Chris Banes
@chrisbanes.me
📤 1553
📥 65
📝 145
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https://chrisbanes.me
👨💻 Senior Staff Software Engineer
If your engineering team is 'senior-only' + AI-assisted… where do tomorrow's seniors come from? New blog post on the 'disappearing middle':
chrisbanes.me/posts/disapp...
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The Disappearing Middle: How AI Coding Tools Are Breaking Software Apprenticeship
How AI coding agents are automating away the developer apprenticeship ladder. Discover three personas for using agentic programming effectively, when it accelerates work, and critical guardrails to pr...
https://chrisbanes.me/posts/disappearing-middle-ai-software-apprenticeship/
14 days ago
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Tried out @github Copilot to write a small feature for Haze, all from my phone. It’s the ultimate in lazy programming, but I’m pretty mind blown. 🧵…
19 days ago
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I've been looking into Liquid Glass details (experiment for Haze), and stumbled across this article by
@kubekhrm.bsky.social
. Simply wow.
kube.io/blog/liquid-...
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Liquid Glass in the Browser: Refraction with CSS and SVG — kube.io
Explore how to recreate Apple's stunning Liquid Glass effect using CSS, SVG Displacement Maps, and refraction calculations.
https://kube.io/blog/liquid-glass-css-svg/
about 1 month ago
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As a little experiment I asked Gemini 2.5 (Pro) to compare itself to ChatGPT-5. It ended up telling me about Gemini 1.5 and that “Google has not announced a Gemini 2.5 model.” I think I’ll be sticking with ChatGPT…
g.co/gemini/share...
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Gemini - Gemini Advanced vs. ChatGPT-5 Comparison
Created with Gemini
https://g.co/gemini/share/5775882d3e9e
4 months ago
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My team is looking for a new Android + KMP engineer! 🇺🇸/🇨🇦 Looking for someone in Boston, New York, Toronto, Washington DC 📺 Working on Ventura TV OS (
www.thetradedesk.com/ventura-stre...
) If you have any questions, feel free to ask! 🔗:
careers.thetradedesk.com/jobs/4870331...
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Staff Android Software Engineer - VenturaOS
https://careers.thetradedesk.com/jobs/4870331007/staff-android-software-engineer-ventura-os
4 months ago
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Looking forward to being back at
@droidcon.bsky.social
London this year. I spent quite a while on this talk title…
5 months ago
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I migrated our entire codebase over to it last week, and we’re now fully on the Metro train. 💺 It has pretty much everything y’all will need, right now.
add a skeleton here at some point
6 months ago
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I don’t know how they expect anyone to know the location of this bar…
6 months ago
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What is it with Facebook adding pull-up gestures for the most random actions: Instagram DMs: Pull up to toggle disappearing messages. WhatsApp: Pull up to call. The amount of times I’ve triggered these actions: too many. The amount of times that I’ve meant to perform them: absolutely zero.
7 months ago
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I've been trying out
@jetbrains.com
Junie over the past few few days, and have pretty blown away with it. I've managed to do everything from a complex refactoring of Haze (with follow up tasks), to fairly complex string manipulation (pretty printing data class toString).
7 months ago
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Seems to be a lot of talk about Haze and Liquid Glass… At its core, Haze is a background content transform library, and the ‘visual effect’ (blurring, etc) is just an implementation detail. Liquid Glass will be a runtime shader like others which Haze already uses.
7 months ago
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💠 Haze 1.6.0 has been released! This is a big release: 🤖 Blurring for all versions of Android 🎨 Foreground (content) blurring 📐 Blurred edge treatment 🔗:
github.com/chrisbanes/h...
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8 months ago
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💠 Haze 1.6.0-beta01 has been released! 🐛: Android 12 is now enabled by default 🤖: Experimental blurring support for all Android versions The video below is recorded on a Pixel 3 running Android 11, but it works back to Android 5. Please give it a try and report back! 🔗:
github.com/chrisbanes/h...
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9 months ago
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Dug out an old Pixel 3 today, to do some testing on earlier Android versions. I forgot how small and light devices used to be. Feels like a feather compared to my iPhone Pro Max 16
9 months ago
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Had a little hack getting Haze working on older Android devices. It uses RenderScript, so is never going to be real-time, but the lag isn't too bad. Everything is performed asynchronously, so this isn't jank. I'm undecided whether to keep going with it. Let me know if this would be useful to you.
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9 months ago
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Focus bugs in Compose are the absolute worst. The system is so opaque and hidden, that trying to deal with them is borderline impossible.
9 months ago
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Haze 1.5.0 has been released: 💨 Optimised blur shader implementation (thanks to Kyant) 🖌️ New: HazeProgressive.Brush for custom progressive effects 🐛 Usual load of bugfixes
github.com/chrisbanes/h...
