Alessandro Famà
@alessandrofama.bsky.social
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📥 496
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🔊 Field Application Engineer @Audiokinetic 📍 Utrecht, Netherlands he/him
reposted by
Alessandro Famà
Audiokinetic
4 months ago
Learn key differences between Geometric Transmission Loss (GTL) & Room Transmission Loss (RTL) in
#Wwise
, and how they interact in Nested Room scenarios! 🔗 Dive into the deep end with Xuanpeng Meng in this week's blog:
hubs.ly/Q03-25HT0
#GameAudio
#Unreal
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Transmission Loss - Practical Application In Unreal | Audiokinetic Blog
Learn key differences between Geometric Transmission Loss (GTL) & Room Transmission Loss (RTL) in Wwise, and how they interact in Nested Room scenarios.
https://hubs.ly/Q03-25HT0
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reposted by
Alessandro Famà
Sacha
6 months ago
We released a video on the Coffee Stain channel about some of the audio systems in Satisfactory! 🔈 🔉 🔊 We've had great responses from the community! Going over our reverb system and occlusion with
@audiokinetic.bsky.social
#Wwise
#gameaudio
#mixing
#satisfactory
#wwise
youtu.be/mYB5dR7Pl_s?...
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Why does Satisfactory sound like that?
YouTube video by Coffee Stain Studios
https://youtu.be/mYB5dR7Pl_s?si=Kd-6e8UH_PsBISSJ
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reposted by
Alessandro Famà
Joakim Enigk Sjöberg
8 months ago
#UEFest
is on in Stockholm next week, and I’d love to fill up my dance card as much as possible ahead of it! I have much to share about how the
#Hazelight
audio team merges
#Reaper
,
#Wwise
and
#UnrealEngine
, and of ”SoundDefs” - our custom audio implementation sandbox in UE. See you!
#gameaudio
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reposted by
Alessandro Famà
Joakim Enigk Sjöberg
9 months ago
Thought I’d make a post to describe some of the custom DSP effects we’ve built for
#wwise
use at
#Hazelight
. More thoughts at the end of 🧵
#audiokinetic
#gameaudio
#gamedev
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reposted by
Alessandro Famà
Audiokinetic
10 months ago
Big news! 🎉 The
#Wwise
2025.1 Beta is live and available to install from the Audiokinetic Launcher! 🎉 👉 Read all about the newest features and specifics:
hubs.ly/Q03wx6rc0
#GameAudio
#GameDev
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reposted by
Alessandro Famà
Mads Maretty 🇩🇰🇬🇱
12 months ago
Finally out! Pick a Wwise course and the Launcher will install all relevant items for you - Wwise project, game sample, etc. Even pre-selects the relevant plugins in the Wwise installation 🙌😌
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reposted by
Alessandro Famà
Audiokinetic
about 1 year ago
A Look at the
#Wwise
Web of Marvel’s Spider-Man 2 🕷️ Go behind the scenes with Blake Johnson & Ben Pantelis as they break down the game’s bussing structure,
#DolbyAtmos
, performance optimization strategies, how NYC’s ambience was brought to life, and more! 📺 Watch now:
hubs.ly/Q03dZQNB0
#GameAudio
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reposted by
Alessandro Famà
Ludum Dare
about 1 year ago
If you'd like to try-out
@audiokinetic.bsky.social
's Wwise audio production suite in your Ludum Dare game, you can request access here:
www.audiokinetic.com/en/community...
(I'm not sure if we need to manually approve requests, but feel free to poke
@distraction.engineer
if you're in limbo)
#LDJam
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Congrats on the release! Excited to see what's new!
add a skeleton here at some point
about 1 year ago
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Incredible example of audio-driven visuals using a custom Wwise plugin. Great work. Love this!
add a skeleton here at some point
about 1 year ago
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🤖 Check out what's new in the latest release of the Wwise integration for
@godotengine.org
.
#gameaudio
#godotengine
add a skeleton here at some point
over 1 year ago
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Hello,
#gameaudio
World!
over 1 year ago
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you reached the end!!
feeds!
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