Greyscalegorilla
@greyscalegorilla.bsky.social
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High-quality 3D assets trusted by pros in film, TV, and beyond.
https://linktr.ee/greyscalegorilla
Ready to inflate your own models? It's easier than it looks! Hereās a short breakdown of the inflation setup we used in Cinema 4D and Redshift. Full tutorial is up on YouTube. š
youtu.be/6PCmapxEtkc
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about 1 month ago
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Same sim, different threads. 'Cotton Fabric Materials' in Greyscalegorilla Studio
about 1 month ago
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Lucas Zanotto makes it look easy. But behind every loop, sculpture, and installation is a ton of intention and a very recognizable visual language. We sat down with him to talk style, curiosity, and what keeps the work fun. Read the full interview š
buff.ly/68k3PCw
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Inside the Loop: Lucas Zanotto on Style, Motion and the Joy of Making Things
From looping animations and kinetic sculptures to a music video built in geometry nodes. Step inside the playful, precision-built world of Lucas Zanotto.
https://buff.ly/68k3PCw
about 2 months ago
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Pro Tip: Add your own bold colors to our scan-based Color Wash Pine materials. It instantly gives your scene a playful, tactile energy.
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about 2 months ago
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Build a moody, cinematic look with just a spotlight and some movement. Use flashlight gobos for texture, add soft fill to shape the shadows, and let Signal handle the subtle camera movements.
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Create This Spooky Flashlight Effect
Learn how to craft immersive cinematic lighting effects with Cinema 4D, Redshift, and Greyscalegorilla Plus, perfect for adding a spooky ambiance to your 3D scenes.
https://buff.ly/doMc3xf
about 2 months ago
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Getting sand right comes down to scale and subtlety. With materials ready to go, the setup stays simple and your render practically builds itself.
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about 2 months ago
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Getting glass to look good doesnāt have to be work. The right models, materials, and lighting do most of the heavy lifting for an effortless, realistic render.
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about 2 months ago
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Weāre proud of this collection. Not just because the materials look great (they do), but because it represents what we care about: craft, collaboration, and helping artists do their best work. If you missed the story behind our collaboration with Ceremony Studio, itās worth a read.
buff.ly/OuLAmue
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about 2 months ago
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We've been exploring lifestyle compositions with our new decor models. Subtle shapes and soft shadows really pulled the look together.
2 months ago
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Weāve been testing out the new decor models in Studio. You can build a still life scene in minutes. Drop a few in, light it up, throw on some handmade materials, second-guess your decisions for 4 hours⦠done.
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2 months ago
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Ever wonder how your materials are made? Letās go behind the kiln... Together with Ceremony Studio, we turned real, handmade ceramics into photoreal 3D materials. This is the story of how we did that, and why itās one of our favorite collections yet š
buff.ly/t8Oo01v
2 months ago
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Gems not popping like you want? ā”ļø Pro Tip: Check your scale, boost those trace depths, and match transmission depth to your object size. And don't forget to light up your caustics. Itās the small stuff that makes the sparkle. See more tips on using the new Gemstone materials:
buff.ly/kl4anrL
2 months ago
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Cozy renders donāt happen by accident. Krisztina Vichnal used our Living Room Models and the Studio app to build this fall scene. Warm lighting, soft shadows, and furniture models that feel real. Simple tools, dialed in. We broke down Krisztina's full process:
buff.ly/nCRccDm
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2 months ago
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Smart motion starts with smart systems. Zach Corzine turns one setup into infinite possibilities, teaching how to design procedural systems for conceptually-driven work that scale beautifully from idea to execution. Get Zach's full procedural workflow:
training.greyscalegorilla.com/courses/Proc...
2 months ago
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With these new scan-based gravel materials, you can hit the ground rolling (literally). Displacement, SSS, and just enough grit to make your renders land.
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2 months ago
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This oneās for artists with a game plan. Solid geometry, clean UVs, no cleanup required. Brand new Decor models. Now in Plus.
3 months ago
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Everyone wanted a closer look at this one (the DMs don't lie)! We used vertex maps and fields to create a dynamic path. Displacement and smoothing adds the depth. And the surface detail? Thatās all in the new Sand materials.
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3 months ago
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Making sand look this real? Itās not just the material. Clean topology, proper scale, and the right displacement settings give your sand the structure it needs. Learn how to get the most from your Sand, Gravel, and Gem materials š
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3 months ago
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Cut, colored and lit to shine. Just like the real thing. Gemstone Materials. A Studio exclusive.
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3 months ago
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šØ Big drop⦠Gravel. Sand. Decor. Metals. Gemstones. Five brand-new collections to ground your scenes, fill the gaps, and add the polish that sells the shot. The rough. The refined. The radiant. Available now š
greyscalegorilla.com/blog/5-new-c...
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3 months ago
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The ground is shifting. The shelves are filling. Something new and shiny is on the wayā¦
3 months ago
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Create your own material mixtape. Custom Playlists now in Studio 1.5. Get inspired š
buff.ly/mSr7gVp
3 months ago
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Geometry is the blueprint. Materials are the mood.
