Simplygon Studios
@simplygon.com
📤 54
📥 31
📝 50
The Standard in 3D games content optimization.
https://simplygon.com/
pinned post!
Since our initial release of Simplygon 10.4, we have added several new features, improvements, and fixes. ⭐ New clustered meshlet optimizer ⭐ Improvement to high-density reducer ⭐ Improvements to UE plugin And much more, read all about it here.
simplygon.com/posts/999239...
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9 days ago
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Today we will have a look at the four fundamental
#techart
tools of automated skinned 3D model optimization: 🔨Triangle reduction 🪛Vertex Weights ⛏️Bone reduction 🖌️Material merging Does your
#gamedev
toolbox contain all of them?
developer.microsoft.com/en-us/games/...
5 days ago
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Since our initial release of Simplygon 10.4, we have added several new features, improvements, and fixes. ⭐ New clustered meshlet optimizer ⭐ Improvement to high-density reducer ⭐ Improvements to UE plugin And much more, read all about it here.
simplygon.com/posts/999239...
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9 days ago
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With material merging you can reduce draw calls in
#unity
by merging multiple materials into one. It is a perfect way to optimize assets for low end platforms or virtual reality. Let us show you how!
simplygon.com/posts/2bb520...
#gamedev
#techart
12 days ago
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A big congratulations to our sister studio, MachineGames, on the launch of Indiana Jones: The Order of Giants! We are proud that Simplygon technology has helped to optimize the ancient streets of Rome and all the hidden, forgotten catacombs.
indianajones.bethesda.net/en-EU/buy-no...
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16 days ago
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To optimize geometry and draw calls distant objects can be optimized into simple billboards. Let us look at how to use impostor from single view in
#unity3d
.
youtube.com/watch?v=9Vul...
#gamedev
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Optimize models to simple quad impostor in Unity
YouTube video by Simplygon
https://youtube.com/watch?v=9VulgHgOO1w
19 days ago
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A huge congratulations to our friends at Arrowhead Game Studios on the
#Xbox
launch of
#Helldivers2
! We are happy to see many new recruits in the fight for managed democracy! 🫡
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22 days ago
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In todays
#madewithunity
blog we will have a look at optimizing vegetation using a combination of triangle reduction and billboard cloud impostors. We will also cover texture import settings and configuring LODGroups.
simplygon.com/posts/04a899...
#gamedev
26 days ago
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A huge congratulations to our friends over at
@ubisoft.com
Mainz for receiving the award for best PC game at
#gamescom25
! We are looking forward to the release and wish them good luck!
about 1 month ago
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We had a fantastic time at
#Gamescom
this year! One of the highlights was our CTO luncheon, co-hosted with our friends at
@havokbuzz.bsky.social
, Makers Fund, Hathora, and Pragma. A big thank you to everyone who joined us for the conversation. Exciting times ahead for games!
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about 1 month ago
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#gamedev
optimization tip: By reserving a small part in the original texture our remeshed proxy model can reuse the same texture. Let us show you how!
simplygon.com/posts/453ceb...
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about 1 month ago
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The speaker lineup for Chief Tech Omnium at
#gamescom
is here. Join us for lunch along with CTOs and technical leaders from the worlds most amazing game studios Request and invite here:
lu.ma/cto_gamescom
about 1 month ago
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reposted by
Simplygon Studios
Havok
about 1 month ago
Next week we will be attending Devcom, along with a number of other events happening around the conference throughout the week. Keep an eye out for us around Cologne, and reach out if you want to set up a sync about how Havok can super-power your game!
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reposted by
Simplygon Studios
Owlchemy Labs
about 2 months ago
Welcome to New Joysey, where the boardwalk’s busted, the games are rigged, and the diner will deep-fry your soul (with extra mozz). Read more about your newest Gas N' Grill work-cation:
owlchemylabs.com/blog/new-dim...
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A great way of optimizing drawing of distant LODs is to use a simpler material. For this you can skip texture sampling and just use vertex colors. Here is how to do it in
#blender3d
.
www.youtube.com/watch?v=e-qe...
#gamedev
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Cast textures into vertex colors in Blender
YouTube video by Simplygon
https://www.youtube.com/watch?v=e-qewrzPKyM
about 2 months ago
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To optimize draw calls in
#unity
you can use Simplygon's merge material feature. Let's show you how!
www.youtube.com/watch?v=gmeI...
