scarzehd
@scarzehd.itch.io
π€ 32
π₯ 54
π 151
Game developer, in theory. Currently working on source_control. they/them
reposted by
scarzehd
Fidel Destro
about 5 hours ago
"I'd get into Godot but people are culty about it." Oh. I should block you. Hey look, you follow me. Well, not anymore. π
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Here's another non-screenshot
#screenshotsaturday
! I've made some new shaders for the black hole and explosion effect of this weapon in my
#indiegame
source_control. Check it out on itch!
scarzehd.itch.io/source-control
#gamedev
#godot
#shader
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1 day ago
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scarzehd
Clara Gale βοΈ NS 0.4.1 out now!
1 day ago
No, this isn't a late April Fools' joke, we're actually adding "the ground" to
#NovaSquadron
! Introducing the secret fifth region, the Crystal Highlands, where freezing temperatures condense rare minerals in the clouds into huge pillars.
#gamedev
#indiedev
#screenshotsaturday
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I didn't forget to post about this. I was just waiting to give us a second wave of engagement. Anyone who claims otherwise is a liar and a scoundrel.
add a skeleton here at some point
2 days ago
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scarzehd
Jordan B kΓΆnig
about 1 month ago
i took part in the charity game jam that the autistic creative hub organized this year you can get the game in a pay what you want bundle here:
itch.io/b/3659/ach-g...
or check out the game that me n the others in the team worked hard on over here:
mateusboga.itch.io/fantasy-corp
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What I think a lot of people don't realize is that in order for Glitch to be a revolution in the animation industry, there needs to be more companies doing a similar thing. We need options.
2 days ago
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I'm curious if posting in gamedev feeds really makes that much sense. Does it really help non-dev gamers see your game?
3 days ago
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New update to my
#indiegame
! v0.1.0.0 marks the start of a new versioning scheme. More interestingly, we've done a bunch of visual and audio overhauls and rebalanced every upgrade in the game. Go play source_control!
scarzehd.itch.io/source-control
#gamedev
#godot
#3d
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source_control by scarzehd
Available for Windows, macOS, Linux
https://scarzehd.itch.io/source-control
3 days ago
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Art is too hard. Game devs should just replace everything with words moving on a screen. Reject models and textures. Return to ASCII.
10 days ago
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I posted a new gameplay video of my
#indiegame
source_control. Check it out.
#gamedev
#godot
www.youtube.com/watch?v=s2uT...
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source_control God Run
YouTube video by scarzehd
https://www.youtube.com/watch?v=s2uT8NjgLgk
13 days ago
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I wrote a song to justify spending $180 on FL Studio. Please listen to it.
www.youtube.com/watch?v=NbCy...
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churn - scarzehd (original song)
YouTube video by scarzehd
https://www.youtube.com/watch?v=NbCyRYET3LU
14 days ago
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AI bros will spend a week trying to draw anime girls and then decide they don't have enough Natural Talent (tm) and buy a ChatGPT subscription.
17 days ago
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reposted by
scarzehd
PlayWarframe
18 days ago
Our next update opens up a new region of the Origin System: the Uranus Proxima. Unlock it by completing the Jade Shadows: Constellations Quest this June and enjoy our most accessible Railjack Missions yet β no ship of your own required!
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scarzehd
Fidel Destro
6 months ago
Another project from this year, Star Tunnel, which I worked on for about 3 weeks. It's built on the
#Godot
engine (what's new), with a little art from
#Blender
. Music is from a free library (I should find the artist).
#GameDev
#SoloDev
#ProcGen
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I've been working on this enemy spawn animation for source_control. It's still a work in progress (I'm just using Source engine clip and skip brushes for the textures!) but it's good enough for
#ScreenshotSaturday
.
#indiegame
#gamedev
#godot
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29 days ago
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about 1 month ago
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source_control's first
#ScreenshotSaturday
! I'm finally working on new textures for my
#indiegame
.
#gamedev
#godot
about 2 months ago
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reposted by
scarzehd
SirLich
about 2 months ago
I opened a godot proposal (dicussion) for exposing dynamic autocomplete for function paramaters. You know how Godot will sometimes provide autocomplete for stringy identifiers? Such as property names in Tweens? I want access to that same system.
github.com/godotengine/...
