kure
@kurethedead.bsky.social
π€ 524
π₯ 461
π 95
gamedev purgatory number 5
https://kurethedead.itch.io/
https://linktr.ee/kurethedead
pinned post!
in the darkness
about 2 months ago
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that's not quite right
5 days ago
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12 days ago
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Is reading a book 10 pages a day while taking notes too slow? Just wondering
12 days ago
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I don't want to post spoilery models, but progress is being made (slowly)
19 days ago
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visual accidents
19 days ago
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25 days ago
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reposted by
kure
ζι ιΌ
27 days ago
WIPπ§ββοΈ
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Game will come out before the end of the month or else I impale my head on a pike
29 days ago
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about 1 month ago
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about 1 month ago
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reposted by
kure
the Carrie / ADC_AX
about 1 month ago
solid marble eyes
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in the light
about 1 month ago
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going more in detail with the mannequin hands
about 2 months ago
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in the darkness
about 2 months ago
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High poly sculpt finished, now in the process of retopologizing everything.
2 months ago
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Put a texture on a unwrapped clothing sculpt and ended up with this interesting unintentional pattern.
2 months ago
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Third attempt at this character
2 months ago
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The gameplay part of my game is basically done, aside from bugfixes. I have a bunch of cutscenes to animate and characters to (maybe) redo.
2 months ago
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Something about this looks strange, but I can't quite tell why
3 months ago
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loading . . .
3 months ago
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Resisting the urge to redo my player model for a third time
3 months ago
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Spent a couple days converting all my assets to use channel packed textures since I was blowing out my texture streaming budget. In the meantime, here's my attempt at making a painting for my game instead of trying to find a public domain image.
3 months ago
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Watched about 29 minutes of Pulse. Really good looking movie, love the general aesthetic. Anyway, that's enough of that for now
4 months ago
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4 months ago
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reposted by
kure
the Carrie / ADC_AX
4 months ago
new release alert: "burgeon." walking sim / digital sculpture / diorama made hurriedly in one evening itch:
adc-ax.itch.io/burgeon
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Inventory item inspector is mostly working.
loading . . .
4 months ago
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reposted by
kure
Denhop
4 months ago
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reposted by
kure
the Carrie / ADC_AX
4 months ago
feels good to be home
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reposted by
kure
lisa
4 months ago
psstβ¦
bl00m.cc
loading . . .
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incomplete
4 months ago
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4 months ago
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reposted by
kure
4 months ago
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feels like a bad dream
5 months ago
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reposted by
kure
the Carrie / ADC_AX
5 months ago
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destined to never animate a good walk cycle
5 months ago
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bathroom geometry finished
5 months ago
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Found an interesting solution on how to rig a character with baggy pants: the starfish pose
6 months ago
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Hans Bellmer style mannequin. I realized that it does actually require a bit of thought to design joints that have a good range of motion, so it ended up not being mechanically realistic.
6 months ago
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finally retopologized and rigged
6 months ago
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I wish it didn't take me over a year to make a ten minute game
6 months ago
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redesign
7 months ago
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7 months ago
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7 months ago
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Gonna just shelve this game unfortunately, not really working out
8 months ago
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Does anyone know of a linux distro with wacom tablet support that allows for both (at the same time): 1. stylus tap = left click 2. stylus tap+drag = scrolling in file explorer, browser, etc. Specifically, the stylus drag should not require another button to be pressed to work.
8 months ago
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8 months ago
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reposted by
kure
wayne
8 months ago
take a walk here
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8 months ago
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reposted by
kure
WAZZE
8 months ago
#BLAME
!
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Low poly character that I might be using for a game jam.
8 months ago
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