@elsen0xcc.bsky.social
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Can you tell what `@tool` I'm building?
#godot
#terrain3d
#gamedev
#indiedev
#indiegame
#procgen
3 days ago
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Infinite grass rendering on Terrain3D, with a texture impostor inspired by
@hexaquo.at
's amazing article series.
hexaquo.at/pages/grass-...
Starting to think I might actually pull off this game.
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3 days ago
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reposted by
Freya Holmรฉr
3 months ago
"save systems should dynamically handle object IDs and automatically populate the serialized data of every object that requires save states, and then for dialogue progression it needs to-" team cherry: WRONG. 1400 hardcoded fields in PlayerData.cs
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reposted by
Good Game Stuff
4 months ago
Interactive
#Godot
tween guide. If you need help with tweens, transitions or adding juice, itโs all here.
qaqelol.itch.io/tweens
#gamedev
#indiedev
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reposted by
ColdEmber
11 months ago
Dice'n Goblins AVAILABLE NOW!
store.steampowered.com/app/2945950/...
BUY the game on Steam and Share this post!
#Godot
#indiegame
#rpg
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Today I learned in
#godot
`.bind` binds arguments in reverse order. This code will break, and the emitter will throw ๐คฆ ``` Error calling from signal 'on_hovered' to callable: 'Node(
MouseControls.gd)::_on_hovered'
: Cannot convert argument 1 from bool to Object. ```
11 months ago
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Replacing anonymous progress bars with meaningful UI Day 1: Phone Signal icon ๐
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12 months ago
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If you're doing 3D in Godot, you (should probably) use DebugDraw3D. Personally, I have debug spheres and lines everywhere on screen when I debug my project, The latest update adds TEXT, which is a HUGE QoL improvement.
github.com/DmitriySalni...
12 months ago
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Hello world, My first contribution on this network is a reminder that a Guild War's Audio Programmer posted a very very VERY useful comment about positional audio on third-person games:
www.reddit.com/r/gamedev/co...
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From the gamedev community on Reddit
Explore this post and more from the gamedev community
https://www.reddit.com/r/gamedev/comments/gwv8yw/3rdperson_games_should_positional_audio_be_from/
12 months ago
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