#godot
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Thoughts on a form of dynamic type hinting? Β· godotengine godot-proposals Β· Discussion #14564
Autocomplete with Stringy Identifiers Godot uses stringy identifiers in various places such as buses and groups. To improve usability of these APIs, Godot sometimes is able to provide auto-complete...
https://github.com/godotengine/godot-proposals/discussions/14564
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The first song in the soundtrack of my
#indiegame
, source_control, is up on YouTube. It was written by a friend of mine, so we'd both appreciate if you could check out the rest of his work as well.
m.youtube.com/watch?v=C9fV...
#gamedev
#music
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Error 666 Hope Not Found (source_control soundtrack)
YouTube video by Upstairs Downstairs Music
https://m.youtube.com/watch?v=C9fV5EVXU0A
about 2 months ago
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reposted by
scarzehd
2 months ago
i imagine ProBuilder does all this in unity itself, and probably does it more efficiently for a unity game, but having it all in blender has its perks (using it for godot later)
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reposted by
scarzehd
2 months ago
little experiment with this Anvil LD blender addon because i wanted a good test level. makes blender more Hammer-like, pretty good to use
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I recently posted a gameplay video of my
#indegame
source_control showing off the new music and sound effects. I think a lot of these turned put very well, but there's still a lot more to do.
youtu.be/gSBorVkHUHc
#gamedev
#godot
#sounddesign
#music
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source_control except it actually has sound, finally
YouTube video by scarzehd
https://youtu.be/gSBorVkHUHc
2 months ago
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reposted by
scarzehd
Matt "Matt "qwilman" Bixler" Bixler, aka qwilman
2 months ago
"Hey Matt, how do you sign your work?" "Oh, just like a super extra-normal way."
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A new build of my
#indiegame
prototype, source_control, is up now featuring WIP sound design, adaptive audio, and the first original song on the soundtrack. Check it out.
scarzehd.itch.io/source-control
#gamedev
#godot
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source_control by S. C. Arzehd
Available for Windows, macOS, Linux
https://scarzehd.itch.io/source-control
2 months ago
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The first song for my
#indiegame
source_control has been written. It's not ready to share yet since I have some other sound design stuff I need to get done first, but it really brings everything together.
#gamedev
#godot
#music
2 months ago
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reposted by
scarzehd
Nothing To See Here
2 months ago
I don't know why it took me so long to get around to this, but I am adding a dice roller to the Virtual GM Screen.
#Godot
#TTRPG
β
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I spent some time today working on sound effects for my
#indiegame
. There's a surprising lack of good gunshot sounds available for free online and I can't seem to get anything that sounds good. Anyone got any tips?
#gamedev
#sounddesign
2 months ago
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reposted by
scarzehd
Sean Jordan | Sharing Great Games You Probably Never Played!
2 months ago
I'm never happy to see a great game developer struggling, so my offer is always open - if you need a signal boost, let me know and I'll be happy to do it!
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reposted by
scarzehd
πΈRafael FranΓ§oiπΈ
2 months ago
just a small bit of progress today, polishing some stuff
#godot
#gamedev
add a skeleton here at some point
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reposted by
scarzehd
festive vector
2 months ago
working on my "world brush" system which lets me place 3d brushes in the scene to control terrain and flora parameters this is going to help so much for giving biomes unique visuals!
#indiedev
#gamedev
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scarzehd
OgreLore Roguelike
2 months ago
Dungeons... they are increasingly becoming generated.
#gamedev
#roguelike
#procgen
#pcg
#indiedev
#pixelart
#indiegamedev
#indiegame
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Finally, source_control's first enemy model is more or less complete. It still needs textures, though.
#indiegame
#gamedev
#godot
#blender
3 months ago
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WIP enemy model for my
#indiegame
. This is probably the worst 3D model I've ever made, so I guess it's only uphill from here?
3 months ago
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reposted by
scarzehd
Noah - Blocks for Babies
3 months ago
Blocks for Babies is the first boomer shooter to innovate in the hand-holding space. There's a lot more to talk about too, but that's your tease ;) Wishlist for more:
store.steampowered.com/app/2776770/Blocks_for_Babies/
#TeaseYaGame
#gamedev
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I want to be clear about this early on. None of my games will ever use generative AI for assets, code, ideas, or anything else. 100% of my games are and will always be human-made.
