This Week in Videogames
@thisweekinvideogames.com
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No ads. No AI. Just videogame coverage that matters.
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Why do indie developers want to delay their game when a bigger one appears, even if it's not in the same genre? What’s the thought process? What are they so afraid of??
@victoriatran.bsky.social
explains all the reasons why in her new column.
thisweekinvideogames.com/feature/indi...
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Why Do Developers Dodge Certain Game Releases? - Indie Insight
Why do indie developers want to delay when a significant game release appears? Why are they so afraid? Innersloth's Victoria Tran explains.
https://thisweekinvideogames.com/feature/indie-insight-why-do-developers-dodge-certain-game-releases/
1 day ago
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Kojima Productions has showcased a new trailer for its horror game 'OD - Knock', a poster and preliminary cast for its PlayStation stealth game 'Physint', as well as announcing an augmented reality project with Niantic Spatial. Also, a credit card...?
thisweekinvideogames.com/news/kojima-...
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Kojima Showcases 'OD', Teases 'Physint,' Announces Niantic AR Project
Kojima Productions has shared more about its upcoming projects, including new games OD and Physint, at a Tokyo showcase event.
https://thisweekinvideogames.com/news/kojima-productions-showcase-od-physint-niantic/
about 14 hours ago
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reposted by
This Week in Videogames
Why do indie developers want to delay their game when a bigger one appears, even if it's not in the same genre? What’s the thought process? What are they so afraid of??
@victoriatran.bsky.social
explains all the reasons why in her new column.
thisweekinvideogames.com/feature/indi...
[PAYWALLED]
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Why Do Developers Dodge Certain Game Releases? - Indie Insight
Why do indie developers want to delay when a significant game release appears? Why are they so afraid? Innersloth's Victoria Tran explains.
https://thisweekinvideogames.com/feature/indie-insight-why-do-developers-dodge-certain-game-releases/
1 day ago
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5
Why do indie developers want to delay their game when a bigger one appears, even if it's not in the same genre? What’s the thought process? What are they so afraid of??
@victoriatran.bsky.social
explains all the reasons why in her new column.
thisweekinvideogames.com/feature/indi...
[PAYWALLED]
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Why Do Developers Dodge Certain Game Releases? - Indie Insight
Why do indie developers want to delay when a significant game release appears? Why are they so afraid? Innersloth's Victoria Tran explains.
https://thisweekinvideogames.com/feature/indie-insight-why-do-developers-dodge-certain-game-releases/
1 day ago
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5
reposted by
This Week in Videogames
They got their start with a crowdfunded indie, now they're an Apple Arcade mainstay. But Danish studio Triband (
@whatthegames.bsky.social
) keeps challenging itself because the team knows comedy videogames can still go so far.
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Making Comedy Games Is No Laughing Matter
An indie darling turned Apple Arcade mainstay, Danish studio Triband is laser-focused on comedy games, and believes in the genre's potential.
https://thisweekinvideogames.com/feature/triband-what-the-games-interview-making-comedy-videogames/
5 days ago
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reposted by
This Week in Videogames
Microsoft has announced a second price hike for Xbox Series consoles, specifically for the US and beginning in October. Xbox Series X consoles will further increase by US $50, and Series S by US $20, due to “changes in the macroeconomic environment."
thisweekinvideogames.com/news/microso...
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Microsoft Announces Second Price Hike for Xbox Consoles in US
This is the second price increase for the Xbox Series console line in 2025, with a global hike occurring in May.
https://thisweekinvideogames.com/news/microsoft-xbox-series-console-price-hike-us-september-2025/
4 days ago
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Do you believe in ghosts? New indie studio
@i-knew-it-games.bsky.social
talks about going for goosebumps, not scares, in the upcoming undead comedy Greta Sees Ghosts.
thisweekinvideogames.com/feature/gret...
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Greta Sees Ghosts? I Sure Do
Game director Sebastian Hollstein talks about using the supernatural to explore calm and connection in Greta Sees Ghosts.
https://thisweekinvideogames.com/feature/greta-sees-ghosts-interview/
2 days ago
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Microsoft has announced a second price hike for Xbox Series consoles, specifically for the US and beginning in October. Xbox Series X consoles will further increase by US $50, and Series S by US $20, due to “changes in the macroeconomic environment."
thisweekinvideogames.com/news/microso...
