MoosDev
@misspelledmoos.itch.io
π€ 14
π₯ 2
π 8
Gamedev profile for
@misspelledmoos.bsky.social
Making spooky games for weird people
Still working on freelance projects, but squeezed in some time for scripts! This update allows my game to read the information of any Lumen the camera is pointing at and send it to other scripts. Don't worry, this text doesn't appear on the actual photos :)
#gamedev
#indiegame
#godot
#indiedev
24 days ago
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Who's That Lumen!? It's... huh. I don't remember this one.
#gamedev
#indiedev
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about 2 months ago
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Nothing to report for a bit, been caught up in freelance work! I'll get back to the game once this project is wrapped up π
5 months ago
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Untitled
#horror
#indiegame
Progress Log #4: - Camera now moves smoothly to and from your face - N64-style skybox that follows player's head rotation (placeholder texture) - Placeholder trees so that I can test lighting/materials - N64's vertex lighting
#indiedev
#gamedev
#godot
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6 months ago
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Untitled
#horror
#indiegame
Progress Log #3: - New camera model (untextured) - Camera ZOOM - Holding camera to face covers the whole screen and looks more dynamic - New photos are rendered to photograph object so it can be printed out of the camera - Photos save to computer :)
#indiedev
#gamedev
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6 months ago
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Progress Log #2: Currently creating the low-poly model for my
#horror
#indiegame
camera! Still a work-in-progress, but I really like the shape so far. (Based on camera designs in the 90s) Don't tell anyone I'm doing this to procrastinate coding the photo album system...
#gamedev
#indiedev
#blender
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6 months ago
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Created my
#indiedev
account on here for my
#gamedev
projects! Here's the FIRST progress log for my FIRST game, a cosmic horror take on the original
#PokΓ©mon
Snap: - Test scene - Path system - Functional camera that saves images - Can move camera to face and zoom in/out (zoom not shown here)
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6 months ago
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