Fedmar
@behindthehelm.bsky.social
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📥 171
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i like tabletop adventure games. blog and links:
https://behindthehelm.bearblog.dev/
☭
Prepping a campaign of SALVAGE UNION to get off the ground in July, and it got me thinking of all the places where one could add drama. Put rival parties in your PC's home base. Put shops under the tyranny of a local faction. All of those essential services adventurers need, give those some trouble.
15 days ago
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TTRPG game-mastering question: you ever give NPCs prewritten lines of dialog? How do you run them? I've been considering adding them to modules simply cuz they're a very easy and flavorful way to convey their personality to the GM, but i don't know how well they'd work at the table.
15 days ago
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> The Odd offers you a deal. Do you accept? [Y/N]
behindthehelm.bearblog.dev/bargaining-w...
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Bargaining with the Odd
As adventurers venture further and further into the Odd World with each passing session, it begins to… rub off onto them. They will it to do so themselves. T...
https://behindthehelm.bearblog.dev/bargaining-with-the-odd/
27 days ago
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Sixty (60) guns (for shooting).
behindthehelm.bearblog.dev/d60-guns/
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D60 GUNS
Written for Into the Odd and adjecent systems. Merchant’s Maid (d6 Bulky): Unwieldy shotgun with a vast array of pouches and satchels stapled onto the stock...
https://behindthehelm.bearblog.dev/d60-guns/
about 1 month ago
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Wanna put guns in your game? Beware of the terms and conditons.
behindthehelm.bearblog.dev/a-brief-obse...
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A Brief Observation on Putting Guns in your Fantasy Game
Why are guns a problem for systems designed to accommodate melee combat? Whenever we take a game that facilitates heroic action fantasy, with strong PCs tear...
https://behindthehelm.bearblog.dev/a-brief-observation-on-putting-guns-in-your-fantasy-game/
about 1 month ago
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An alternative magic system: Spell-Circles. System-agnostic as always.
behindthehelm.bearblog.dev/spell-circles/
#osr
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Spell-Circles
A is a collection of glyphs capable of manifesting a magical effect. They are all circular, or at least radially symmetrical in shape, and must be drawn or ...
https://behindthehelm.bearblog.dev/spell-circles/
6 months ago
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new post. rules for sentient machines.
behindthehelm.bearblog.dev/machines/
#osr
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Machines
When an electronic computer or any kind of “thinking” machine is left undisturbed for long enough, it acquires free will. The amount of time is proportional ...
https://behindthehelm.bearblog.dev/machines/
7 months ago
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Continuing the series, here's some illness and poisoning rules.
behindthehelm.bearblog.dev/illness-pois...
#osr
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Illness, Poisons, and Medication
In situations of prolonged/grievous exposure to environmental pressures, you have a chance of . Roll a d12, and compare the result to the Illness Chance for ...
https://behindthehelm.bearblog.dev/illness-poisons-and-medication/
7 months ago
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Compact weather rules. For your enjoyment.
behindthehelm.bearblog.dev/weather/
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Weather
Weather is tracked on three axes, each on a 1-to-6 scale: Clouds, Wind, and Heat. At the beginning of the game (or every time the players enter a new regi...
https://behindthehelm.bearblog.dev/weather/
7 months ago
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(Two posts in a day? What is this?) Well, if you like X-in-6 but you also like classes, here's some fun for you.
behindthehelm.bearblog.dev/classes-for-...
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Classes for X-in-6
So! After... a bit of radio silence, I released the game I've been working on, called X-in-6. Find it . It's classless, but if you want to use classes with i...
https://behindthehelm.bearblog.dev/classes-for-x-in-6/
10 months ago
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Where have I been all this time? Mostly doing nothing, but I also made a game. Check it out, it's PWYW on Itch.
fedmar.itch.io/x-in-6
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X-IN-6 by Fedmar
a rules-light dungeon crawler
https://fedmar.itch.io/x-in-6
10 months ago
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"Here's a secret, young adventurer. No cave you delve into, no volcano that erupts, no monsters that lashes at you from the bowels of the stone is "natural". It's the dwarves, it's always been the dwarves."