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Microsoft Announces Second Price Hike for Xbox Consoles in US
This is the second price increase for the Xbox Series console line in 2025, with a global hike occurring in May.
https://thisweekinvideogames.com/news/microsoft-xbox-series-console-price-hike-us-september-2025/
4 days ago
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30
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They got their start with a crowdfunded indie, now they're an Apple Arcade mainstay. But Danish studio Triband (
@whatthegames.bsky.social
) keeps challenging itself because the team knows comedy videogames can still go so far.
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Making Comedy Games Is No Laughing Matter
An indie darling turned Apple Arcade mainstay, Danish studio Triband is laser-focused on comedy games, and believes in the genre's potential.
https://thisweekinvideogames.com/feature/triband-what-the-games-interview-making-comedy-videogames/
5 days ago
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In a newly published interview from Australian screen museum ACMI, Ari Gibson and William Pellen of Team Cherry shared that a greater degree of freedom, a more open world, and a highly capable protagonist informed the higher degree of challenge in Silksong.
thisweekinvideogames.com/news/hollow-...
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Silksong's Difficulty Is Informed by Its Freedom and Hero, Says Team Cherry
A newly published interview with Team Cherry has provided some insight into the developer's intent behind the difficulty of Silksong.
https://thisweekinvideogames.com/news/hollow-knight-silksong-acmi-game-worlds-interview-difficulty-intent/
5 days ago
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reposted by
This Week in Videogames
Blizzard's former Chief Creative Officer is back with a new game, a mix of Diablo-style ARPG and team battle royale with some cool ideas. But at a time when even the most promising new multiplayer games struggle to maintain an audience, will it be enough?
thisweekinvideogames.com/feature/arkh...
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Arkheron Is Yet Another Promising Challenger in a Crowded Genre
Arkheron brings ARPG-style elements to the battle royale formula, but how far does a cool idea go in the market for a saturated genre?
https://thisweekinvideogames.com/feature/arkheron-preview-promising-challenger-crowded-genre/
6 days ago
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reposted by
This Week in Videogames
'The Lift' is a spooky, cosy, 'new weird' immersive sim about being a mechanic in a Soviet sci-fi world – and no that's not just a bunch of random words we pulled out of a hat, we promise.
thisweekinvideogames.com/feature/the-...
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'The Lift' Is Immersive Sim Meets Cosy Sim
The Lift is an inspired blend of genres and influences, mixing the tactility of Powerwash Simulator with the open-ended creativity of Prey.
https://thisweekinvideogames.com/feature/the-lift-preview-immersive-sim-meets-cosy-sim/
7 days ago
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A forensic inspection reportedly requested by Subnautica 2 publisher Krafton has been blocked in court. It follows a lawsuit that suggested the game's former leadership team downloaded confidential files ahead of being ousted.
thisweekinvideogames.com/news/subnaut...
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Ousted Subnautica 2 Leaders Reportedly Block Krafton Forensic Inspection
The development follows a lawsuit which suggested that the ousted Subnautica leaders downloaded confidential information before being fired.
https://thisweekinvideogames.com/news/subnautica-2-krafton-unknown-worlds-forensic-inspection-block/
6 days ago
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Blizzard's former Chief Creative Officer is back with a new game, a mix of Diablo-style ARPG and team battle royale with some cool ideas. But at a time when even the most promising new multiplayer games struggle to maintain an audience, will it be enough?
thisweekinvideogames.com/feature/arkh...
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Arkheron Is Yet Another Promising Challenger in a Crowded Genre
Arkheron brings ARPG-style elements to the battle royale formula, but how far does a cool idea go in the market for a saturated genre?
https://thisweekinvideogames.com/feature/arkheron-preview-promising-challenger-crowded-genre/
6 days ago
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EA’s free-to-play, always-online, live-service reboot of its cult-favourite Skate series has released in Early Access. It's been met with both overwhelming demand, resulting in long server queues, and broadly negative sentiment over its new form and tone.
thisweekinvideogames.com/news/skate-l...