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Release 1.5.0 · chrisbanes/haze
Highlights Optimised blurring shader for progressive effects. Thanks to @Kyant0 in #537 HazeProgressive.Brush. You can now supply completely custom masks (via a shader) for progressive effects. Ad...
https://github.com/chrisbanes/haze/releases/tag/1.5.0
10 months ago
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🪢 Multiplatform Strings This blog post talks through a solution which we've landed on, using a single file as the source of truth for all strings, across all of our apps.
chrisbanes.me/posts/multip...
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Multiplatform Strings
Simplify multilingual app development with Twine! Learn how to manage and export strings for iOS, Android, and Compose Multiplatform efficiently
https://chrisbanes.me/posts/multiplatform-strings/
11 months ago
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🚀 Should you use Kotlin Sequences for Performance? I have always thought that using asSequence() was the way to optimize chained operations in Kotlin. But after benchmarking, the results shocked me: Sequences are often slower! 😱
#Kotlin
#AndroidDev
chrisbanes.me/posts/use-se...
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Should you use Kotlin Sequences for Performance?
Should you use Kotlin Sequences for performance? I put List, Sequence, and Flow to the test with kotlinx-benchmark, and the results were surprising!
https://chrisbanes.me/posts/use-sequence/
11 months ago
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Spent 10 mins integrating Bluesky comments into my Hugo blog Shamelessly reusing
@kau.sh
’s code from
bsky.app/profile/kau....
add a skeleton here at some point
11 months ago
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Just tried asking ChatGPT and Gemini to convert a `composed` modifier to use `Modifier.Node`, and both failed miserably. Gemini probably got closest of the two, but it hallucinated all sorts of random callbacks which don't exist.
11 months ago
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Haze 1.3.0 has been released! 🔵 Radial Progressive (gradient) effects 🖌️ Brush support in tints 🧑💻 New samples 📑 New docs courtesy of
@markallison.social
github.com/chrisbanes/h...
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Release 1.3.0 · chrisbanes/haze
What's Changed Add Brush support to HazeTint by @chrisbanes in #481 Move all samples to shared by @chrisbanes in #484 Add Bottom Sheet sample by @chrisbanes in #485 Fix alpha property changes not ...
https://github.com/chrisbanes/haze/releases/tag/1.3.0
12 months ago
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Big +💯 to this However, the same can be said about AndroidX bumping up the compileSdkVersion
add a skeleton here at some point
12 months ago
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💠 Haze 1.2.0 has been released The big change in this release is that it now supports overlapping blurred areas. 🔗:
github.com/chrisbanes/h...
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about 1 year ago
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I'm thinking about renaming the modifiers in Haze but not quite sure what to use. If you want to help, you can comment here:
github.com/chrisbanes/h...
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Modifier rename · chrisbanes haze · Discussion #451
Hi everyone. In v0.9 Haze was completely re-written in a way where the way that Haze works underneath was completely inverted. Pre-v0.9, all of the drawing and logic was performed by your Modifier....
https://github.com/chrisbanes/haze/discussions/451
about 1 year ago
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💠 Here's a sneak preview of something that I've been working on in Haze: overlapping areas With this you'll be able to implement those classic glassmorphic card effects. I still need to run the performance benchmarks, but it seems to be working nicely... 🔗:
github.com/chrisbanes/h...
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about 1 year ago
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Here's the slides from a talk I gave at work about Haze. There's no recording or anything, but the slides should hopefully be self-explanatory
chrisbanes.me/talks/haze-t...
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Haze - Real time background blurring
Description # This is an short tech talk which I delivered at work about Haze: https://github.
https://chrisbanes.me/talks/haze-tech-talk/
about 1 year ago
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Haze 1.1 💠 has been released! The main change is the new 'Input Scale' parameter, which allows you to set an optional (down)scaling mode. This should have a positive effect on performance when enabled.
github.com/chrisbanes/h...
about 1 year ago
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12x difference between the top and bottom quartiles (for WFH) is eye opening. Even for in-office, that difference is 5x.
add a skeleton here at some point
about 1 year ago
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Opened up Keynote for the first time, in what feels like forever. Hello my old friend. Where's that Magic Move button again?
about 1 year ago
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After what feels like a lifetime of development, I've decided to deprecate and archive Tivi 🫡
github.com/chrisbanes/t...
about 1 year ago
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Haze 1.0 💠 has been released! This is a big release, not only because of the version number, but also because of the amount of changes since the latest stable release. You can read more below:
chrisbanes.me/posts/haze-1...
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Haze 1.0
Haze 1.0 is a powerful library for achieving background blurring effects within Jetpack Compose and Compose Multiplatform apps.
https://chrisbanes.me/posts/haze-1.0/
about 1 year ago
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