Tekoah Perryman
@tekoahperryman.bsky.social
π€ 73
π₯ 11
π 275
Game Dev and Designer All links:
https://linktr.ee/TekoahPerryman
pinned post!
This is Desperation! A Tactical Action game where you must get recruit Companions, upgrade their skills and your own, manage loot in a spatial inventory and slay vile monsters. All this to see if you can conquer your, Desperation! Steam page soon!
#pixelart
#UnrealEngine5
11 months ago
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getting some random alley cheats in!
#gamedev
#indiegame
#UnrealEngine
#pixelart
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1 day ago
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lots of new ability icons! Spent a night and made like 15-20
#pixelart
#UnrealEngine
#indiegame
#gamedev
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3 days ago
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Making lots of new abilities! I want to get at least 4 abilities for each character so they can get unique rewards as they level up to level 10!
#gamedev
#Indiegame
#pixelart
#UnrealEngine
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5 days ago
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Some new ability Icons. I'm really liking this new style I'm going for. I think Desperation is going to continue with these!
#Indiegame
#Pixelart
#Gamedev
7 days ago
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My OG ability Icons versus these new ones. I like the simplicity of the old ones but I've been enjoying updating these to be better! I have a video coming next week of several new Icons with even more Pizzazz then these
#pixelart
#Aseprite
#Indiegame
9 days ago
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Added new stat curves for level up. I sectioned them into types for things like spell casters and battle mages
#indiegame
#pixelart
#UnrealEngine
#gamedev
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10 days ago
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I've gotten asked multiple times "so you just like play games all day" ... I mean yes but no
#indiegame
#gamedev
#burntpeanut
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11 days ago
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trying to get a playtest out. I need options!
#pixelart
#gamedev
#UnrealEngine
#indiegame
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12 days ago
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One day... maybe... possibly...
#gamedev
#indiegame
#pixelart
#UnrealEngine
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14 days ago
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Updated items. I've had them in for awhile but they needed some updating to look better
#gamedev
#pixelart
#indiedev
#UnrealEngine
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15 days ago
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Working EQS makes fighting enemies so much more satisfying! They feel smarter and all around more tactical!
#gamedev
#Indiegame
#pixelart
#UnrealEngine
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17 days ago
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Enemies are getting smarter... the EQS system is working so good! Enemies now use EQS to check if the location for casting is a valid location
#gamedev
#Indiegame
#pixelart
#UnrealEngine
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19 days ago
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Not gonna lie, making a CRPG with quality ability targeting is way more complicated than I thought. Between ability casting types, effect types, location restrictions, and good QOL features to display these, it's a pain in my butt.
#Gamedev
#UnrealEngine
#Indiegame
21 days ago
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Adding EQS for enemy ability checks! it doesn't work yet though lol. It'll be very important... once I get it working
#gamedev
#indiegame
#pixelart
#UnrealEngine
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22 days ago
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updating enemy AI to be smarter
#pixelart
#gamedev
#UnrealEngine
#indiegame
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24 days ago
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updates the combat rosters so the Heros is always number 1. also added some GUIDs to the character!
#indiegame
#gamedev
#UnrealEngine
#pixelart
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26 days ago
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With the GAS conversion everything is broken! Today I'm updating Skill displays. I only want a certain set of skills displayed and I set up string tables for the possibility of other languages!
#gamedev
#indiedev
#pixelart
#UnrealEngine
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29 days ago
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Block Bench is so cool! I love taking some time to do some art. I can definitely see my progress when I look at the start of the project to now
#indiegame
#BlockBench
#UnrealEngine
#pixelart
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about 1 month ago
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Updated the hunger and Thirst system to use GAS!
#indiegame
#indiedev
#pixelart
#UnrealEngine
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about 1 month ago
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Felt like this was a good dev weekend. - Item GAS Conversion - Character Trait GAS Conversion - Data assets for Effects, Traits, and Items - Return to run if the player left the game mid run - Character GUID's and more!
#gamedev
#Indiedev
#UnrealEngine
#Indiegame
about 1 month ago
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What's your thoughts on saving? I'm not sure If I want to do event saving or let the player save whenever they want to. I want the death of allies to happen and be slightly upsetting but not run ending. They are meant to be remade
#gamedev
#indiegame
#pixelart
#UnrealEngine
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about 1 month ago
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I took some time today to do some art. Sometimes taking some time off dev to make something that really pushes the vision of the game is so refreshing.
#gamedev
#IndieDev
#Pixelart
#UnrealEngine
#BlockBench
#IndieGame
about 1 month ago
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Updating the Effect Timer to have the ticking effect respect if a character is in combat or not! 10s in world time per tick or once per turn
#gamedev
#indiedev
#pixelart
#UnrealEngine
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about 1 month ago
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Saving my game again. Now we save the world! Im excited as every step gets closer to a playtest!
#gamedev
#indiedev
#pixelart
#UnrealEngine
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about 1 month ago
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finishing the save game stuff this weekend. There are a couple bugs but its been a lot of fun learning how to add cheat commands and seeing all the pieces come together!
