loading . . . Traveller - A Package from a Dark, Cold Grave __
I had a really satisfied feeling this week as a project that Iāve been working on returned to print as a PDF on DriveThruRPG. Itās taken quite some work to get it there, and there may be more to come if it goes into a print version.
I originally wrote **Cold, Dark Grave** around May 2005, setting it around 1114. The aim was to use it at conventions with BITS, and it ultimately proved popular, even though it could generate the odd TPK if things went badly. Part of the story relies on a betrayal, so there was an edge of character-vs-character friction.
Although the final book has ended up being called ā**Cold Dark Grave** ā, its title went through several variations as I wrote it up. The first version was āOut from a Dark Cold Graveā, which heads the OmniOutliner file with the scenario structure in from May 2025. I later called it āA Package from a Dark, Cold Graveā when I shared the scenario out, and Andy Lilly renamed the tournament print of the scenario āFrom a Cold, Dark Graveā. Finally, it was shortened to its present name when it was released as a book at Conception 2007. As this happened just before BITS started to fall into dormancy, it was one of the rarer books we produced.
Andyās introduction in the recent release mentions that the scenario was originally prepared for GenCon UK 2005, which was held in Bognor Regis. This would have meant we were running it for multiple tables across the convention. Iām glad he remembered that because I completely forgot.
I wanted a scenario grounded in canon, and I was drawn to the _Battle of the Two Suns_ , which occurred during the Fourth Frontier War in the year 1084. This was a pivotal battle in that unintended conflict, and it was first mentioned in the Classic Traveller Adventure **The Kinunir** , where it was mentioned as in passing as being the place that two of the ships in the class, the _Allamu_ and the _Ninkur Sagga,_ were both lost in action. It was a battle I recreated at one of the Hebden Bridge TravCons, the largest fleet engagement we ever played out, and one of the more extreme playtests of **Power Projection: Fleet**.
I loved the library data reference that
> _āThe battlefield is still posted as a dangerous area, littered with debris, and avoided by interstellar transportation.ā_
I wanted to give the characters a real motivation for committing a crime (carrying out a salvage operation in a war grave), so I set them up as a failing small mining company, family owned and run, suffering in the post-Fifth Frontier War recession. I ended up starting the scenario at Yres/Regina (which was pretty lightly touched by canon at that point) although I had considered Uakye/Regina as well. The scenario proper takes place at the outskirts of the Menorb system.
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_Work in progress in OmniOutliner (2005)_
I sketched up some of the key locations - the wrecked starship, the dock at the start of the scenario, and Nick Bradbeer kindly 3D modelled them for me, both intact and battle damaged. The Tenderās design was inspired by one of Ground Zero Gamesā miniatures that Iād used several times. Nick later did an incredible job with the cover too, capturing what I described to him perfectly.
Between Andy and Nick they came up with designs for the Seeker and the vessel being used by the criminal syndicate who try to muscle in. I absolutely admire what they did, as I find building deck plans hugely tedious. Nick 3D modelled the cargo ship as well.
Another aspect I was channelling as I wrote this was the boarding of the _USS Discovery_ in the film (and book) **2010**. I wanted the players to feel like they were operating in space and that there were unique challenges and dangers. I also wanted them to feel like ordinary people, trying to do their best in trying circumstances as they board a long abandoned wreck, out of their comfort zone and very much at risk.
The pregenerated characters (and everything else) was originally designed under **Marc Millerās Traveller**(T4), although I have a suspicion I may have actually used the **Classic Traveller High Guard** rules to design the tender as T4 was pretty broken. I deliberately set the characters up so they had reason to zing off each other. This is a really useful trick for con games; give the players something to hang the character on in how they feel about other players and youāll get some great engagement.
Iām not as certain that I would have made the scenario have such a character-vs-character moment at its core if I wrote it now, as experience has taught me that there are players out there who really dislike that happening. Thatās one of the reasons that the conventions Iām involved in have a tag for scenarios that include inter-character conflict. Thatās far too often called PvP - it should always be CvC. However, it did work well in play.
The print release at Conception 2007 was expanded from the original, and Andy and I kicked some ideas around, but he fleshed it out and added in some of the material about the star systems, plus how to use the scenario as a longer game. I wasnāt at the con, but a copy soon arrived in the post (around the same time that my first child was born)!
Updating the scenario for Mongoose Traveller 2e required me to convert the characters to the new edition, and then redefine all the skills. I used the Google Sheets spreadsheet to redesign the ships the players touch (and those worksheets are included in case starship combat occurs).
Layout was a challenge; Iām long used to using Affinity Publisher (and before that InDesign) but the earlier BITS books were all in Microsoft Word. This created some interesting challenges on page breaks etc. Bizarrely, the file saved on my MacBook Pro in the current version of Word opens with different pagination in Andyās Windows based current version of Word despite exactly the same fonts being used. Some of that is printer margins, but it was a frustration.
Discussions with Mongoose meant that we had to release as PDF only, which is a shame. Itās certainly something that weād love to change in the future. However, for now Iām just pleased that this is back out and available and I hope folks enjoy it.
The scenario '**Delta 3 is Down** ' will be the next one we release.
You can pick up a copy here.
24 January 2026 https://delta-pavonis.blogspot.com/2026/01/traveller-package-from-dark-cold-grave.html