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EA's Skate Reboot Releases To Overwhelming Demand, Disappointed Sentiment
The free-to-play, live-service reboot of EA's Skate series hits the mark with skateboarding, but everything else seems to be an issue.
https://thisweekinvideogames.com/news/skate-launch-day-demand-sentiment/
7 days ago
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'The Lift' is a spooky, cosy, 'new weird' immersive sim about being a mechanic in a Soviet sci-fi world – and no that's not just a bunch of random words we pulled out of a hat, we promise.
thisweekinvideogames.com/feature/the-...
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'The Lift' Is Immersive Sim Meets Cosy Sim
The Lift is an inspired blend of genres and influences, mixing the tactility of Powerwash Simulator with the open-ended creativity of Prey.
https://thisweekinvideogames.com/feature/the-lift-preview-immersive-sim-meets-cosy-sim/
7 days ago
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The sentiment around the PC version of Borderlands 4 is slowly improving, with technical problems now seemingly less widespread. However, the abrasive social media reactions of Gearbox CEO Randy Pitchford are keeping things firmly centred on the negative.
thisweekinvideogames.com/news/borderl...
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Borderlands 4’s PC Performance Is Improving, but Randy Pitchford’s Comments Aren’t
Technical issues that initially plagued Borderlands 4 have lessened, but the CEO's comments have perpetuated negative attention.
https://thisweekinvideogames.com/news/borderlands-4-pc-performance-improving-randy-pitchford-comments-are-not/
8 days ago
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Is it still worth attending IRL game events in 2025, if you want to promote your game (or discover games as a player)? Simon Carless of
@gamediscoverco.bsky.social
reasons it out in his latest column.
thisweekinvideogames.com/feature/game...
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Are In-Person Events Still Good for Game Discovery?
At a time when the internet has become a fearsome hype machine for games, what’s the point of physical events (for devs and players)?
https://thisweekinvideogames.com/feature/game-discovery-talk-are-in-person-game-events-still-good/
9 days ago
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25
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reposted by
This Week in Videogames
The creative director of Hell Is Us has spoken about releasing on the same day as Hollow Knight: Silksong, and the studio's reaction to the date announcement. “As the ‘GTA 6 of indie’… to shadow drop something like this is a little callous,” he said.
thisweekinvideogames.com/news/hell-is...
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Silksong Release Date Surprise Was "A Little Callous," Says Hell Is Us Lead
"As the 'GTA 6 of indie'... to shadow drop something like this is a little callous," said creative director Jonathan Jacques-Belletête.
https://thisweekinvideogames.com/news/hell-is-us-developer-silksong-release-date-surprise-was-a-little-callous/
10 days ago
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The creative director of Hell Is Us has spoken about releasing on the same day as Hollow Knight: Silksong, and the studio's reaction to the date announcement. “As the ‘GTA 6 of indie’… to shadow drop something like this is a little callous,” he said.
thisweekinvideogames.com/news/hell-is...
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Silksong Release Date Surprise Was "A Little Callous," Says Hell Is Us Lead
"As the 'GTA 6 of indie'... to shadow drop something like this is a little callous," said creative director Jonathan Jacques-Belletête.
https://thisweekinvideogames.com/news/hell-is-us-developer-silksong-release-date-surprise-was-a-little-callous/
10 days ago
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reposted by
This Week in Videogames
Samus on a motorcycle, a new Fire Emblem game, a Pokémon-themed life sim, several Super Mario-related announcements and... Virtual Boy? Here's a bullet point list of everything that got a trailer at the latest Nintendo Direct.
thisweekinvideogames.com/news/nintend...
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Nintendo Direct September 2025 - All The Announcements
The Nintendo Direct played host to a new Fire Emblem game, a Pokemon-themed life sim, and several Super Mario-related announcements.
https://thisweekinvideogames.com/news/nintendo-direct-september-2025-announcements-trailers/
11 days ago
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Samus on a motorcycle, a new Fire Emblem game, a Pokémon-themed life sim, several Super Mario-related announcements and... Virtual Boy? Here's a bullet point list of everything that got a trailer at the latest Nintendo Direct.
thisweekinvideogames.com/news/nintend...