#gamedev
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Optimize draw calls in Unity games
YouTube video by Simplygon
https://www.youtube.com/watch?v=gmeILodw3T0
about 2 months ago
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reposted by
Simplygon Studios
Havok
2 months ago
Let's take a look at the Havok 2025.1 Release Highlights! This release came out for customers a few weeks ago and includes new features and improvements across all Havok products.
www.havok.com/blog/havok-2...
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Havok 2025.1 Release Highlights
Including new package distribution, enhanced visual fidelity of cloth, and smooth pathing for more believable character navigation
https://www.havok.com/blog/havok-2025-1-release-highlights/
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Left or right - which is the billboard impostor? In this blog post we will look at two shading tricks that will increase visual quality of vegetation impostors; ✨Fading of orthogonal planes ✨Noising of normals
simplygon.com/posts/4bf178...
#gamedev
#madewithunity
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2 months ago
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With Simplygon's surface mapper you can bake any geometry to any other geometry. Here we use it to reuse the same proxy mesh for different assets that does not share topology.
simplygon.com/posts/10e928...
#gamedev
#techart
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2 months ago
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In this blog we will look at how to use the Simplygon quad reducer in
#Maya
for character optimization. Quad reduction allows you to create optimized models that keeps the same quad topology.
simplygon.com/posts/a85bac...
#gamedev
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2 months ago
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Visibility can be a useful
#gamedev
tool. In this blog we will showcase how to use it in two ways: ⭐ Remove hidden geometry. ⭐ Give less priority to geometry not seen from camera angle.
simplygon.com/posts/9445b4...
4 months ago
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We’re thrilled by the bloody amazing reception of DOOM: The Dark Ages! Massive congratulations to our sister studio, id Software, for delivering another brutal masterclass in FPS gameplay and design. We're proud that Simplygon technology helped optimize every gory detail!
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4 months ago
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Join us for a few nice drinks and indie games at
#NordicGame
next week!
www.linkedin.com/events/indie...
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Indie Game Expo at NGC 2025 | LinkedIn
Join us for the annual Indie Game Expo with East Sweden Game as we reunite during NGC'25 in Malmö! It's an excellent opportunity to mingle with ESG studios, explore fascinating indie games, and enjo...
https://www.linkedin.com/events/indiegameexpoatngc20257316432013144612864/
4 months ago
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Do you want to push your lowest LOD models further? In this blog we will cover two settings that can improve the visual look of very low poly optimizations; Geometry Importance and Welding.
simplygon.com/posts/b6ed75...
#gamedev
#techart
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5 months ago
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We will visit
#NordicGame
in two weeks, hoping to meet old friends, new faces and share our passion for video game optimization. Are you also visiting and struggling with game optimization? Arrange a meeting by email us at
[email protected]
.
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5 months ago
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A common problem in many games is that the assets are over tessellated, leading to bloated disc size and slow version control. Here is a script for optimize your LOD0 models in Unity.
simplygon.com/posts/6e848b...
#gamedev
#madewithunity
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5 months ago
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Our owl friends at Owlchemy Labs has just released a new dimension for Dimensional Double Shift - Hexas! Serve demonically good food and service big rigs at Gas N’ Grill! Thank you for using Simplygon technology to optimize the
#virtualreality
experience!
www.meta.com/en-gb/experi...
5 months ago
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Greetings from
#RebootDevelopBlue
in
#Dubrovnik
! We are there visiting and getting inspired by the amazing video game industry. If you see a yellow robot, or product expert, walking around say hi!
5 months ago
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Kit bashed assets can require lots of draw calls to render, costing performance. A solution is to merge all materials into one. Let us show you how to do it in
#Maya
with the Simplygon plugin.
simplygon.com/posts/700178...
#gamedev
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6 months ago
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A big congratulations to our sister studio,
@compulsiongames.bsky.social
, on the launch of South of Midnight! In the lead-up to release, we at Simplygon had the privilege of collaborating closely with the team to help ensure a smooth
#videogame
experience.
compulsiongames.com/games/south-...
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6 months ago
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reposted by
Simplygon Studios
Compulsion Games
6 months ago
Weavers, we've got a long journey ahead.. South of Midnight arrives TOMORROW! Are you ready?
