloud.com
or another PaaS? Any feedback?
7 months ago
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reposted by
François Mockers
Uggla
7 months ago
Merci à l'organisation et aux bénévoles de
@devoxx.fr
! Et un grand merci à
@francoismockers.bsky.social
et
@ziouf.bsky.social
pour leur présence et leur soutien pendant notre workshop.
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reposted by
François Mockers
Rustunit
7 months ago
The next virtual Bevy meetup is happening on the 7th of May - save the date, don't miss it: https://www.meetup.com/bevy-game-development/events/307354690 #rustlang #gamedev 🦀🎮
@bevy.bsky.social
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reposted by
François Mockers
7 months ago
If you’re going at the
@rustnl.bsky.social
#rustweek
and like card games, find me to play Techy Cards, the card game about
#rustlang
!
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reposted by
François Mockers
JMS55
8 months ago
New article on my Nanite-like renderer in Bevy engine! Get excited for Bevy 0.16 releasing soon!
jms55.github.io/posts/2025-0...
bevyengine.org
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Virtual Geometry in Bevy 0.16
https://jms55.github.io/posts/2025-03-27-virtual-geometry-bevy-0-16/
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