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Nintendo Direct September 2025 - All The Announcements
The Nintendo Direct played host to a new Fire Emblem game, a Pokemon-themed life sim, and several Super Mario-related announcements.
https://thisweekinvideogames.com/news/nintendo-direct-september-2025-announcements-trailers/
11 days ago
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Japanese indie devs want to spread their games worldwide. The first step? Turning up to international conventions, and seeing what the audience is like. "It's quite different. Especially with the people… they are very kind and they react to anything.”
thisweekinvideogames.com/feature/room...
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The Japanese Indie Publisher Bringing "Bedtime" Games West
A grassroots figure in the Japanese gamedev scene comes West for the first time, with a mission to boost Japanese indie games.
https://thisweekinvideogames.com/feature/room6-yokaze-masashi-kimura-interview/
12 days ago
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Given that they share the same developer, you'd think that 007 First Light would basically just be Hitman with hair. But the big thing
@superdonk.bsky.social
took away from this first glimpse: IO Interactive know Bond needs friends. (Sorry, 47)
thisweekinvideogames.com/feature/007-...
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The Big Difference Between 007 First Light and Hitman? Bond Has Friends
Human connection and interaction is the newest foray for Hitman developer IO Interactive as it explores what it means to be James Bond.
https://thisweekinvideogames.com/feature/007-first-light-preview-bond-friends/
12 days ago
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Two RPG developers, whose games feature adult content, have flagged potential changes with Valve's Steam Early Access policy, suggesting games with "mature themes" may no longer be eligible.
thisweekinvideogames.com/news/valve-s...
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Adult Game Developers Flag New Issues in Releasing on Steam Early Access
Two developers making RPGs with adult content have shared rejection notices that suggest Steam Early Access no longer supports "mature themes."
https://thisweekinvideogames.com/news/valve-steam-early-access-mature-themes-rejection/
13 days ago
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Nintendo has settled a lawsuit it filed against accessory manufacturer Genki. Genki showed off a 3D-printed model at CES in January, allegedly based on a real Switch 2 console it had seen and used. The Switch 2 had not been announced at that time.
thisweekinvideogames.com/news/nintend...
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Nintendo Settles Lawsuit with Genki Regarding CES Switch 2 Mockup Stunt
Genki showed off an alleged mockup of the Switch 2 console at CES, prior to the console being officially revealed.
https://thisweekinvideogames.com/news/nintendo-genki-switch-2-model-lawsuit-settlement/
15 days ago
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Hollow Knight: Silksong has seen 5 million players in its first three days, according to estimates from market data firm Alinea Analytics. It's suggested that Silksong has sold 3 million copies on Steam, and seen "over a million" players on Xbox Game Pass.
thisweekinvideogames.com/news/hollow-...
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Hollow Knight: Silksong Saw 5 Million Players in 3 Days, Suggests Data Firm
Estimates from Alinea Analytics also suggest that 3 million copies were sold on Steam, and 1 million played through Xbox Game Pass.
https://thisweekinvideogames.com/news/hollow-knight-silksong-5-million-players-alinea-analytics/
15 days ago
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Although there was a great narrative behind its development, a loyal fanbase from its earliest days, and a lot of promising ingredients, Lost Soul Aside is a harsh reminder that sometimes, things just don't work out.
thisweekinvideogames.com/review/lost-...
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Lost Soul Aside Review
Lost Soul Aside is uninspired and unrefined. A game of mindless spectacle, with not nearly enough to sustain a compelling experience.
https://thisweekinvideogames.com/review/lost-soul-aside-review/
15 days ago
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Several Japanese games were among the biggest at Gamescom 2025, showing that the region is very healthy, writes
@nomoredaniels.bsky.social
. But they were far from the only titles from Asia occupying the minds (and hearts) of attendees.
thisweekinvideogames.com/feature/para...
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Japanese Games Are Stronger than Ever, but the Asian Wave Is Far Larger - Parallax: Japan
Many of the biggest games at Gamescom 2025 were from Japan, but it was impossible to look past the Chinese and Korean ones, too.
https://thisweekinvideogames.com/feature/parallax-japan-gamescom-china-korea-representation/
16 days ago
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reposted by
This Week in Videogames
In a new (and rare) interview with Australian museum ACMI, Team Cherry shared some of its intentions behind Hollow Knight: Silksong, like avoiding linear Metroidvania progression. “...we try to submerge that element in favour of a more naturalistic world.”
thisweekinvideogames.com/news/hollow-...
