Stephan Walsch
@pointwrangle.bsky.social
π€ 110
π₯ 88
π 16
Houdini Technical Artist at devant.ai
challenge two in this years
@cgwiki.bsky.social
discord
#vexember
. This is some lerping and some simple vector addition, nothing wild!
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5 days ago
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dusting off my account to inform you that
#sidefxhoudini
#vexember
2025 has commenced over on the
@cgwiki.bsky.social
discord. Kicking off, we're keeping it simple with some basic attribute animation through code to get what could be a loading animation, fui elements, etc.
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8 days ago
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for
#vexember
4 we're escaping to the one place that hasn't been corrupted by capitalism: space! And just like the empty void so should our network be empty but for one solitary attribute wrangle. I'm counting on you commander
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12 months ago
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for
#vexember
3 we step away from fancy models and instead focus on some basics around values over time.
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12 months ago
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on
#vexember
challenge 2 we are rebuilding. no sim, no pathdeform, no mops, vex the planet!
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about 1 year ago
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reposted by
Stephan Walsch
Houdini Hangout
about 1 year ago
Tonight (12/04 at 6pm EDT), I'm going to try my hand at the CGWiki's first #VEXember challenge. We'll be doing as much with VEX as I can possibly muster in a couple hours. As always, questions and comments are welcome.
http://houdinihangou...
#VEXember
for your local time and Discord link
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Houdini Hangout | Home
Come join the live education environment for learning SideFX Houdini. The stream is live every Wednesday at 6pm ET. Users of all skill levels are welcome!
http://houdinihangout.com
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#vexember
01 - hard mode
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about 1 year ago
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@cgwiki.bsky.social
discord is doing another
#vexember
this year, relaxed this time with a new challenge every 4 days or so. This is 01:
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about 1 year ago
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reposted by
Stephan Walsch
Simon Russell βπ€
about 1 year ago
NEW WORK! This is an extract of a music visualisation piece I did for Nik BΓ€rtsch and Ronin for the documentary Ingredients For Disaster (OUT NOW!) Full project:
simonfarussell.com/Nik-Bartsch
Made in Houdini and AE
@sidefx.bsky.social
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