3 months ago
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Studio 1.5 is here. No roadblocks. No hassle. New Playlists let you organize your assets just like a Spotify playlist: your favorites, your projects, your mood boards, all in one place. Plus automatic Studio updates, faster browsing, and more. See whatās new in Studio 1.5 š
buff.ly/dRazGtk
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3 months ago
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Just changed the texture of the wall. Now the whole space feels different. Funny how that works.
#materialsmatter
Shout out to
@cgpov.bsky.social
for the beautiful renders
3 months ago
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reposted by
Greyscalegorilla
KitBash3D
3 months ago
Big news for 3D artists! KitBash3D + @Greyscalegorilla are merging. Weāre two brands with one mission: empower 3D artists with better tools, workflows, and support. Read more here:
kitbash3d.com/a/blog/kitba...
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Big news! Greyscalegorilla and
@kitbash3d.bsky.social
are merging. For years, weāve shared the same mission: help 3D artists create their best work. Now we get to do it together. Two brands. One company. For all 3D artists. Read the full story š
buff.ly/4Umvfyk
3 months ago
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Wanna play a game? Swipe. Zoom in. Find the banana š (Good luck.)
4 months ago
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Itās not about how much time you spend texturing. Itās about using the right materials. Our Tech Product material collection gives this watch the sandblasted aluminum and soft rubber it needed.
4 months ago
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Rendering is a balancing act. Pro tip: Start with a solid base. Great materials make everything else easier.
4 months ago
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Search it. Send it. Done. Smart Send in Studio sets up your HDRIs and Light Rigs instantly. Octane-ready and no clicks wasted. Plus members, grab the full project file in your resource section.
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4 months ago
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Fresh off SIGGRAPH, where Pixar kicked off the āFirst Contactā Challenge⦠We are proud sponsors of RenderMan's 12th Art Challenge. And we've brought a gift: a shiny new UFO model. Yours to shade, light, and render. Aliens. Pixar. Free stuff. Big prizesš
renderman.pixar.com/challenges-join
4 months ago
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School is in session. Take notes (or fold them). Over 200 hand-crafted paper materialsā¦ready for school scenes, product shots, or a full-blown paper zoo.
4 months ago
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Quick tip: Want to create gaps in your cloner? Just drop in a few empty nulls. Simple, clean, and super handy.
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4 months ago
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This backpack is textured using our Performance Fabric material collection in Plus, featuring surfaces like Microfiber Jersey and Diamond Ripstop. Packed with real-world detail, ready for class and the viewport.
4 months ago
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Add interest through contrast. Thatās the move. Not brighter. Not busier. Just sharper shadows, subtle gobos, and a little space for the light to breathe. Catch the full video š
buff.ly/HbgQlMI
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4 months ago
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Pro tip: Donāt just render the product. Render the unboxing. Mix and match Polystyrene with the Packaging models and materials in Plus to make your scene the full package.
5 months ago
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Notice the natural highlights, color shifts, and glaze pooling at the edges? Looks real (because it is). Our ceramic materials were handmade by Ceremony, a Vegas-based ceramic studio. Pro tip: pair with a studio HDRI & a softbox rim light. No need to overlight. Let the surface do the heavy lifting
5 months ago
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A little fuzzy on how to render felt? Chadās got a quick tip to bring those fibers to life using our Felt Materials in Redshift. Watch it now on YouTube:
buff.ly/oIXkQwl
5 months ago
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Donāt let your renders look flat. Dial in displacement and get that thumbprint-perfect clay finish, fast. We show you how in the full breakdown. š
greyscalegorilla.com/blog/clay-fa...
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5 months ago
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The Studio love has been real š„° We asked you to share your favorite features and you delivered... š£ļø Studio makes sharing across software easy. No UVs is a bonus! š£ļø Send w/ Triplanar takes the cake! š£ļø The Randomizer is, without a doubt, the best š š£ļø Smart Send because there's no manual hassle!
5 months ago
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Bust out a clay render in minutesā¦Real materials, easy lighting, and no keyframes (thanks to Signal). See how we built it step-by-step. š
buff.ly/7Y99Tmh
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5 months ago
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Recipe for the perfect glass render: Model ā Lighting ā Glass shader. All in Studio. Mix responsibly.
5 months ago
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Parachutes. Survival gear. Keychains. Paracord was built to be useful. These materials? Same deal.
5 months ago
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Full-screen Redshift IPR = better look dev. Hit Control + Tab in Cinema 4D. That's it! Watch the full video for the full setup. Plus members, grab the free scene file and try it out! Link in bio. š
greyscalegorilla.com/blog/ditch-r...
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5 months ago
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Studio HDRIs are your best friend for product shots. But donāt just slap one in - rotate it until the reflections actually enhance the product.
5 months ago
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Still fighting tiny IPR windows? This full-screen setup in Redshift makes material and lighting tweaks way less painful. Watch the full video to follow along as Nick walks you through the setup (and if youāre a Plus member, you can grab the scene file and try it yourself). š
buff.ly/Qxs1ci3
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5 months ago
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Itās July. Clients are quiet. Half the teamās OOO. Perfect time to mess around. Open Studio. Grab something random. Try something crazy. What are you experimenting with this summer?
5 months ago
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Clean materials = fake renders. Add fingerprints, dust, and scratches.
5 months ago
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Photoreal plastic (No cheat codes required š)
5 months ago
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