#gamdev
#indiedev
#pixelart
#UnrealEngine
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about 1 month ago
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This what they mean by "touch grass"... Im not impressed imma go play games now
#videogames
about 1 month ago
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Lets "Save" the game. Today I just started with saving the Characters and all of their information
#gamedev
#indiedev
#pixelart
#UnrealEngine
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about 1 month ago
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Add a QOL feature to abilities. If casting a ability and a Alley would take Damage or a Enemy is Healed this menu will open to ask if you want to continue. This will hopefully mitigate frustration while letting players build abnormal strategies!
#pixelart
#UnrealEngine
#Gamedev
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about 2 months ago
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Man is Starforged Legacy looking good! I love taking time to playtest and see all the background. The game plays really good as well π
store.steampowered.com/app/3353390/...
#UnrealEngine
#IndieGame
#Space
about 2 months ago
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Finishing the master ability. Its super cool how universal it is!
#gamedev
#indiedev
#pixelart
#UnrealEngine
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about 2 months ago
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working on this character mock. Im trying to get better at drawing characters. Any feedback?
#Gamedev
#pixelart
#indiedev
about 2 months ago
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Sometimes game dev especially solo dev is so hard. Its time consuming and taxing. Last night I was envisioning my game and seeing the vision gave me a boost of energy. Understand the idea, having those "aha" moments and seeing your work currently fit that is energizing!
about 2 months ago
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With the GAS conversion I had to make sure characters could walk again. Gotta learn to walk before you can explore dungeons and defeat your enemies!
#gamedev
#UnrealEngine
#pixelart
#indiedev
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about 2 months ago
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The GAS conversion has been going great this week! Just about done getting the ability master done, its taken a little as its super complicated to make sure all the right checks are in order. I'm excited to go make a lot of abilities!
#gamedev
#pixelart
#UnrealEngine
#gamedev
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about 2 months ago
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Got characters level up stuff converted to match the recent GAS work!
#indiegame
#gamedev
#pixelart
#UnrealEngine
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about 2 months ago
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reposted by
Tekoah Perryman
Second Shift Games
about 2 months ago
Starforged Legacy's EA launch date is now set for June 1st! π We're taking a little extra dev time to ensure that new features meet your expectations and ours. To tide you over, we've shared some insights into our revamped Skill Tree in today's blog:
store.steampowered.com/news/app/335...
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Starforged Legacy - Early Access Launch Delayed To June 1st - Steam News
Attention, Commander! EA launch moved to June 1stβjoin our Discord for playtests! We declassify our Skill Tree overhaul and new utility coming to Starforged Legacy.
https://store.steampowered.com/news/app/3353390/view/537755982024935116?l=english
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Continuing the GAS conversion with setting up a ability info Data table. I'm super excited to be close to done with this. After finishing this its going to be creating some content for the game!
#gamedev
#indiedev
#PixelArt
#UnrealEngine
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about 2 months ago
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Its day 6 7... I had to do it... Did some more work with GAS getting a parent ability and the Damage Calculator set up
#gamedev
#indiedev
#UnrealEngine
#PixelArt
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about 2 months ago
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Adding GAS to my project! I should've have done this a long time ago, I have so much to change lol
#gamedev
#indiedev
#UnrealEngine
#Pixelart
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2 months ago
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creating some new UI elements!
#pixelart
#UnrealEngine
#gamedev
#indiedev
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2 months ago
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10
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DLSS 5 is so cool!
#DLSS5
#indiedev
#gamedev
#UnrealEngine
#pixelart
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2 months ago
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Started some telegraphed abilities. I love when games show what the success rate of a attack is
#gamedev
#indiedev
#UnrealEngine
#pixelart
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2 months ago
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Updated the companions movement a little. I might come back to the again later
#gamedev
#indiedev
#pixelart
#UnrealEngine
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2 months ago
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Fixed some bugs and got some updates to combat. I'm excited to be getting these gameplay updates in!
#gamedev
#indiedev
#pixelart
#UnrealEngine
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2 months ago
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Added Back stabs and this cool directional Tile to show the characters facing direction
#gamedev
#indiedev
#pixelart
#UnrealEngine
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2 months ago
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13
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Some more combat updates with possible combat cinematic changes?
#gamedev
#Indiedev
#UnrealEngine
#pixelart
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3 months ago
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Updated game mode stuff: - Buff, debuff, and hunger tick differently if the selected character is in combat or not - fixed player turns - added new turn camera movement
#gamedev
#indiedev
#pixelart
#UnrealEngine
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3 months ago
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back to gameplay! With controller support and common UI all done now I can get back to making the game better!
#gamedev
#indiedev
#UnrealEngine
#pixelart
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3 months ago
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I need opinions! Should I continue this cinematic attack sequence or go without? I like both. My only worry about without is the characters only face left and right so if the target is above it could look like the character is attacking someone else.
#gamedev
#indiedev
#pixelart
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3 months ago
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Getting's some little QOL stuff in. Hero Icons now display health text and a health progress bar. The design might need to change but I like the functionality.
#gamedev
#indiedev
#UnrealEngine
#pixelart
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3 months ago
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