Michał Pikulski
@piqulsky.bsky.social
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📥 83
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Creating games, procrastinating on too many ideas Studying at Breda University of Applied Sciences
Remember that game I created with 10 other developers in May-June called „Resonance”? So yeah, we got nominated for
#DutchGameAwards
! The ceremony happened today, we didn’t win (congrats to Final Print team), but it was still quite an achievement for us to celebrate.
6 days ago
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Just to finish up
#blocktober
I am posting last update on how the Quake level in Unreal ended up! I have discovered a lot of problems in the previous blockouts regarding line of sights, something I severly overlooked. I had to make spaces with event-based logic to always provide visual feedback.
about 1 month ago
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#blocktober
I want to post some progress on how the Quake level in Unreal Engine is going. I have saw that the hard difficulty and tricky positioning of enemies was causing players to fail. Instead of giving up, they tried again. Now I want to experiment with creating a satisfying challenge.
2 months ago
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#blocktober
As part of my first assignment during Year 2 at BUas I have to create a Quake level in an Unreal Engine template that replicated the original game. It is interesting in comparison to Trenchbroom since the freedom of engine allowed me to create breakable columns as a level ingredient.
2 months ago
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#blocktober
As blocktober has oficially started I will kick it off for me with WIP bits of a Trenchbroom Quake level that I picked up to learn how to use that tool.
2 months ago
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For 8 weeks I have been working with 10 other developers to create "Resonance". It was a great experience working with such a talented team that was focused on creating a game we like. Play as a super-powered girl throwing and smashing fascists against walls and furniture. Links below!
2 months ago
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I have entirely forgot to keep posting on Bluesky, there was a lot to do. Now I am back with a summary of the previous project and some blocktober stuff to show.
2 months ago
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It has been a fascinating experience discovering what elements of architecture make us feel oppressed, confined and controlled. Research into fascist architecture, psychogeography and design of containment facilities revealed to me how layout can be used both to create secure areas and intimidate.
7 months ago
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For the next six weeks I will be working in on a new game as a level designer. It is going to be a bloody beat’em up where the player can throw fascists around using telekinetic powers of a little girl’s voice. I will be trying to meaningfully create oppressive experience in the levels.
7 months ago
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It’s so weird coming back to developing in Unity after a year of working in Unreal Engine. A lot of things are simply different. Nothing necessarily better or worse. I miss having construction scripts and child game objects (the way blueprints can) though.
7 months ago
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Finally got to publishing another project of mine:
piqulsky.itch.io/razem-rpg
For years wanted to create a TTRPG of my own, that could fit my diverse game mastering style. This is a universal modular card-based TTRPG system. For now there’s barely enough on the page, but it will get updated!
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Razem RPG by Piqulsky
Modular card-based TTRPG
https://piqulsky.itch.io/razem-rpg
8 months ago
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Just published this little thing
itch.io/email2game/3...
It was lying in my drawer for far too long. Reminded me how much fun one page rpgs are to create. It’s sometimes surprisingly freeing to work with constraints.
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Legendary Heroes by Piqulsky
One Page RPG where characters are already legends
https://itch.io/email2game/3387646/1.216355785/RTKWcAdS6gCoqM3pCNQacowdVHnp
9 months ago
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Following up on modern games fashion when it comes to publish days - here is the Global Game Jam 2025 game. A month late, but let’s not focus on that. It has not been touched since the jam at all so unfortunately it is still bugged at some points.
piqulsky.itch.io/cyberpop-fre...
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Cyberpop: Frequencies by Piqulsky, maronki, SunnySideStudio, BunnyboyCarrot, Fl0uxy
Voice controlled bubble popper.
https://piqulsky.itch.io/cyberpop-frequencies
9 months ago
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During the CMGT game jam that happened this week I have refreshed my Godot knowledge and created this simple game "Keep The Keep" where the player builds a fortress out of available buildings and tries to survive for as long as possible. (had only 5 hours for it even though jam lasted a week)
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10 months ago
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While resting during my two week „break” between blocks in my course, I have attended some game industry events and suddenly I got an invite to visit Birungi Studio. They are amazing people who work on games that can impact society. On top of that is startup is composed mostly of students. Just wow!
10 months ago
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Finally recovered after the GGJ. I was excited to spend 48h jamming in BUas. Creating Cyberpop: Frequencies was amazing. Inspired by one of the diversifiers posted we even added voice control, where if you yell, you shoot faster. Check out the trailer for our game:
www.youtube.com/watch?v=zaWh...
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Cyberpop: Frequencies Trailer
YouTube video by Bunnyboy
https://www.youtube.com/watch?v=zaWhbB4x-8E
10 months ago
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