KrypticKralo
@krypticstudios.bsky.social
📤 93
📥 25
📝 240
Foul-mouthed Game-Dev and Streamer
https://linktr.ee/kryptickralo
This is sped up almost 300,000% for showcase purposes. Planets now have an updated orbit trail, tapering to show the direction of orbit for planets. Star systems all now "face" a single direction, with "North" pointing to the Galaxy Center.
#coding
#godot
#gamedev
#indiedev
#solodev
#StarDancers
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about 6 hours ago
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12
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That akward moment you write an entire post for Bluesky but find out you accidentally typed it into the Google search bar. I might need a little more coffee......
about 6 hours ago
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-Planets now orbit their respective Sun! -You can now WarpDrive across the Star System! -You can open the map and watch yourself zoom across Star Systems! -System Map now shows player facing direction. -Complete Starship Overhaul(way simpler now)!
#coding
#gamedev
#indiedev
#solodev
#godot
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1 day ago
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It's been well over a year and I'm FINALLY reworking Starships. When I first started this game, I made them needlessly complicated. Now I'm simplifying them because even I'M confused looking back at the systems now. .....I may have also been playing Armored Core 5 at the time.....
2 days ago
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I'm sorry, HOW MUCH ACCURACY?!?!?!
#warframe
2 days ago
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Working on an updated Ship Customization UI. Although it's better than the previous one, I might rework it later to show mechanical arms physically replacing the parts of your ship later. This is WAY better then it used to be tho...
#coding
#solodev
#gamedev
#indiedev
#godot
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3 days ago
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For those of you trying to organize your projects,
@milanote.bsky.social
actually offers a very generous free version with some amazing and simple tools to get you plan your
#indiegame
. This isn't a paid promo, I just legit think it's a helpful tool to
#gamedev
with.
#coding
#solodev
#indiedev
4 days ago
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One of my favorite parts about game-deving is getting to sit down and study real life sciences and find fun ways to incorporate them into game mechanics in a way that respects reality but encourages whimsy. As such, I've been working on ways to incorporate asteroids into game progression. 💕
5 days ago
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The only thing I miss from school is the ability to make my back pop like a bowl of angry Rice Krispies against the combo desk chairs.
5 days ago
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After a LOT of headaches, coffee, and existentialism, planets now loop indefinetly like you're circumnavigating them. Generation still needs to be reworked to fit this new system, but should be a simple fix.
#coding
#gamedev
#indiedev
#solodev
#godot
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6 days ago
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So I MAAAAAAY have ended up getting addicted to
#warframe
over the past week and hyper-focused on it for a while and KIIIIIINDA neglected to work on my
#indiegame
during that time. I'm getting back to work on Star Dancers, I promise. 😅
#gaming
#solodev
#indiedev
#godot
#procrastination
9 days ago
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Star Dancers v0.0.0.2 is finally out! There's a lot of beginning feature implimentations in this update, and equally as many bugs. Released it early primarily for feedback while I iron out details.
#godot
#indiedev
#solodev
#gamedev
kryptickralo.itch.io/star-dancers...
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Star Dancers V0.0.0.2 OUT NOW!!!
Both a big (because of a lot of functionality added) and lazy (because I just wanted to push it for quick feedback on said features so I could get to work on the next update and didn't feel like fixin...
https://kryptickralo.itch.io/star-dancers/devlog/1480975/star-dancers-v0002-out-now
14 days ago
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The next Star Dancers update will introduce a LOT of new bug.... er, features..... -Basic Player save data -Starships tied to players -Items -Building on planets via blocks -Inventory system -Hotbar system -ROUGH space stations -QoL improvements
#coding
#godot
#solodev
#indiedev
#gamedev
17 days ago
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(1/3) I've had a few people reach out about doing art, music, and sound design for Star Dancers so far. Although I WILL need help in the future, I'm waiting until the game gains enough traction to showcase its potential before asking for donations to hire help. "HIRE" being the keyword here.
17 days ago
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My April Fool's Prank was spending the past two days implementing Character Save data and Inventory Permeance because I'm too broke and sleep deprived to do much else. Get pranked, nerds.
