MoosDev
@misspelledmoos.itch.io
π€ 14
π₯ 3
π 6
Gamedev profile for
@misspelledmoos.bsky.social
Making spooky games for weird people
Nothing to report for a bit, been caught up in freelance work! I'll get back to the game once this project is wrapped up π
3 months ago
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#horror
#indiegame
Progress Log #4: - Camera now moves smoothly to and from your face - N64-style skybox that follows player's head rotation (placeholder texture) - Placeholder trees so that I can test lighting/materials - N64's vertex lighting
#indiedev
#gamedev
#godot
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4 months ago
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Untitled
#horror
#indiegame
Progress Log #3: - New camera model (untextured) - Camera ZOOM - Holding camera to face covers the whole screen and looks more dynamic - New photos are rendered to photograph object so it can be printed out of the camera - Photos save to computer :)
#indiedev
#gamedev
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4 months ago
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Progress Log #2: Currently creating the low-poly model for my
#horror
#indiegame
camera! Still a work-in-progress, but I really like the shape so far. (Based on camera designs in the 90s) Don't tell anyone I'm doing this to procrastinate coding the photo album system...
#gamedev
#indiedev
#blender
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4 months ago
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Created my
#indiedev
account on here for my
#gamedev
projects! Here's the FIRST progress log for my FIRST game, a cosmic horror take on the original
#PokΓ©mon
Snap: - Test scene - Path system - Functional camera that saves images - Can move camera to face and zoom in/out (zoom not shown here)
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4 months ago
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