recurracy
@recurracy.bsky.social
📤 478
📥 40
📝 198
i make all sorts of things
mac10!! i love the brrt gun
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8 days ago
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funny mac go brrrr
9 days ago
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totally not a mac10 i promise
9 days ago
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a friend suggested combining the crosshairs so the weapons influence each other. it immediately provides an interesting gameplay mechanic because if you want to be more accurate when dual wielding you'd better grab a gun with a smaller caliber otherwise your bullets will just go flying all over
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9 days ago
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dual wield baby
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11 days ago
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working on dual wielding
12 days ago
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testing the crossbow it's called ballista in game lol
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16 days ago
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a couple renders cause im digging how this turned out
16 days ago
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Sight profile
16 days ago
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Crossbow textured
16 days ago
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crossbow modeled
16 days ago
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more crossbow
17 days ago
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progress on the crossbow
17 days ago
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crossbow sketch
17 days ago
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rendered out some blood effects and implemented em
27 days ago
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another pass
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about 1 month ago
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about 1 month ago
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didnt like the strut, he should be walking like he's ready to claw your face apart at any moment
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about 1 month ago
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reposted by
recurracy
Krinkels
about 1 month ago
IV in blue. I think I got a whole rainbow of these bots, now.
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about 1 month ago
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about 1 month ago
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working on animations for the gargoyle, i had to make it slav squat because i kinda messed up the anatomy lol
about 1 month ago
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gargoyle textured
about 1 month ago
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new feature - gun bashing
#indiegaming
#solodev
#doom
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about 1 month ago
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worked on the third person animations some more. now there's animation blending and overlaying and all that stuff so the character feels more alive
#solodev
#indie
#doom
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about 1 month ago
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www.youtube.com/watch?v=Ju7n...
magic
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Finally got it working to a degree
YouTube video by Henkboom1612
https://www.youtube.com/watch?v=Ju7n2eLkvsU
3 months ago
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Another concept. We love big hammers
3 months ago
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The scope of making an entire freakin' game on my own is starting to really dawn on me, I feel a sense of being overwhelmed and incredible dread right now lol.
3 months ago
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Trying some different techniques with this one.
3 months ago
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The three attempts I've drawn at doing concept stuff so far
3 months ago
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Another attempt
3 months ago
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ain't got a fucking clue what im doing
3 months ago
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Trying to set the mood for my game, but this fucking sucks, I'm gonna write this shit off as practice. I need to practice drawing backdrops
3 months ago
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i made a new pickup system
#doom
#indiedev
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4 months ago
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not a deagle i swear
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4 months ago
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textures
4 months ago
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progress on the pistol
4 months ago
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felt like modeling this pistol because i could
4 months ago
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drew up a new gun totally not a desert eagle i promise
4 months ago
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a little more progress on the gargoyle
4 months ago
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4 months ago
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texturing the gargoyle
4 months ago
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gargoyle modeled, 1990 triangles
4 months ago
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dragon gargoyle thing
4 months ago
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5 months ago
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boltie sniper textured
#blender
#solodev
5 months ago
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sniper rifle
#blender
#solodev
5 months ago
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i fucking despise this fucking world of shit
7 months ago
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For anyone out of the loop - GZDoom had an exodus of pretty much all their developers because reasons I will not go into. And now they branched into UZdoom:
github.com/UZDoom/UZDoom
Go use it! It's ran by awesome people, has a lot of awesome features, with many more to come. (GZDoom is dead)
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GitHub - UZDoom/UZDoom: UZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
UZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities - UZDoom/UZDoom
https://github.com/UZDoom/UZDoom
7 months ago
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7 months ago
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