#coding
#aprilfools
#indiedev
#solodev
#gamedev
#godot
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18 days ago
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After playing
@internetskeleton.website
's game, I realized I needed to put in a disclaimer in my game as well since it's also in early in development. Should have so this MUCH sooner. Go buy his game btw, that's a threat:
skeletonsoftware.itch.io/decay-chain
#coding
#indiedev
#gamedev
#solodev
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20 days ago
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Words can't express how happy I am right now, thank you so much
@quest64official.bsky.social
for giving me a part of my childhood back that I took for granted so long ago! I have so many memories tied to Quest 64, and I still listen to the OST while I work on my own games in hopes of spreading...
20 days ago
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An update, totally because I didn't forget to add tags to the initial post... I FINALLY HAVE MY OWN
#WEBSITE
:
krypticstudios.neocities.org
It's modest start with basic information about myself and my
#gamedev
journey.
#solodev
#coding
#webdev
#website
#indiedev
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Kryptic Studios
https://krypticstudios.neocities.org/
21 days ago
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GUESS WHO FINALLY HAS THEIR OWN WEBSITE BABYYYYYYY!?!?!?!
krypticstudios.neocities.org
It's still stupid simple and only covers the bare basics, but it's a start!
22 days ago
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Please excuse me while I take a break from Star Dancers
#indiegame
to hyper-fixate on making my own
#website
for the next few days.... ☠️ I've kinda put it off for a LONG time, time to fix that.
#coding
#webdev
#hyperfocus
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22 days ago
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Today's progress: -Items now spawn from blocks when broken -Item spawning now uses ItemIds and ItemData It took a while for my smooth-brain to make this, but it works. 😅
#gamedev
#indiedev
#coding
#godot
#solodev
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24 days ago
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There's a part of me that REALLY wants to start working on the story of Star Dancers, but I'm excercising all my might to hold back until I start designing ACTUAL progression content beforehand. Small
#spoiler
gif I guess, sue me:
#gamedev
#solodev
#indiedev
#godot
26 days ago
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Both block placement and mining using objects and tools are now functional. There's no animation, limitations, timing, etc, but it's a good start for now! I'll work on animations when I start fleshing out character customization.
#godot
#gamedev
#solodev
#indiedev
#coding
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27 days ago
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Me: "I really need to work on my game." Also me, being hit by the Skyrim bug:
27 days ago
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MORE updates: -3 building blocks -Added item details when hovering -Stack Priority -Optimized item tracking Now to start working on: -Dropping items -Placing Blocks -Mining blocks with tools
#coding
#godot
#indiedev
#solodev
#videogame
#update
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about 1 month ago
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Current FINISHED updates: -(super) simple space stations -Proc gen rework to allow stations -Item pooling -Item framework -Player inventory -Inventory UI -Drag and drop on inventory UI -Item stacking and prioritization -Hotbar functionality
#coding
#godot
#solodev
#indiedev
#programming
#gamedev
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about 1 month ago
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Item sound go brrrrrr
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about 1 month ago
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I had an "Item Concept" in place previously for playtester feedback, now I'm redoing the entire system using Item Pooling and optimizing item scripts.
#godot
#coding
#programming
#gamedev
#gamedevelopment
#solodev
#indiedev
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about 1 month ago
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Me: Announces that I need time to plan entire system rework after DAYS of beating my head against a wall. Also Me: Works out said system only MINUTES after posting said announcement and starts coding on it immediately.....
about 1 month ago
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I need to do a total rework of the "Celestial Bodies" system to be more flexible for future updates, so I'm going to take a little break from coding to work out some ideas before committing to those changes. This next update will probably take a while.☠️
#coding
#indiedev
#godot
#solodev
#gamedev
about 1 month ago
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I can hear this image SO HARD!
add a skeleton here at some point
about 1 month ago
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Next update: -Create (SUPER) simple space station -Create BASIC Character Saves -Work on item system frameworks -Hook up hotbar -Make items drop from blocks when mined -Actually PLACE blocks from inventory I fixed a lot of bugs, now to create new ones.
#indiedev
#solodev
#coding
#godot
#gamedev
about 1 month ago
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StarDancers: V0.0.0.15 OUT NOW!!!:
kryptickralo.itch.io/star-dancers...
This update focuses on addressing feedback, fixing bugs during playtestings, and laying a UI foundation for future development.
#godot
#indiedev
#gamedev
#coding
#solodev
#stardancers
#code
#space
#indiegame
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Star Dancers V0.0.0.15 Out Now!