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Hollow Knight: Silksong Devs Wanted to Avoid Linear Metroidvania Progression
Speaking to ACMI, Team Cherry said its goals for Silksong were to avoid "lock-and-key" progression, favouring a naturalistic world.
https://thisweekinvideogames.com/news/hollow-knight-silksong-devs-wanted-to-avoid-linear-metroidvania-progression/
18 days ago
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reposted by
This Week in Videogames
What do you think was the best reveal at Gamescom this year? If you said "that random American trucking simulator," you'd be right – and it just so happens to be set exactly where
@maddie-b-a.bsky.social
grew up. Thankfully, she got a chance to play it.
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I’m from the American South, and 'Road Kings' Just Gets It
A surprise standout of Gamescom, Saber Interactive’s new trucking simulator explores independent empire along the Florida-Georgia border.
https://thisweekinvideogames.com/feature/road-kings-preview-saber-interactive-american-south/
18 days ago
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In a new (and rare) interview with Australian museum ACMI, Team Cherry shared some of its intentions behind Hollow Knight: Silksong, like avoiding linear Metroidvania progression. “...we try to submerge that element in favour of a more naturalistic world.”
thisweekinvideogames.com/news/hollow-...
loading . . .
Hollow Knight: Silksong Devs Wanted to Avoid Linear Metroidvania Progression
Speaking to ACMI, Team Cherry said its goals for Silksong were to avoid "lock-and-key" progression, favouring a naturalistic world.
https://thisweekinvideogames.com/news/hollow-knight-silksong-devs-wanted-to-avoid-linear-metroidvania-progression/
18 days ago
1
43
3
What do you think was the best reveal at Gamescom this year? If you said "that random American trucking simulator," you'd be right – and it just so happens to be set exactly where
@maddie-b-a.bsky.social
grew up. Thankfully, she got a chance to play it.
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I’m from the American South, and 'Road Kings' Just Gets It
A surprise standout of Gamescom, Saber Interactive’s new trucking simulator explores independent empire along the Florida-Georgia border.
https://thisweekinvideogames.com/feature/road-kings-preview-saber-interactive-american-south/
18 days ago
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Dreamhaven, the publisher started by Blizzard co-founder Mike Morhaime, has announced an undisclosed number of layoffs. A Bloomberg report suggests that its shooter Wildgate only sold 130,000 units in its first month, while RPG Sunderfolk sold just 62,000.
thisweekinvideogames.com/news/dreamha...
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Dreamhaven, Led by Blizzard Co-Founder, Announces Layoffs
The publisher behind Wildgate and Sunderfolk has made an undisclosed number of layoffs, with Bloomberg reporting poor sales for both titles.
https://thisweekinvideogames.com/news/dreamhaven-layoffs-wildgate-sunderfolk/
20 days ago
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Our resident cool guy
@superdonk.bsky.social
has spent a good amount of time in EA's live-service Skate reboot. Sounds like it's in top shape mechanically, but the weirdly soulless wrapper sits at odds with the traditional vibes of the series (and culture).
thisweekinvideogames.com/feature/ea-s...
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EA's Skate Reboot Is Disappointingly Corporate (but the Skating Is Great)
The Skate reboot feels at odds how the series has historically represented itself, but the actual skateboarding is the best it's ever felt.
https://thisweekinvideogames.com/feature/ea-skate-reboot-preview-disappointingly-corporate-but-skating-great/
20 days ago
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In a discussion about religion, the pressure of legacy and the underutilization of time in games,
@maddie-b-a.bsky.social
asks Blood of Dawnwalker creative director
@mtomaszkiewicz.bsky.social
the most important question of all: Are vampires real?
thisweekinvideogames.com/feature/bloo...
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Are Vampires Real? The Blood of Dawnwalker's Creative Director Won’t Tell Me
The former Witcher 3 and Cyberpunk 2077 quest director talks comparisons, religion, and, of course, vampires in The Blood of Dawnwalker.
https://thisweekinvideogames.com/feature/blood-of-dawnwalker-interview-mateusz-tomaszkiewicz-creative-director/
21 days ago
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As someone who didn't quite latch onto Hollow Knight despite multiple attempts, Nathan Brown of
@hitpoints.bsky.social
is a bit sad all these Silksong-induced indie game delays are going to make the coming month a little less interesting.
thisweekinvideogames.com/feature/bonu...
