Chirag โ๏ธ
@musehive.bsky.social
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๐งโโ๏ธ music designer on fable ๐งโ๐ป game audio tech fanatic
hey all - been working on a new series Tech Audio Bytes and this is the first video iโve made i ramble about WAAPI for Wwise and how we can execute an open source Python script from an IDE directly - lmk if you have any questions :)
#gameaudio
#wwise
#waapi
youtu.be/TWyM4T-A-4E
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Easy WAAPI automation in Wwise (no coding xp required)
YouTube video by Chirag Machhar
https://youtu.be/TWyM4T-A-4E
2 months ago
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reposted by
Chirag โ๏ธ
Game Audio Symposium
8 months ago
Speaker Announcement #17 (the final one!) From Stems to States: Music Design using Wwise and Unreal Engine In this session, Music Designer Chirag Machhar explores how to design dynamic music systems for games using Unreal Engine and Wwise, with a focus on technical implementation. 1/2
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itโs here!! taking a day off tomorrow just to finish this one off before the weekend ends! super excited ๐
10 months ago
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reposted by
Chirag โ๏ธ
Duncan MacKinnon
11 months ago
Hi! We have 2 contract roles on the Fable audio team. This is a really exciting opportunity to join a creative and passionate audio team. Dialogue designer
playground-games.com/careers/oIUo...
Audio designer
playground-games.com/careers/ojTo...
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Audio Designer - Contract
Playground Games is looking for an Audio Designer to join our Fable team on a contract basis.
https://playground-games.com/careers/ojTovfwP/
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finally got to playing disco elysium yesterday and itโs turned out to be a highly addictive game - itโs my first text based RPG
12 months ago
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this
#gameaudio
talk just blew my mind ๐คฏ a very unconventional approach of using the interactive music hierarchy in
@audiokinetic.bsky.social
wwise to create a breathing system that can exploit transition rules to go between different breaths
youtu.be/gdZ3dCeVayU?...
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Dialogue Innovation in Marvelโs Spider-Man 2: Breaking Down the Breathing System in Wwise | GDC 2024
YouTube video by Audiokinetic
https://youtu.be/gdZ3dCeVayU?si=Pa9wAzQ_-Mexbe6p
about 1 year ago
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Game devs, post your first shipped game and your latest shipped game
add a skeleton here at some point
about 1 year ago
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absolutely smashing
#gameaudio
talk on music structures in wwise for large open-world games - this one is from Destiny 2. loved how they automated structures in music hierarchy along with transitions ๐ฑ if you have gdc vault access highly recommend this one -
gdcvault.com/play/1034383...
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GDC Vault
https://gdcvault.com/play/1034383/-Destiny-2-Weaving-Music
about 1 year ago
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mega excited for this new co-op adventure from hazelight studios - the announcement has just made my day
youtu.be/9t0OgTp7H74?...
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Split Fiction World Premiere Trailer from The Game Awards 2024
YouTube video by thegameawards
https://youtu.be/9t0OgTp7H74?si=4s_-BhoosPsC9iJz
about 1 year ago
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not a black friday deal but i cant believe it's been 4 years since i've been subscribed to
@kilohearts.com
plugins for my
#gameaudio
work - today i can finally redeem all their plugins through their subscribe to own rewards ๐ฝ
about 1 year ago
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one of the best
#gameaudio
talks you can listen to for music design would be this one from gdc about the music systems in ghost of tsuhshima i especially love how they have handled the trope of ping-pong based on proximity in combat systems - grab a cuppa and dive in
youtu.be/F_3kTjcYwKw?...
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Scoring the Open World Samurai Epic 'Ghost of Tsushima'
YouTube video by GDC 2025
https://youtu.be/F_3kTjcYwKw?si=5FCcGNKIZSnWb8MO
about 1 year ago
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Post a perfect album from the 90s that isnโt Nirvana, Pearl Jam, Soundgarden, or Alice In Chains.
add a skeleton here at some point
about 1 year ago
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reposted by
Chirag โ๏ธ
Julie Buchanan
about 1 year ago
hello dear
#gameaudio
friends, i may need a bit of sound design support this winter on an upcoming project so i'm putting this into the void to see who may be around ๐ผ would be especially happy to hear from any of my mutuals (or old twitter mutuals) - dm me with your most up to date reels ๐
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benefits of working in office on some days is you get to walk to office in unexpected snow โ๏ธ๐จ๏ธ
about 1 year ago
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made a new feed for everything related to game audio that i want to follow on my timeline - just something i made for myself and if other people in
#gameaudio
find it useful remember to pin it to your home for easy access and lmk if you have any algo suggestions ๐ซก
bsky.app/profile/muse...
add a skeleton here at some point
about 1 year ago
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i'm Chirag! here's some fun facts to get to know me!! ๐โฝ rocket league addict ๐งโโ๏ธmusic designer on fable ๐งโโ๏ธenjoys work-life balance ๐จโ๐ป will not shut up about game audio tech ๐ถ long time prog metal fan (tool is my fav band) ... but listen to a lot of trent reznor and atticus ross ๐
add a skeleton here at some point
about 1 year ago
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if someone hasnโt pointed this out already, lkc content navigator is now free
#gameaudio
(just saw it idk how long itโs been free for) pretty useful to audition sounds in very large reaper projects and easily navigate through complex track structures
www.lkctools.com/content-navi...
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CONTENT NAVIGATOR | LKC Tools
Seamless and powerful project navigation for REAPER
https://www.lkctools.com/content-navigator
about 1 year ago
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adm wav files support is a pretty cool new feature in wwise 2024 imagine not having to individually place emitters for a scene or create mixing hacks in wwise for multi-channel 3-D positioned sounds during a cinematic - loving the possibilities to create immersive game audio experiences!
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about 1 year ago
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always great to have a new version of wwise come with a new set of updates and this one has to be my fav one so far not having to regenerate soundbanks on massive projects while testing new sounds is a big time saver and boost to
#gameaudio
workflow
about 1 year ago
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a while ago, i was able to successfully implement external sources into unreal engine using wwise simple external source manager thanks to the tutorial by
@jwlaudio.bsky.social
which gave me the nudge to try this out on my project (link in thread) feedback on robot voice design appreciated!
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about 1 year ago
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q for music composers using logic pro for composition, and reaper for creating versions/mixes: what kind of workflow are you using to sort this? any tips on workflow wins to create these versions also appreciated i.e. how you arrange the tracks to align with your naming convention etc.
about 1 year ago
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defo recommend this game if youโre into british comedy and Matt Berry great job on the
#gameaudio
@ashellinthepit.bsky.social
about 1 year ago
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you reached the end!!
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