#SouthofMidnight
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Ubisoft’s development team has successfully launched Assassin’s Creed Shadows—huge congratulations on reaching this milestone! We’re proud that Simplygon technology played a role in optimizing the richly detailed world of Feudal Japan.
store.ubisoft.com/eu/assassins...
#videogames
#gamedev
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6 months ago
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reposted by
Simplygon Studios
Compulsion Games
6 months ago
No jokes here—the countdown has begun! South of Midnight launches in ONE WEEK on Xbox Series X|S, Xbox App for Windows PC, Steam and Cloud, or play it day one with Game Pass.
#SouthofMidnight
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In todays Simplygon blog we will cover how to automate optimization of character prefabs in
#Unity
. We will use both reduction and material merging to address both triangle count and draw calls.
simplygon.com/posts/7942ba...
#gamedev
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6 months ago
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We are now on our way home after a wonderful
#GDC2025
. It is always amazing to see the creativity of all game developers globally and feel the energy. A huge thanks to all who we met and talked to, you are all amazing and we see you at
#GDC2026
!
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6 months ago
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Remember to charge your batteries during
#GDC2025
!
6 months ago
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We hope everyone is having a great
#GDC2025
so far! (We swear, it was not us that tripped the fire alarm at the party)
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6 months ago
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In today's
#gamedev
blog we will look at how to automate optimization of
#Unity
prefabs. We share optimization settings between different prefabs. This allows us to easily fine tune performance and quality and rebuild all LODs.
simplygon.com/posts/94de6b...
6 months ago
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Next week we will be
#GDC2025
, hoping to meet old friends, new faces and share our passion for video game optimization. Arrange a meeting by email us at
[email protected]
.
7 months ago
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We are blown away by the warm reception of Two Point Museum 🏛️ Amazing work by the Two Point Studios development team! Thank you for using Simplygon's
#gamedev
technology to optimize the experience for museum curators worldwide.
www.twopointstudios.com/en/games/two...
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7 months ago
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reposted by
Simplygon Studios
DOOM
7 months ago
66 days
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reposted by
Simplygon Studios
Compulsion Games
7 months ago
April is right around the corner, which means we're officially one month away from South of Midnight. South of Midnight launches April 8th, 2025, on Xbox Series X|S, Xbox App for Windows PC, Steam and Cloud, or play it day one with Game Pass. Xbox:
bit.ly/43RdS3Y
Steam:
bit.ly/3CpKUMW
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Today we will have a gentle introduction on how to use quad reduction for optimizing character models from within
#Maya
. We will look at both how to use it from the user interface and Python scripting.
simplygon.com/posts/a85bac...
#gamedev
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7 months ago
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We want to congratulate our Xbox sister studio
@obsidian.net
on their successful launch of Avowed! Forge your own destiny in the living lands!
avowed.obsidian.net
#videogames
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7 months ago
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Who else is ready to rock the dance floor at
#GDC2025
?
7 months ago
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This months
#gamedev
tutorial is about visibility culling in
#3dsmax
. The idea is simple - if a triangle is never visible in game, why include it in your build?
www.youtube.com/watch?v=bKyh...
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Remove hidden geometry with visibility culling
YouTube video by Simplygon
https://www.youtube.com/watch?v=bKyhgPa8xIc
7 months ago
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reposted by
Simplygon Studios
Today's
#gamedev
video is about bone optimization in
#Unity
. We'll have a look at how to simplify rigs to optimize performance, especially on low end platforms.
youtu.be/DU_IoXQ49rM
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8 months ago
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Can you spot the impostor? Is it the tree on left or right? With the right shaders billboard impostors can be tricky to spot. In this blog we'll share two tips that makes your billboards impostors *not* pop. - Fade orthogonal planes - Noise normals
simplygon.com/posts/4bf178...
#gamedev
#unity
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7 months ago
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Happy
#valentinesday
to all
#gamedevelopers
out there!
7 months ago
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Do you want to work at the cutting edge of 3d content optimization? Join us! We are looking for a highly motivated Senior Build Engineer with an interest in game development technologies to join our team.
jobs.careers.microsoft.com/global/en/jo...
#gamedev
#hiring
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8 months ago
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Simplygon's API is very flexible and lets you construct a robust
#gamedev
3d asset pipeline. Here we will have a look into how to extend and work with the framework.
simplygon.com/posts/bcb6bf...
#techart
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8 months ago
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