Heather Penn
@heatpenn.bsky.social
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Designer, artist, Co-Director of Impossible Shape. Working on our studio's first game!
working on a new blockout
2 months ago
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I would describe our game's gameplay as: the parts in Portal 2 in between test chambers and the parts in Half Life 2 and Mirror's Edge where no one is shooting at you. Oh and last year it shifted from a linear game to a metroidvania.
2 months ago
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in awe of specular making my brick textures look so fancy
2 months ago
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first piece of concept art I made for my game
4 months ago
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experimenting with speedtree from 2023
4 months ago
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vertical slice scene from 2024
5 months ago
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subway art test
6 months ago
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more level blockouts!
#blocktober
8 months ago
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level blockouts from my current project
12 months ago
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I'm still working on a new game....very slowly. I will have more to show next year!
over 1 year ago
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environmental storytelling
almost 3 years ago
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