behindthehelm.bearblog.dev/dwarf-ecology/
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Dwarf Ecology
The first-generation dwarves are born programmed with one, simple goal: with blinding speed they dig upwards in all directions, spreading like ants search...
https://behindthehelm.bearblog.dev/dwarf-ecology/
12 months ago
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(old timey sales pitch voice) "Are you tired of having to continuously make dungeon rooms just to fill out space between the players and the treasure? Do you want your dungeon prep to last more than just the first encounter? Well fret no more!"
behindthehelm.bearblog.dev/dungeon-repl...
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Dungeon Replayability
A common way of playing long-term dungeon adventures takes the same format of the West Marches campaign: go down an entrance at the start of the session, do ...
https://behindthehelm.bearblog.dev/dungeon-replayability/
about 1 year ago
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Published a short dungeon adventure: The Basement of Old Man Hamsy. Check it out on Itch! Writing, art and layout by me.
fedmar.itch.io/the-basement...
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The Basement of Old Man Hamsy by Fedmar
a six-room dungeon adventure
https://fedmar.itch.io/the-basement-of-old-man-hamsy
about 1 year ago
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Last-minute contribution to the Conclave Bandwagon by Prismatic Wasteland - d4 weird Cardinals you might meet before the election starts.
behindthehelm.bearblog.dev/d4-cardinals...
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D4 Cardinals Coming to the Conclave (Blogclave Bandwagon)
Hail, citizen of Theocastrum: the Blogclave has commenced! The Blope, after many years of prosperous reign over your ancient and grand city, has keeled o...
https://behindthehelm.bearblog.dev/d4-cardinals-coming-to-the-conclave-blogclave-bandwagon/
about 1 year ago
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A big blogpost today, in two parts: a procedure to quickly make meaty dungeons, and a free six-room example ready to run!
behindthehelm.bearblog.dev/building-mic...
behindthehelm.bearblog.dev/basement-of-...
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Building Micro-Dungeons, in 60 minutes or less.
Prepare a Spark Table. Ideally, you should use one you already have for the general setting, but if you don’t have one, making one isn’t at all hard (); i...
https://behindthehelm.bearblog.dev/building-micro-dungeons/
about 1 year ago
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ink fineliners on paper - 19.04.2025
about 1 year ago
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BLOGPOST - On why resolution systems with binary success/failure provide more choice on how to run the game for the GM and more strategic possibilities for the player.
behindthehelm.bearblog.dev/why-i-like-b...
#osr
#nsr
#posr
#ttrpg
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Why I Like Binary Resolution Systems
In most OSR games a roll (or Check, or Save, or Test, or however you want to call it) can have three outcomes: 1) Total Success: the action succee...
https://behindthehelm.bearblog.dev/why-i-like-binary-resolution-systems/
over 1 year ago
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how my account looks at me when i haven't posted a drawing in five whole days
over 1 year ago
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BLOG POST - On the way I start sandbox campaigns with one-shots in order to introduce plothooks in as interesting a way as possible.
behindthehelm.bearblog.dev/guide-to-the...
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Guide to the Starter One-Shot
There are many different ways of kicking off a sandbox campaign, and the way you do it influences the path(s) the party will take. The one I favor is what I ...
https://behindthehelm.bearblog.dev/guide-to-the-starter-one-shot/
over 1 year ago
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First actual bleet! Here's a blogpost on how character classes work in my most recent project, and how they illustrate the world's lore.
behindthehelm.bearblog.dev/the-birth-of...
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The birth of a class - NIGHT DESCENDS ON UR devlog
In the process of writing classes for a side-project I'm slowly nibbling at - a post-apocalypse game set in the wake of the Bronze Age Collapse - I've been e...
https://behindthehelm.bearblog.dev/the-birth-of-a-class-night-descends-on-ur-devlog/
over 1 year ago
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*taps mic* is this thing on? ridiculously late to the bluesky party but here we are ig.
#osr
over 1 year ago
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