Marco Vallario
@markskyzoid.bsky.social
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Graphics Software Engineer at Apple Previously in games (Rockstar/Rocksteady and others)
Submit your talk proposals here!
docs.google.com/forms/d/1gee...
add a skeleton here at some point
8 months ago
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Reminder that we are organizing the second edition of the /dev/games conference! If you’d like to speak about cool stuff that you’ve done gimme a shout 😊
add a skeleton here at some point
9 months ago
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Excited to see where this goes, making every character interactable, with their own stories and narratives has always fascinated me. Would like to see more immersive worlds, this could be great.
add a skeleton here at some point
9 months ago
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Marco Vallario
Stefano Cristiano
10 months ago
Sane C++ Libraries is 1 year old! 🎉🎂 ✅ Fast compile time ✅ Bloat free ✅ Simple readable code ✅ Easy to integrate ⛔️ No C++ Standard Library ⛔️ No third party build dependencies
github.com/Pagghiu/SaneCppLibraries
Blog
pagghiu.github.io/site/blog/2024-12-23-SaneCpp1Year.html
🙏repost if you like it!❤️
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GitHub - Pagghiu/SaneCppLibraries: Sane C++ Libraries
Sane C++ Libraries. Contribute to Pagghiu/SaneCppLibraries development by creating an account on GitHub.
https://github.com/Pagghiu/SaneCppLibraries
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We are organising the next edition of the /Dev/Games conference in beautiful Rome! Come join us and hit me up if you would like to be part of the presenters!
add a skeleton here at some point
10 months ago
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Gabriel Sassone
11 months ago
Great reference for latest Vulkan practices
github.com/nvpro-sample...
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GitHub - nvpro-samples/vk_minimal_latest: A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required. - nvpro-samples/vk_minimal_latest
https://github.com/nvpro-samples/vk_minimal_latest
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Morten Vassvik
11 months ago
Let's wrap up this lovely week with a nice technical post This is the "case study" from my Masterclass at GPC, where I apply a series of optimizations to improve the effective bandwidth of a 3x3x3 blur (a proxy for a huge set of operations on volumetric data) Check ALT text for (a lot of) context.
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Chris Wallis
11 months ago
Quick and dirty post on implementing hot shader reload with DXC:
wallisc.github.io/rendering/20...
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Well I guess it's time to be more active on here!
11 months ago
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you reached the end!!
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