Ben
@nullham.bsky.social
π€ 41
π₯ 23
π 31
Founder of
@fifth-edge.bsky.social
I make things sometimes:
https://benholland.xyz/
Working on updating and creating a bunch of systems, including Overdrives: equippable abilities to give you a temporary boost of power or utility
#gamedev
#indiedev
#pixelart
#gamemaker
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3 days ago
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Short demonstration of the first world of Runner Overdrive: The Cascadia National Communications Hub, complete with elevators and walking guns lmao
#gamedev
#indiedev
#pixelart
#gamemaker
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18 days ago
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Beware the walking gun
#gamedev
#indiedev
#pixelart
#GameMaker
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25 days ago
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guys boss breaker is on the front page of
gx.games
again :>
27 days ago
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Functional prototype of an inverse kinematics-based animation system for walking-type enemies that allows them to climb over obstacles
#gamedev
#indiedev
#GameMaker
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27 days ago
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Full playthrough of the entire warehouse/hub area in Runner Overdrive
#gamedev
#indiedev
#pixelart
#GameMaker
#indiegames
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about 1 month ago
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Implemented a new system that allows me to easily create menus and character interactions without having to deal with copy/pasting or parenting objects.
#gamedev
#indiedev
#pixelart
#GameMaker
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about 1 month ago
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Finally landed on a game name and added the main menu.
#gamedev
#indiedev
#pixelart
#GameMaker
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about 1 month ago
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Working on the hub world
#gamedev
#indiedev
#pixelart
#GameMaker
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about 1 month ago
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First pass on a shop system that features dedicated upgrade types, upsides & drawbacks, and allows me to easily extend it with other functionality in the future
#gamedev
#indiedev
#GameMaker
#pixelart
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about 1 month ago
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UI updates and implemented being able to pick up the main objective to be delivered at a later point in the stage
#gamedev
#indiedev
#GameMaker
#pixelart
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about 1 month ago
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ripped out boss breaker's dialogue system and completely overhauled it so that I can have text effects using a tag system instead of having to define the start and end indices manually
#gamedev
#indiedev
#GameMaker
#pixelart
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about 2 months ago
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got really annoyed with unity, so im back to cool 2d stuff in gamemaker lol
#gamedev
#indiedev
#GameMaker
#pixelart
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about 2 months ago
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full look around aiming with grabbed objects + a UI compass for finding the package and other players in your lobby
#gamedev
#indiedev
#Unity
#blender
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3 months ago
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very cool and professional tutorial for dropzone
#gamedev
#indiedev
#Unity
#blender
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4 months ago
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Finally switched to first person and added the ability to peek under grabbed objects
#gamedev
#indiedev
#Unity
#blender
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4 months ago
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replaced the UI notifications & countdown with an in-world alternative
#gamedev
#indiedev
#Unity
#blender
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4 months ago
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minor inconvenience
#gamedev
#indiedev
#Unity
#blender
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4 months ago
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Working on props + environmental art for the first area of the game, which I've decided to be an abandoned research facility of some sort
#gamedev
#indiedev
#Unity
#blender
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5 months ago
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Finally started on actual game mechanics, and you can now throw whatever item you're holding!
#gamedev
#indiedev
#Unity
#blender
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5 months ago
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First pass at in-world UI & menus, though I need actually to start on gameplay lol
#gamedev
#indiedev
#Unity
#blender
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5 months ago
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I've been working on animations and had a visceral reaction seeing the player turn into a gremlin creature
#gamedev
#indiedev
#Unity
#blender
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5 months ago
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Been mainly working on cleaning up the backend to handle errors and more weird edge cases properly, but I finally added a lobby-wide ready indicator system so everyone can see who is/isn't ready
#gamedev
#indiedev
#Unity
#blender
5 months ago
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Full multiplayer lobby test with new art and VFX
#gamedev
#indiedev
#blender
#netcode
#Unity
#procgen
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5 months ago
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Been figuring out how to properly use Blender the past couple of days and I now have an actual model for the playerβs lobby pod
#gamedev
#indiedev
#Unity
#blender
5 months ago
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Got the two major halves of the prototype connected to where players can join a lobby through Steam, have everyone ready up, then have everyone transported into the procedurally generated (assembled) level, which they can explore together
#Unity
#gamedev
#indiedev
#procgen
#netcode
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5 months ago
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Figuring out chunk-based level generation for the new "FedEx in hell" game. Still a bunch of things I want to improve, like adding angled rooms and generating the level with the end in mind, but it's coming together ππ
#Unity
#gamedev
#indiedev
#procgen
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5 months ago
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extremely scuffed right now, but i'm working on an in-world lobby system for a new project i've been experimenting with for the past week or so
#Unity
#gamedev
#indiedev
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5 months ago
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im real now
about 1 year ago
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you reached the end!!
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