DEVLOG FOR V.0.0.0.15: -Fixed EVERY SINGLE ERROR (totally not because I haven't done a single good refactor since I started this game), offering a substantial performance boost and paving the way for....
https://kryptickralo.itch.io/star-dancers/devlog/1452678/star-dancers-v00015-out-now
about 1 month ago
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Well, darn, I finished all of that sooner than I expected. Star Dancers v0.0.0.15 will release between tonight and Monday with the most bug fixes and updates I've ever done on a release thus far. Game still sucks tho...
#gamedev
#indiedev
#code
#solodev
#programming
#videogame
#game
#update
about 1 month ago
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The current list of bugs/optimizations/additions for the next release, largely from the recent playtesters. I've already knocked most of it out, just gotta focus on Planet fixes now.
about 1 month ago
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UUuuurrrrrrg, I had initially intended to use Star Dancer's current font as the as a temp font of the game, but it REALLY grew on me and I thought I'd look into the license behind it. Sadly it's HEAVILY inspired by the Mattel Electronics Intellivision. Looks like I need to make my own..... 🥲
about 1 month ago
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Currently working on a basic UI layout. A lot of this won't be usable for a while, but it's still nice to prepare for the future. Ya'll better stay hydrated or I'll personally track you down and swap skulls with you. Hydrate before you diedrate.
#coding
#gamedev
#indiedev
#solodev
#programming
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about 1 month ago
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Just finished up another batch of bugs and optimizations, some of which I didn't discover until just tonight. I'm SO thankful for the play testers that played and critiqued my game, even in it's current state. A lot of these issues would've went unnoticed by me otherwise!
about 2 months ago
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The funnest thing about making my own game is the ability to go online and just download whatever photo I want as a temporary texture when testing new mechanics or features. This is a totally serious game, I swear.
#gamedev
#programming
#sonic
#solodev
#coding
#indiedev
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about 2 months ago
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Me: Hey, I think my
#coding
skills are starting to improve.... My Coding Skills:
#programming
#godot
#indiedev
#solodev
#gamedev
#codingsins
about 2 months ago
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Updated the
#ProcGen
fog system for space exploration. Still a needs some work, but I love how it looks so far. Also updated star variety in the background.
#gamedev
#indiedev
#solodev
#space
#programming
#coding
#godot
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about 2 months ago
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After roughly 24 hours of coding, I've removed and fixed every error in the game and added a few other optimizations as well. This is unedited gameplay footage WITHOUT any editing or loading screens.
#coding
#gamedev
#programming
#godot
#solodev
#indiedev
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about 2 months ago
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#coding
#godot
#programming
#gamedev
#indiedev
#code
about 2 months ago
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MAJOR optimization updates should be coming to this next update. There aren't any MAJOR hiccups so far outside of a few priority issues in controls causing crashes (i did a dum-dum and forgot to have 'no input' periods during screen transitions), but I aim to please and respect lower-specked users.
about 2 months ago
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Soooooo my Debugger's kinda angry with me since I haven't really fixed any of these issues since I started working on this game..... Next major update is gonna be a while since I want to get these problems cleaned up for future development.
#coding
#gamedev
#indiedev
#solodev
#gamedev
#programming
about 2 months ago
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Second playtest is done, this one on a drastically outdated computer. Found a lot of optimization bottlenecks which I'll hopefully fix before the next update. If anyone is interested in playtesting my game while I watch on video chat, listen to input, and ask questions, feel free to message me!
about 2 months ago
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My very first time watching someone playtest my game, and the first thing
@u9-artimus.bsky.social
draws after discovering terrain manipulation is a phallus. We as humans are such simple-minded creatures.
#gamedev
#indiedev
#coding
#programming
about 2 months ago
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Star Dancers v0.0.014 is AVAILABLE FOR DOWNLOAD! A lot of QoL updates for players, plus multiple optimizations and bug fixes!
kryptickralo.itch.io/star-dancers...
#indiedev
#gamedev
#solodev
#space
#survival
#programming
#coding
#godot
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Star Dancers V0.0.0.14 Now Available For Download!
Changelog v0.0.0.14 -Removed character related menus from the Title Screen until they're ready to be utilized later. -Removed
https://kryptickralo.itch.io/star-dancers/devlog/1399762/star-dancers-v00014-now-available-for-download
about 2 months ago
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Star Dancers v0.0.0.14 will be dropped tomorrow sometime, and use any feedback to semi-polishing a few things before I start adding more content to the game! For now, however, I must sleep.
about 2 months ago
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It's such a simple thing, but finally having an icon for my game just makes it feel so.... official? It's hard to explain.
about 2 months ago
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