Yesbox Studios
@yesboxstudios.bsky.social
📤 493
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📝 69
Recreating childhood pixel by pixel. Developing Metropolis 1998.
https://linktr.ee/yesboxstudios
Updated the night time graphics when the moon is obscured by clouds. Im making a city builder, Metropolis 1998. Wishlist my game on Steam:
store.steampowered.com/app/2287430/
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about 9 hours ago
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Happy with the results so far :)
8 days ago
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Added vehicle lights. (WIP)
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17 days ago
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Added a tool to output trees and street lights on roads. Quick city beautification 🌳🏙️
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19 days ago
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This is what abandoned buildings will look like in my game.
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21 days ago
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Hardware costs are increasing 😰. Is Metropolis 1998 future proof? I placed the largest building until 1 GB of RAM. ✴️Empty map: 450 MB (RAM) ✴️96 Huge Buildings: 550 MB (RAM) ✴️Save file size: 10 MB ✴️Base game size: 40 MB
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30 days ago
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It's 3:00 AM. Businesses can now be open 24 hours. Was a teensy bit of work implementing workers shifts!
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about 1 month ago
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First look at municipal utilities: Electricity Substation
about 1 month ago
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A small sample of new assets added to my game :)
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about 2 months ago
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Units will now use the public spaces of apartment buildings/all buildings. Before, they only stayed in their apartments or went outside.
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about 2 months ago
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Added tool to recolor items in-game.
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3 months ago
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🏚️🏠🏡 As land value goes up, so does the building quality. I've got these changes working in game now :) This video shows the transition from lowest to highest.
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3 months ago
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Early sketch. Starting to work on building levels. 🏘️ Building levels will be mostly determined by biz/service availability (proxy for land value) Thoughts? Ideas?
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3 months ago
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You can customize the optional tilt-shift blur how you like. That wraps up this fun side-project :'-(
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3 months ago
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I've added a new tool to help design cities faster. Building Copy & Place Today is
#screenshotsaturday
too!
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3 months ago
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Added street lights that mostly work in "3D" space, despite being a 2D game.
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4 months ago
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I want my tilt-shift camera blur to be right. Since my game is 2D, it's not so easy. But I figured it out a way. Red is closest to camera, then blue, then even more blue. Will post final results soon
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4 months ago
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I had a fun Saturday and added a tilt shift camera effect.
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4 months ago
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⚡️More municipal electricity progress⚡️ Substations (the steel building, temp art) will be needed to transform electricity the buildings can use. If there are not enough, the buildings furthest away will lose power.
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5 months ago
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I've got the power ⚡️(early WIP) :)
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5 months ago
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High rise + construction
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5 months ago
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Working on municipal simulation !
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5 months ago
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Terrain manipulation is now in game! 🗻
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8 months ago
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Stress testing: Rendering (max) 100K units and simulating all of them. There was a bottleneck with the A* setup I was using for indoor pathing that limited the number of units processed without causing FPS stuttering. 🧵
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8 months ago
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Hey everyone, launching is on the horizon. No official date yet. I've updated the road map reflect what Metropolis 1998 will offer for early access:
yesboxstudios.com/roadmap/
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Archapolis - Roadmap
https://yesboxstudios.com/roadmap/
9 months ago
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I've been working through a backlog of assets. Happy to see the pond ones in the game now!
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9 months ago
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I waited too long to add pillars. They look great!
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9 months ago
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Added emergency vehicles and vehicle lights (at night) :)
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9 months ago
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More overlay/UI work. Some common issues are now covered: - Not enough workers - Not enough customers - Too many customers (hope this video doesnt get compressed to sand!)
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9 months ago
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Real time supply road painting :) Soon, I'll be making this work as a function of distance and proximity demand.
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10 months ago
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Starting on UI Overlay work. Coloring roads to show specific businesses' customer reach (compressed distance to show color range). Probably should not use strict color palette for this feature 🤔🥉
10 months ago
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Howdy everyone, I've setup a mailing list if you want major updates sent to your inbox 💌
dashboard.mailerlite.com/forms/153652...
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SIgn Up
https://dashboard.mailerlite.com/forms/1536524/154938238800233726/share
10 months ago
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Hey everyone, I just pushed out a big QOL update to the Steam demo (itch io soon). Includes 25x bigger map size and lots more! Full list:
store.steampowered.com/news/app/228...
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10 months ago
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I improved the building construction animation (sped up)! Medium density zoning will be available in the next update (Soon)
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10 months ago
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You'll be able to customize zone widths for more control over how your city feels and looks. 🔲 More customizations are planned for the future!
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10 months ago
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🔊Adding more sounds to Metropolis 1998. I've been attempting to implement CTRL-Z, but not sure if this will happen before EA. I also resolved the GPU bottleneck and improved the FPS by 20x-30x.
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10 months ago
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Major update to the demo now live on Steam and Itch! Major leap forward in unit simulation. All updates here:
store.steampowered.com/news/app/228...
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about 1 year ago
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Simulation is starting to come together! Workers and shoppers at the local grocery store.
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about 1 year ago
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Get item 🍰. Purchase 💵. Consume 🥵 I've been adding a lot more depth to the unit simulation for the next build :)
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about 1 year ago
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Experimenting with the color space. Thoughts??? I recently watched a documentary from the 70s. That inspired me to modify the color palette to reflect the color space of analog film. This isn't the final result, but I find the results interesting. Maybe a second option
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about 1 year ago
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Camera can lock on units, and units can now enjoy your city parks :)
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about 1 year ago
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Some bugs should just be kept
about 1 year ago
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Making great strides to drastically improve the UI. After (left), before (right). Gonna try adding clickable items to move camera to item clicked
about 1 year ago
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Hey! We've got visitors now 🧑🤝🧑 Non-citizens will travel into town to eat/shop. Once they're done, they'll head home. Ignore the collisions :P Soon they'll be able to visit friends/family
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about 1 year ago
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Time to give ya'll goals.
about 1 year ago
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Working on unit simulation in Metropolis 1998 🥳. In this clip, units are assigned the eat action. They look for a table, check for unoccupied seats, then sit down to eat! (quick retriggers just for show).
#GameDev
#PixelArt
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over 1 year ago
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Creative Mode for Metropolis 1998 is now in alpha and live. Next step: simulation/management 🥳 Demo Steam:
s.team/a/2287430
Demo Itch:
yesbox.itch.io/metropolis1998
add a skeleton here at some point
over 1 year ago
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Worked on something fun and tinkered with my shadow projection code. There's no 3D lighting in my game so to keep things simple, I bake peak shadow projection into the map, then calculate how much shadow to output based on the sun angle (done manually here).
#gamedev
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over 1 year ago
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Added stackable items to Metropolis 1998. Pillars and columns coming soon!
#pixelart
#gamedev
#indiegames
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over 1 year ago
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Will you earn it? Added some mayor statues and fountains to Metropolis 1998 :)
#gamedev
#videogames
#gaming
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over 1 year ago
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