@trentdent.bsky.social
π€ 52
π₯ 13
π 11
Baking done. Texture time.
#b3d
#hardsurface
#3d
4 months ago
0
29
7
HK G11 low poly almost done. Went pretty damn high on this one because I want to get some good macro shots and not have to worry about faceting. Vacation over, back to work!
#3d
#b3d
#hardsurface
4 months ago
1
6
1
reposted by
πayton
5 months ago
Something I continue to experiment with in my projects is the Plasticity to game engine pipeline. I really love Plasticity for fast hard surface modeling.
add a skeleton here at some point
0
16
3
reposted by
Jordan Cain
5 months ago
I mentioned before that I've been using the bevel shader in production models with Toolbag 5, but I've also been experimenting today with bevels in the G-Ready blender addon (shown below). Really pushing the values and having it still hold up is *amazing*. I will likely use both, but I'm smitten.
1
42
5
reposted by
Chris Doretz
5 months ago
More from the cyberpunk environment and a couple of props for the scenes
#concept
#conceptart
#conceptartist
#scifi
#b3d
#blender
#gamedev
0
32
7
This shape is was diabolical..
#subdiv
#blender
5 months ago
2
46
5
Updates from todays progress: HK G11
#3d
#blender
5 months ago
0
5
0
Reviving an abandoned project. Gonna take this all the way if it kills me, lol. HK G11
#3d
#blender
#hardsurface
5 months ago
2
8
0
www.artstation.com/artwork/NqayvD
#3d
#hardsurface
#blender
loading . . .
Helicopter Transmission Pump, Trent Gallant
This is a Transmission Pump for a Helicopter. The accuracy needed to be within .001" so we use photo reference and high quality 3d scans we took onsite and use them to deliver the highest accuracy pos...
https://www.artstation.com/artwork/NqayvD
5 months ago
2
22
9
you reached the end!!
feeds!
log in