Cam // Vinto
@vintogame.bsky.social
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Solo dev creating Vinto, a 3D platformer passion project Digital art too occasionally:0)
dess deltarune doing that one gif of SpongeBob burning plankton
2 days ago
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creating global vertex normal-based directional shading parameters was probably the best decision I've made this month, rly happy with how it looks
#gamedev
11 days ago
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falling
#gamedev
#indiedev
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14 days ago
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I'm not sure how developers usually go about making fancy menus, but I'm really happy with how it's shaping up
#indiedev
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16 days ago
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working on a modular dialogue system that allows me to easily change parameters and animations within a conversation
#indiedev
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23 days ago
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about 1 month ago
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im so happy with the movement that i get distracted easily, i'll find myself just running and jumping around
#gamedev
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about 1 month ago
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fully committing to ditching dynamic lighting in favor of pretty oldschool unlit gradient materials i learned what fresnel meant and it was downhill from there LOL
about 2 months ago
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working on some enemy behaviors for my indie game , vinto is pretty quick so he can easily outpace most enemies, so if they get fed up chasing you, theyll resort to diving after you , exceeding your max speed forcing you to dodge out of the way
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about 2 months ago
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back before game dev even started, a friend of mine made the fella into a Rivals of Aether workshop character Another friend of mine drew this to celebrate the release ( @ Karatepiee on bird app)
about 2 months ago
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some combat stuff for Vinto :D
#gamedev
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about 2 months ago
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buddies!!
2 months ago
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vinto was originally a random drawing I did like 8-9 years ago, his colors and proportions have been modified a bit since then, but his box's functionality has remained mostly the same
2 months ago
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in Vinto, you can hold enemies over your head, throw them around at each other, and even use their abilities to expand your movement capabilities :D
#gamedev
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2 months ago
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garn47 art :0)
5 months ago
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Little bugs!
5 months ago
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mario :0)
about 1 year ago
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