3 months ago
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reposted by
scarzehd
π Candletown Studios
3 months ago
Some decent progress on Bobi's character model! Not bad for my first 3d model, I'd say! π
#Blender
|
#Art
|
#IndieGame
|
#GameDev
|
#γγγη΅΅
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source_control presents an interesting level design challenge. Every tile needs to be its own self-contained, modular challenge with doors in the same place. They also need to fit into one of several discrete size categories.
#gamedev
#indiegame
3 months ago
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scarzehd
Take That Mainstage!
3 months ago
The multiple endings of our game EXPLAINED! Be a legendary live performer, top the radio charts, or reach celebrity status by having the most fans! Which one will you choose? Wishlist link in bio!
#lifesim
#rhythmgame
#indiegame
#gamedev
#indiedev
#indiegamedev
#musicgame
#indiemusic
#videogames
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scarzehd
Reyna
3 months ago
Terminal velocity update! Entry/exit animations for the level are implemented. And it keeps being fun to see how nice things of this game are in fullhd :)
#gamedev
#remake
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Today's song recommendation. Stranded Lullaby - Miracle Musical. Calm, tranquil, almost ethereal. Very underrated in the Tally Hall community.
3 months ago
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reposted by
scarzehd
Brian Crick
3 months ago
There's something kinda relaxing about doing optimization passes in
#Unity3d
. Went from 16 FPS to 90, and 12,000 draw calls to 1,900 by combining meshes, cleaning up this shader-level flight sim effect, and doing some manual culling since Unity's occlusion culling isn't cooperating.
#indiegame
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scarzehd
Godot Engine
3 months ago
Order up! The second development snapshot for
#GodotEngine
4.7 is served! π² Copy/paste support for section/category properties, 64-bit WebAssembly, Apple HDR support, and more are ready for testing; get it while it's hot!
godotengine.org/article/dev-...
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Dev snapshot: Godot 4.7 dev 2 β Godot Engine
Let us cook!
https://godotengine.org/article/dev-snapshot-godot-4-7-dev-2/
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To anyone who's used func_godot/Qodot in their game, how does it compare to building levels in blender or in another tool? Would you recommend it?
#gamedev
#godot
3 months ago
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reposted by
scarzehd
3 months ago
new
#voidsprite
monthly build is up, along with this month's devlog:
cntrpl.itch.io/voidsprite/d...
#pixelart
#indiedev
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[Devlog 19]
Welcome to this month's voidsprite progress report. These past few weeks have mostly been important refactors, so there haven't been any major features, but some quality-of-life improvements made it i...
https://cntrpl.itch.io/voidsprite/devlog/1442855/devlog-19
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scarzehd
viβ§
3 months ago
if you feel intimidated by coding in game development, remember that terraria and undertale - two of the highest rated & most popular games of the modern era - are both very much spaghetti code yet still work extremely well.
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scarzehd
MythicMoonStudios
3 months ago
#IndieDevs
- How do y'all stay motivated? After a rough week at the day job it's a struggle to lock in over the weekend and progress on our game. Any tips? I tried making a list but find myself staring at it π
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Alright, I'll say it. I like Be Born. It's not my favorite, but it's enjoyable.
#tallyhall
3 months ago
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I see a lot of people say blender is hard to learn. Especially, I hear people say it has too many keyboard shortcuts. You guys know all this stuff is in the menus, too, right? And there's a search feature? Does Maya not have keybinds?
3 months ago
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I never thought I'd spend so much effort trying *not* to work on my game. I would love nothing more than to spend the next 24 hours tweaking numbers in source_control, but if I ever want this to be playable I really need to get some character designs done.
3 months ago
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scarzehd
CSLR
3 months ago
I've made an open source tool for
#godot
that allows you to create parametric CSGPolygon3Ds for rapid prototyping! Supports: Box Cylinder Staircase Ramp you can find the plugin on codeberg :)
codeberg.org/venitstudios...
#gamedev
#indiedev
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