🏬 Day 60 of Daily Game Devlogs
Modeling a giant looping mall is difficult, so I'll do it procedurally!
I took a slice of my giant loop, and separated it into pieces: back wall, front wall (top/bottom), ceil, floor, and two floor separators. (1/2) 🧵
#indiegamedev #godot #3d #blender #teleportman
about 1 year ago