recurracy
@recurracy.bsky.social
📤 455
📥 40
📝 168
i make all sorts of things
www.youtube.com/watch?v=Ju7n...
magic
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Finally got it working to a degree
YouTube video by Henkboom1612
https://www.youtube.com/watch?v=Ju7n2eLkvsU
17 days ago
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Another concept. We love big hammers
24 days ago
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The scope of making an entire freakin' game on my own is starting to really dawn on me, I feel a sense of being overwhelmed and incredible dread right now lol.
24 days ago
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Trying some different techniques with this one.
24 days ago
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The three attempts I've drawn at doing concept stuff so far
24 days ago
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Another attempt
25 days ago
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ain't got a fucking clue what im doing
25 days ago
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Trying to set the mood for my game, but this fucking sucks, I'm gonna write this shit off as practice. I need to practice drawing backdrops
25 days ago
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i made a new pickup system
#doom
#indiedev
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about 1 month ago
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not a deagle i swear
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about 1 month ago
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textures
about 1 month ago
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progress on the pistol
about 1 month ago
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felt like modeling this pistol because i could
about 1 month ago
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drew up a new gun totally not a desert eagle i promise
about 1 month ago
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a little more progress on the gargoyle
about 2 months ago
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about 2 months ago
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texturing the gargoyle
about 2 months ago
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gargoyle modeled, 1990 triangles
about 2 months ago
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dragon gargoyle thing
about 2 months ago
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3 months ago
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boltie sniper textured
#blender
#solodev
3 months ago
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sniper rifle
#blender
#solodev
3 months ago
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i fucking despise this fucking world of shit
4 months ago
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For anyone out of the loop - GZDoom had an exodus of pretty much all their developers because reasons I will not go into. And now they branched into UZdoom:
github.com/UZDoom/UZDoom
Go use it! It's ran by awesome people, has a lot of awesome features, with many more to come. (GZDoom is dead)
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GitHub - UZDoom/UZDoom: UZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
UZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities - UZDoom/UZDoom
https://github.com/UZDoom/UZDoom
4 months ago
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4 months ago
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modeled some ppsh looking thing
4 months ago
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working on the HUD while playing some EDAY VANILLA
4 months ago
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alright you bloodsucking screwheads listen up, see this? This... is my BOOMSTICK. A 4 gauge lever action winch- (for legal reasons i have been advised not to continue this bit) still gotta model the loading ramp
4 months ago
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gotta have a little goofy
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4 months ago
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different ammo types have different textures now
4 months ago
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details
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4 months ago
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there is no worse silence than a click when you expect a bang
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5 months ago
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games need double barrel shotguns
5 months ago
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5 months ago
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pew pew
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5 months ago
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bang bang
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5 months ago
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dope
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5 months ago
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big shoe lmfao
5 months ago
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testing out a tf2-like lightwarp
5 months ago
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outlines through inverted normals with inflated mesh. immediately makes it look more like what i want
5 months ago
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www.pcgamer.com/games/fps/th...
PCGamer published an article about my
#madnesscombat
#doom
#mod
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This Doom mod based on ye olde Flash animation series Madness is, fittingly, way slicker than it has any right to be
Lock 'n' Load with Somewhere in Hell.
https://www.pcgamer.com/games/fps/this-doom-mod-based-on-ye-olde-flash-animation-series-madness-is-fittingly-way-slicker-than-it-has-any-right-to-be/
5 months ago
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trying to define a texture style, would like to know what you guys think
5 months ago
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oh yeah it's coming together
5 months ago
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this looks a little creepy ngl
#doom
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5 months ago
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textuuuuures
5 months ago
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when shit just works
5 months ago
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www.youtube.com/watch?v=m5rN...
this is fucked up
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player viewposition parented to model head bone
YouTube video by Henkboom1612
https://www.youtube.com/watch?v=m5rNakji4bY
5 months ago
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hax!!!
www.youtube.com/watch?v=BSDJ...
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dirty hack
YouTube video by Henkboom1612
https://www.youtube.com/watch?v=BSDJKedTS1Y
5 months ago
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all bullshit aside it's the backwards running animation
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5 months ago
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this is a threat
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5 months ago
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