kure
@kurethedead.bsky.social
📤 548
📥 466
📝 129
gamedev purgatory number 5
https://kurethedead.itch.io/
https://linktr.ee/kurethedead
pinned post!
DOPPELGANGER
kurethedead.itch.io/doppelganger
A mannequin lies disassembled on the bed A window is blocked with steel bars You must find a way out of the room This is a point and click escape room game, around 30-60 minutes long
loading . . .
4 months ago
4
88
30
attempting to beam one million pages of godot documentation into my head at once
4 days ago
0
3
0
reposted by
kure
WAZZE
5 days ago
#BLAME
!
0
15
4
reposted by
kure
farfama
16 days ago
This project I prototyped a year ago regularly gives me chills when I play it, which is rare for something I work on for long periods of time. It's still creatively cooking, but after A MAZE I think the direction I want to go with this is participatory performance in a live setting
loading . . .
1
13
2
reposted by
kure
Jeremy Jayne
17 days ago
something very charming about bilinear filtered (blurry) extremely low resolution textures, especially for organic textures like metal, rust, little details, etc. maybe it's just my fondness for old PC games and the N64 but I love it.
6
184
22
whew
about 1 month ago
0
3
0
reposted by
kure
rataratata
about 1 month ago
0
480
154
about 2 months ago
0
1
0
reposted by
kure
Luke Vincent | Automaton Heart
about 2 months ago
1
28
6
about 2 months ago
0
2
0
reposted by
kure
eli
2 months ago
1
16
4
2 months ago
0
2
0
reposted by
kure
mara
3 months ago
my hands are cold and numb, the malice@doll video is finally ready
www.youtube.com/watch?v=EVcW...
30
688
261
I think I need to be more explicit in my exposition
3 months ago
0
1
0
reposted by
kure
the Carrie / ADC_AX
3 months ago
dummy
0
30
3
baked lighting + capsule shadows
3 months ago
1
4
1
3 months ago
0
2
0
bad lightmaps
3 months ago
0
3
0
Now that I've escaped retopo/texture/rig/animation hell, I'm back to practicing sculpting
3 months ago
0
2
0
reposted by
kure
scumhead
3 months ago
loading . . .
5
335
81
Trying to figure out static light baking in unreal
3 months ago
1
5
0
thinking of watching ghost in the shell arise before the new anime comes out
3 months ago
1
0
0
I initially wanted to pose the title screen as if they were dancing, but I couldn't pull it off.
3 months ago
0
10
0
Early variant of a character, when I was still figuring out how I should sculpt the hair.
3 months ago
0
6
1
reposted by
kure
Over the last two years (on and off) I've been working on this game while trying to improve my 3d sculpting/modeling skills, and I think it turned out pretty good. I'd appreciate it if you checked it out 🙏
add a skeleton here at some point
4 months ago
0
30
5
I remade the most of characters twice during development. Probably around seven fully made characters (excluding mesh variations) I ended up not using.
4 months ago
1
7
1
Over the last two years (on and off) I've been working on this game while trying to improve my 3d sculpting/modeling skills, and I think it turned out pretty good. I'd appreciate it if you checked it out 🙏
add a skeleton here at some point
4 months ago
0
30
5
DOPPELGANGER
kurethedead.itch.io/doppelganger
A mannequin lies disassembled on the bed A window is blocked with steel bars You must find a way out of the room This is a point and click escape room game, around 30-60 minutes long
loading . . .
4 months ago
4
88
30
If you like getting good at a difficult video game you should try reading a difficult book
4 months ago
0
3
0
I'm releasing a game soon called "doppelganger". It's a point and click escape room game, ~10 minutes long. If any mutuals would like to help playtest this game then let me know, I'd really appreciate it.
4 months ago
0
17
3
reposted by
kure
Denhop
4 months ago
@ sea
loading . . .
0
5
3
cutscenes are done. the end is near
4 months ago
0
2
0
one more cutscene left
4 months ago
0
0
0
2 cutscenes left to do
4 months ago
0
0
0
5 months ago
0
4
1
Trying to work on some blood fluid simulations in blender
loading . . .
5 months ago
1
2
0
that's not quite right
5 months ago
0
6
1
5 months ago
0
4
1
Is reading a book 10 pages a day while taking notes too slow? Just wondering
5 months ago
1
0
0
I don't want to post spoilery models, but progress is being made (slowly)
5 months ago
0
0
0
visual accidents
5 months ago
0
1
1
5 months ago
0
1
0
reposted by
kure
月野 遼
5 months ago
WIP🧟♂️
0
4
2
Game will come out before the end of the month or else I impale my head on a pike
6 months ago
1
1
0
6 months ago
0
5
1
6 months ago
0
2
0
reposted by
kure
the Carrie / ADC_AX
6 months ago
solid marble eyes
0
70
9
in the light
6 months ago
1
17
2
going more in detail with the mannequin hands
6 months ago
0
4
0
in the darkness
7 months ago
0
34
4
High poly sculpt finished, now in the process of retopologizing everything.
7 months ago
0
3
0
Load more
feeds!
log in