OlixOliver
@olixoliver.bsky.social
📤 102
📥 12
📝 24
Testing my new Deckard Render for
@unity.com
. Now we have some neat features: we can simulate a real chromatic aberration lens effect for bloom. It is a modelling of a real spectral lens behavior for some cool DOF effects.
#CGI
#3DCG
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13 days ago
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Progress of my system for
@unity.com
,
#CScape
City Sketcher. It helps to draw city layouts extremely fast by just sketching a layout and then iterating on it. It can help to build streets, sidewalks, and building layouts with custom properties for each entity.
#gamedev
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3 months ago
2
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Progress on my City Planner system for
#Cscape
for
@unity.com
It's a simple system where you can just draw a city network with mouse, and it will later populate city with streets and buildings by using CScape. Big cities will be easy to make and tailor.
#gamedev
#gamedevelopment
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4 months ago
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Working on my Deckard Render for Unity and some new rendering techniques for antialiasing and sampling depth of field. Here I'm more concerned about real-time feedback on rendering when working in unity editor. This results are a Ground Truth rendering where anti-aliasing, DOF and motion blur
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5 months ago
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Found some old animations done in
@unity.com
back in 2021. Full raytraced, and with GI activated.
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12 months ago
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Ok, not only that AI companies are stealing IP's, but they now blatantly states that human work is unnecessary! Stop this! Also, if you look closer, an AI avatar that they are using is
#JenniferConnelly
look alike.
about 1 year ago
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Working on a new
#CScape
version of my city modelling tool for
#Unity
and rendering it out with my free
#DeckardRender
. Soon to be available on
#Assetsstore
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about 1 year ago
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Some mushrooms rendered in @unity Model was made in
#GaussianSplatting
made with @Scaniverse @NianticLabs . Then rendered in @unity @unitygames with a free asset
#DeckardRender
that adds a fine depth of field.
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about 1 year ago
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Exploring the cutting-edge of 3D rendering with
#GaussianSplats
scanned in @Scaniverse and rendered in
#DeckardRender
SX 🎥 Watch how this technology brings scenes to life with stunning detail and almost real-time performance. Here's a sneak peek...
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about 1 year ago
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about 1 year ago
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Testing a combination of
#GaussianSplats
and chromakeying in
@unity3d.bsky.social
by rendering them with my
#DeckardRender
plugin. GSplats are made with a help of
#Scaniverse
Deckard Render Lite is now free to try on
#Assetstore
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about 1 year ago
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I have just made my Deckard Render plugin for Unity available for free (for animations under 10 seconds). It is a good way to add depth of field and natural motion blur to any Gaussian Splat. Feel free to try it:
radiancefields.com/deckard-rend...
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Deckard Render in Unity adds Free Tier - Radiance Fields
The Unity plugin now has a free tier for higher rendering effects.
https://radiancefields.com/deckard-render-adds-free-tier
about 1 year ago
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New version of Deckard Render SX Lite is now available for free. You can now try it with
#GaussianSplats
and make some nice animations. Tag me with your animation and I will give a voucher for a full version for a first 5 animations.
u3d.as/3pWD
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about 1 year ago
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Depth Aware chromakeying without any depth sensing hardware. As my new Deckard Chromakey for
@unity3d.bsky.social
has a tracking feature that works in realtime with extremely good performance, I have a plenty of power to do some other things.
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about 1 year ago
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Main question is: What would you like me to test next? Please, give me some nice challenge! Working on my implementation of realtime compositing of
#chromakey
and
#DiffussionSplats
inside
@unity3d.bsky.social
. This test is all about smooth blending of environment and chromakeyed video.
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about 1 year ago
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