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Weathering The Silksong Storm - Bonus Hit Points
Ambivalent towards Hollow Knight: Silksong, Nathan Brown is disappointed the indie slate is going to be a little less dynamic this month.
https://thisweekinvideogames.com/feature/bonus-hit-points-weathering-the-silksong-storm/
23 days ago
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Goichi Suda and Grasshopper Manufacture have long been known for their off-kilter games, and the latest is no different. Suda says it's if "the story of Romeo and Juliet was based on a bunch of weird ass space time travel and stuff like that."
thisweekinvideogames.com/feature/suda...
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Shakespeare Fans Will Be "Pissed Off" - Suda51 Talks Romeo is a Dead Man
Suda51 explains the core themes of his new title, Romeo is a Dead Man, and talks about why he doesn’t follow trends.
https://thisweekinvideogames.com/feature/suda-51-interview-romeo-is-a-dead-man/
25 days ago
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reposted by
This Week in Videogames
Victoria Tran ✨
27 days ago
Ya girl is a columnist now!! 👁️🫦👁️ Big thanks to the
@thisweekinvideogames.com
team for asking me to do my thing on an ✨OFFICIAL PUBLICATION✨! I promise you will only regret it a lot.
add a skeleton here at some point
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So what's up with all those clone games on the App Stores and eShops and Robloxes of the world? Just how big of a problem are they? Innersloth's
@victoriatran.bsky.social
gives us the lowdown in her new regular column, Indie Insight.
thisweekinvideogames.com/feature/indi...
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The Endless Deluge of Clone Games - Indie Insight
What's up with those ripoffs and clone games littering marketplaces? Just how big of a problem are they? Victoria Tran gives us the rundown.
https://thisweekinvideogames.com/feature/indie-insight-the-endless-deluge-of-clone-games/
27 days ago
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Atari has acquired the IP rights to five legacy Ubisoft games, including Child of Eden, the spiritual successor to Tetsuya Mizuguchi's Rez. Others include climbing game Grow Home, arctic third-person shooter Cold Fear, and survival adventure I Am Alive.
thisweekinvideogames.com/news/atari-a...
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Atari Acquires Ubisoft IP, Including Child of Eden, Grow Home, Cold Fear
Tetsuya Mizaguchi's spiritual successor to Rez is among the Ubisoft titles acquired by Atari, in addition to Cold Fear and Grow Up.
https://thisweekinvideogames.com/news/atari-acquires-ubisoft-ip-child-of-eden-grow-home-i-am-alive/
28 days ago
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Producer Naoki Yoshida has suggested to Slovakian publication Sector that FF14's time on PS4 might soon be up. "I do want to provide support for platforms as long as possible. However, there will eventually come a time when the hardware is at its limits."
thisweekinvideogames.com/news/final-f...
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Final Fantasy XIV May Soon Hit PS4 Limits, Warns Naoki Yoshida
Yoshida raised concerns regarding the limitations of PS4 console hardware, suggesting that Square has already been pushing Sony's limits.
https://thisweekinvideogames.com/news/final-fantasy-xiv-ps4-limit-concerns-naoki-yoshida/
28 days ago
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A new report speaking to PlayStation leaders highlights the company's attempts to balance creativity and control in the wake of failed projects. “The advantage of every failure . . . is that people now understand how necessary that [oversight] is."
thisweekinvideogames.com/news/playsta...
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PlayStation Needs To "Fail Early and Cheaply," Says Studios CEO
The Financial Times interviewed PlayStation leaders regarding the balance between creativity and control in the wake of failed projects.
https://thisweekinvideogames.com/news/playstation-needs-to-fail-early-and-cheaply-says-studios-ceo/
29 days ago
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The developers of The Blood of Dawnwalker tell us that Fallout 1 and 2 were key inspirations for the RPG’s timed narrative sandbox design. "If you know where to go, you can just go and finish it super fast. It is difficult, but you can do it."
thisweekinvideogames.com/news/blood-o...
