Rayane Saada
@dafoxer.bsky.social
๐ค 451
๐ฅ 228
๐ 32
Lvl 20 | Realtime VFX Artist | Creating VFX with purpose
New VFX is in the works hehe ๐โจ
#realtimeVFX
#madewithunity
#unity3d
#ZenlessZoneZero
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20 days ago
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We making progress with this one hehe trying out an analogous color palette on it ๐
#realtimeVFX
#UE5
#stylized
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2 months ago
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Happy
#VFXFriday
folks! Hereโs an icy cato vfx Iโm working on hehe ๐ผโจ
#realtimeVFX
#UE5
#stylized
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2 months ago
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Iโm making slow progress on this piece but everything should be better in a few weeks after building the new pc I hope haha
#realtimeVFX
#ZenlessZoneZero
#madewithunity
#stylized
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3 months ago
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Working on this ZZZ inspired VFX these days ๐
#realtimeVFX
#stylized
#madewithunity
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4 months ago
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Forgot to share this waterfall here lol
#realtimeVFX
#madewithunity
#stylized
#waterfall
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5 months ago
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Been refining this squary BOP ๐จ
#realtimeVFX
#square
#vfx
#niagara
#UE5
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7 months ago
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cube going vloom and then BOP for the ๐จsquare challenge
#realtimeVFX
#UE5
#stylized
#VFX
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7 months ago
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bit late for
#VFXFriday
๐ got the mocap animation in and did the vfx for this part where water goes boom and SPLASH ๐ฆ
#realtimeVFX
#vfx
#gamedev
#stylized
#niagara
#UE5
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7 months ago
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experimented adding cloth interaction to the vfx, in this case cloth going in to make the vfx integrate more with the character :3
#niagara
#clothsim
#stylized
#UE5
#shaders
#gamedev
#realtimevfx
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8 months ago
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reposted by
Rayane Saada
Tuatara
8 months ago
You can use the depth buffer with a bump offset function to mask sprites by depth and conform them to the geometry. This is especially convenient for dynamic fake light, UI elements, character damage effectsโฆ
#realtimeVFX
#UnrealEngine
#gamedev
#vfx
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Messing around with noise distortion and ended up with this interesting look for water ๐ฆ๐
#stylized
#niagara
#UE5
#gamedev
#shaders
#VFXFriday
#realtimevfx
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8 months ago
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Been experimenting with anime cloth sim(not Chaos) on unreal and this feels so satisfying๐๐จ
#UE5
#cloth
#clothsim
#genshin
#anime
#gamedev
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8 months ago
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Updated the aura around the character to make it more fluidyy
#realtimevfx
#niagara
#ue5
#gamedev
#stylized
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9 months ago
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And then it finishes with a big SPLASH ๐ฆ๐ฆ
#realtimevfx
#niagara
#ue5
#shaders
#stylized
#gamedev
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9 months ago
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made some good progress today hehe
#UE5
#realtimevfx
#niagara
#gamdev
#indiedev
#stylized
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9 months ago
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reposted by
Rayane Saada
Ryan Corniel
9 months ago
Here's one from the archives.
#UnrealEngine
#RealTime
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Caustic experiment ๐๐ซง
#realtimevfx
#stylized
#vfx
#niagara
#ue5
#gamedev
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9 months ago
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Now the waterball goes splash ๐ฆ๐ซง
#realtimevfx
#UE5
#indiedev
#gamedev
#niagara
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9 months ago
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Little waterball go blob blob ๐ซง๐ซง
#realtimevfx
#vfx
#niagara
#stylized
#ue5
#gamedev
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10 months ago
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WIP of a vfx Iโm working on inspired by Nilou from
#GenshinImpact
#RealtimeVFX
#Gamedev
#VFX
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11 months ago
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reposted by
Rayane Saada
Tim Krief
11 months ago
All possible tweening transition types and easing types. (except spring) a cheat sheet I made for
#GodotEngine
#GODOT
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First post in Bluesky :3 Did this VFX a month ago, inspired by Zenless Zone Zero ๐ค๐ผ
#RealtimeVFX
#Gamedev
#VFX
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11 months ago
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