Mason Stevenson
@namezaretaken.bsky.social
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📥 466
📝 15
reposted by
Mason Stevenson
Matt Oztalay (He/Him)
7 months ago
My teammate wrote up a great tutorial on GAS (Gameplay Ability System) debugging tools, check it out!
#UnrealEngine
#UETips
dev.epicgames.com/community/le...
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GAS Debugging Tools | Tutorial
Unreal Engine provides a number of debugging tools for the Gameplay Ability System (GAS). This article covers the Gameplay Debugger, Visual Logger, GAS ...
https://dev.epicgames.com/community/learning/tutorials/Y477/unreal-engine-gas-debugging-tools
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New Blog Post: Ever wonder how you can create your own custom material expression nodes in Unreal?
www.exportgeometry.com/blog/definin...
#gamedev
#techart
#unrealengine
#UE5
#shaders
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Defining Custom Material Nodes with C++ and HLSL — Mason Stevenson - Unreal Engine Generalist
https://www.exportgeometry.com/blog/defining-custom-material-expression-nodes
9 months ago
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progress
#gamedev
#techart
#unrealengine
#UE5
#shaders
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9 months ago
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WIP hex grid projection onto landscape. This is testing that the corners of each hex are properly calculated. Next task: draw lines between each corner point.
#gamedev
#techart
#unrealengine
#UE5
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9 months ago
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A while back I went through the source code of the PCG Difference node line by line in order to understand why it doesn't always behave the way I expect. Finally got around to compiling my notes in a more readable format:
www.exportgeometry.com/blog/unreal-...
#gamedev
#unrealengine
#pcg
#techart
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PCG Difference Node Explained — Mason Stevenson - Unreal Engine Generalist
https://www.exportgeometry.com/blog/unreal-pcg-difference-node-explained
10 months ago
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I finally understand draw calls. I think. maybe.
11 months ago
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Landscape: Gaea Clouds: Houdini Rendered In: Unreal Engine
#gamedev
#techart
#unrealengine
#quadspinnergaea
#gaea
#houdini
#houdinifx
12 months ago
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Why do I get the feeling LinkedIn is constantly trying to extract training data from me?
about 1 year ago
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I will be at Unreal Fest Seattle next week! Excited to catch a bunch of awesome tech talks!! 😁
#unreal
#UnrealEngine
#UnrealFest
#gamedev
#techart
about 1 year ago
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Notes on terrain texture variation techniques in Unreal Engine:
www.exportgeometry.com/blog/unreal-...
#gamedev
#techart
#unrealengine
#quadspinnergaea
#gaea
#houdini
#houdinifx
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Techniques for Hiding Repetitive Terrain Textures In Unreal — Mason Stevenson - Tech Art
https://www.exportgeometry.com/blog/unreal-texture-variation-techniques
about 1 year ago
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Multibiome Landscape #1 Landscape: Gaea Clouds: Houdini Rendered In: Unreal Engine
#gamedev
#techart
#unrealengine
#quadspinnergaea
#gaea
#houdini
#houdinifx
about 1 year ago
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Oh awesome, a .webp file! -nobody ever
over 1 year ago
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