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Blood of Dawnwalker Creative Director Cites Fallout 1 and 2 as Key Inspirations
Creative director and former Witcher 3 Quest Lead Mateusz Tomaszkiewicz spoke about designing a timed narrative sandbox where anyone can die.
https://thisweekinvideogames.com/news/blood-of-dawnwalker-fallout-1-2-key-inspirations/
30 days ago
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Why aren't there more first-person Soulslikes? Well, depth perception, hit boxes, attack telegraphing - they're big challenges. Valor Mortis, the new one from the Ghostrunner devs, still has some way to go in solving these issues, but it's pretty appealing.
thisweekinvideogames.com/feature/valo...
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40 Minutes with Valor Mortis, The First-Person Soulslike
The idea of a first-person Soulslike brings presents some challenges in combat, but we still like where Valor Mortis is heading.
https://thisweekinvideogames.com/feature/valor-mortis-preview/
about 1 month ago
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This Week in Videogames
Hollow Knight: Silksong's devs have spoken about their silence in a new Bloomberg interview. "We’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.” “All we could really say is, ‘We’re still working on it.’”
thisweekinvideogames.com/news/hollow-...
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Hollow Knight: Silksong “Was Never Stuck” Say Devs, Releases 4 September
Team Cherry said their six-year silence on Hollow Knight: Silksong was simply due to a desire to focus on development.
https://thisweekinvideogames.com/news/hollow-knight-silksong-release-date-was-never-stuck-says-team-cherry/
about 1 month ago
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Hollow Knight: Silksong's devs have spoken about their silence in a new Bloomberg interview. "We’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.” “All we could really say is, ‘We’re still working on it.’”
thisweekinvideogames.com/news/hollow-...
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Hollow Knight: Silksong “Was Never Stuck” Say Devs, Releases 4 September
Team Cherry said their six-year silence on Hollow Knight: Silksong was simply due to a desire to focus on development.
https://thisweekinvideogames.com/news/hollow-knight-silksong-release-date-was-never-stuck-says-team-cherry/
about 1 month ago
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Bungie CEO Pete Parsons, who oversaw the studio's Sony acquisition and numerous subsequent layoffs, has stepped down from his role. Chief Development Officer Justin Truman is now Studio Head, and he acknowledged the studio's troubles in his opening message.
thisweekinvideogames.com/news/bungie-...
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Bungie CEO Pete Parsons Steps Down
Parsons oversaw Sony's acquisition of Bungie, as well as numerous subsequent layoffs. CDO Justin Truman will be the new Studio Head.
https://thisweekinvideogames.com/news/bungie-ceo-pete-parsons-steps-down/
about 1 month ago
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Double Fine says the creation of the surreal 'Keeper' was prompted by its Xbox acquisition, and the desire to "make something really weird" that "could never get signed with a publisher" had it stayed independent.
thisweekinvideogames.com/news/keeper-...
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Keeper "Could Never Get Signed With A Publisher," Suggests Double Fine
The studio said it has "resources to do things we couldn't do before" under Microsoft, which led to the creation of the surreal Keeper.
https://thisweekinvideogames.com/news/keeper-double-fine-publisher-risk-comments/
about 1 month ago
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Sony Interactive Entertainment has announced a price increase for PlayStation 5 consoles in the US – the first time the region has seen a hike since the PS5 launched in 2020. "We continue to navigate a challenging economic environment,” the company said.
thisweekinvideogames.com/news/playsta...
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PlayStation 5 Consoles Get Price Hike in US
Sony Interactive has raised the prices of PS5 consoles in the US for the first time, with increases of $50 to $100 depending on the model.
https://thisweekinvideogames.com/news/playstation-5-ps5-consoles-get-price-hike-in-us/
about 1 month ago
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Don't let the Dark Souls-like UI elements fool you, Onimusha: Way of the Sword still carries the spirit of the original game, with a protagonist that oozes with charisma and swagger.
thisweekinvideogames.com/feature/onim...
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30 Minutes With Onimusha: Way of the Sword
Despite first appearances, Onimusha: Way of the Sword well and truly continues the traditional, flashy combat action the series is known for.
https://thisweekinvideogames.com/feature/onimusha-way-of-the-sword-preview/
about 1 month ago
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