CheeseOnCheese
@cheeseoncheese.bsky.social
📤 34
📥 29
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https://linktr.ee/tomyancey
I needed a break this weekend, so I cooked up a little incremental game prototype where you build a data center, ruin the world, and doom humanity with AGI
#godot
#indiegamedev
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2 days ago
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Just finished up this prototype for Beach Chummers: a game about feeding trash to seagulls, so you can have a nice day at the beach! It's free and you can play it in your browser
cheeseoncheese.itch.io/beach-chummers
#godot
#indiegamedev
#pixelart
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Beach Chummers: Calm before the Swarm by CheeseOnCheese
When tourists crowd every inch of paradise, a lone townie must harness raw seagull power to reclaim what was once his.
https://cheeseoncheese.itch.io/beach-chummers
14 days ago
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CheeseOnCheese
Ella Disenchanted
2 months ago
In Boxes update 4 is now up on itch! 2 more cat varieties have shown up wanting boxes of their own bringing with them 8 new puzzles to solve. Full update info over at:
elladisenchanted.itch.io/in-boxes/dev...
And play the game here:
elladisenchanted.itch.io/in-boxes
#gamedev
#indiedev
#solodev
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Josh W. Comeau
3 months ago
✨ I just published a brand-new post! It’s about the notorious SVG <path> element. With its compact Regex-style syntax, <path> can be super intimidating. But they’re also *incredibly* powerful, letting us draw (and animate!) curved lines. You can read it here, and I’ll share more info in thread. 🧵
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An Interactive Guide to SVG Paths • Josh W. Comeau
SVG gives us many different primitives to work with, but by far the most powerful is the <path> element. Unfortunately, it’s also the most inscrutable, with its compact Regex-style syntax. In this tut...
https://www.joshwcomeau.com/svg/interactive-guide-to-paths/
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Missed a weekly update, oops!
www.tumblr.com/tomyancey/79...
#gamedev
#logicpuzzles
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Post by @tomyancey · 3 images
💬 0 🔁 0 ❤️ 0 · Weekly update - I missed one! · I forgot to update last week, and I'm trying to be more consistent, so here goes TWO weeks ago, after taking a quick break from game jam burnout, I…
https://www.tumblr.com/tomyancey/792266794515775488/weekly-update-i-missed-one?source=share
3 months ago
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Try my GMTK2025 game jam submission Hotwire Hospital here:
itch.io/jam/gmtk-202...
#GMTKjam
#godot
#gamedev
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Rate Hotwire Hospital by CheeseOnCheese for GMTK Game Jam 2025
Repair some stupid robots by LOOPing their tubes and circuits. Please don't make a mess.
https://itch.io/jam/gmtk-2025/rate/3768653
4 months ago
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Writeup on Hotwire Hospital - my first ever game jam submission! This one was for the 2025 GMTK game jam, which asked developers to complete a game in only 4 days!
#GMTK
#gamedev
#godot
#gamejam
#indiegame
www.tumblr.com/tomyancey/79...
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Post by @tomyancey · 11 images
💬 0 🔁 0 ❤️ 0 · GMTK 2025, and my first game jam submission! · Last week I participated in the 2025 Game Maker's Toolkit game jam - a 4 day event where the game community is asked to make a comp…
https://www.tumblr.com/tomyancey/790974627971235840/gmtk-2025-and-my-first-game-jam-submission?source=share
4 months ago
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My weekly update - last week involved building out a feature, then throwing most of it away!
www.tumblr.com/tomyancey/79...
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Post by @tomyancey · 6 images
💬 0 🔁 0 ❤️ 0 · Weekly Update: Make something, throw it away · Last week, I was focused on getting ready for scaling up some puzzle creation and ensuring that users have a reliable game to come ba…
https://www.tumblr.com/tomyancey/790336804599578624/weekly-update-sunk-cost?source=share
4 months ago
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Revisiting a game prototype for a disgusting ant simulator.
#screenshotsaturday
#godot
#indiedev
#pixelart
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4 months ago
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Experimenting with some shader-like effects on the <canvas/> context. What was in those brownies?
#gamedev
#JavaScript
#css
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4 months ago
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I have once again attempted to blog. Here's an update of how my first week of being a solo dev went, with a lot of under-the-hood changes for ZebraTables!
www.tumblr.com/tomyancey/78...
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Post by @tomyancey · 8 images
💬 0 🔁 0 ❤️ 0 · Weekly update: Quality of Life · Last week was my.. first week going full-time on independent game development. I clocked 37 hours of dev time, which is a small achievement for me…
https://www.tumblr.com/tomyancey/789702735731752960/weekly-update-quality-of-life?source=share
4 months ago
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A new, free blogpost/tutorial on svgs just dropped from
@joshwcomeau.com
. His stuff is always a delight and worth a look, as there's always knobs and animation for a toybox-like experience!
www.joshwcomeau.com/svg/friendly...
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A Friendly Introduction to SVG • Josh W. Comeau
SVGs are one of the most remarkable technologies we have access to on the web. They’re first-class citizens, fully addressable with CSS and JavaScript. In this tutorial, I’ll cover all of the most imp...
https://www.joshwcomeau.com/svg/friendly-introduction-to-svg/
4 months ago
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Working on a logbook concept for my logic puzzle game, ZebraTables. This can give players additional context for clues they are unfamiliar with. Did you know that it ain't a corndog if it ain't on a stick?
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4 months ago
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Some exploration rendering 2d sprites in a 3d world. The hardest part was getting the little shadow sprite to project on the ground
#gamedev
#godot
#pixelart
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5 months ago
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I set up a
linktr.ee
for my other socials
linktr.ee/tomyancey
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Tom Yancey | Instagram, Facebook | Linktree
🎮 Game & web developer | 🪵 Woodworker
https://linktr.ee/tomyancey
5 months ago
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A scary bilbo desktop pet
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5 months ago
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I finally hooked up a CI/CD pipeline for a personal project. I can push iterative changes to GitHub pages
thyancey.github.io/zebratables/
, or use GitHub releases to push baked builds to my AWS hosted
zebratables.com
!
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ZebraTables
A puzzle of clues and crime in the animal kingdom
https://zebratables.com
5 months ago
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