Lucas Alber
@lalber.bsky.social
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www.lalber.org
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Lucas Alber
I3D Symposium
7 months ago
The papers session on Rendering is now available!
youtu.be/Jj80CZ_1sMY
#I3D2025
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I3D 2025 Papers Session 5 - Rendering
YouTube video by I3D Symposium
https://youtu.be/Jj80CZ_1sMY
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New blog post describing the adaptive SVGF denoiser which is used in our real-time path tracer for Quake and which was part of the HPG 2025 student competition
www.lalber.org/percentile-b...
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HPG Student Competition 2025: Percentile-based Adaptive SVGF
We describe the algorithm currently used to denoise our Quake path-tracing demo, Merian-Quake, which won first place at the 2025 High-Performance Graphics (HPG) Student Competition.
https://www.lalber.org/percentile-based-adaptive-svgf/
7 months ago
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reposted by
Lucas Alber
Jendrik Illner
9 months ago
Graphics Programming weekly - Issue 390 - May 4th, 2025
www.jendrikillner.com/post/graphic...
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