Márcio Game Audio
@marciogames.bsky.social
📤 27
📥 165
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Sound designer, SFX specialist, musician, composer, voice actor.
It is with great pleasure that I share with you my participation, playing harmonica, in the beautiful game Keep the Heroes Out by Yarncat Games. My friend and mentor Thiago Adamo was responsible for the excellent audio work on the game. Congratulations to all the professionals involved.
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about 12 hours ago
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Practicing audio implementation in Unreal. This is a study to stay up to date and improve my skills as a sound designer. I only used placeholders for the footsteps and implemented two different music tracks in separate areas, which change as the player moves.
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18 days ago
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Hello everyone, this is my sound effects reel for games. I’m Márcio Fontes, a game audio designer, musician, and sound effects specialist with a passion for creating immersive and dynamic audio experiences.
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22 days ago
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Today I did my first tests with the amazing Tessera( Carbon Filter plugins). So far, I’ve found it very easy to create combinations to achieve the effect I wanted. I’ll keep testing — thank you Agustin Chavarria
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about 1 month ago
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Here’s a bit of the work I’ve been doing for the game Spook-a-Boo by Wala Interactive. The demo is already available on Steam:
store.steampowered.com/app/3234320/...
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about 2 months ago
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Working with adaptive audio in games using FMOD is a game-changer. Less coding for devs, full mix control for sound designers — and music that transitions seamlessly from calm to tension, following the player’s journey in real time.
#GameAudio
#FMOD
#SoundDesign
#AdaptiveAudio
#InteractiveMusic
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2 months ago
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Indie devs, don’t leave audio for last! 🎮 Don’t wait—add a sound designer early. Save time, boost quality, make your game come alive! Dynamic FMOD systems + lore-aware audio = immersive indie games. Freelancers make it possible!
3 months ago
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Creating music with dynamic behavior is really fun. Here’s a demonstration where the music has a perfect loop, and the parameters define when the music shifts in tension, following the game’s stage.
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3 months ago
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I love creating SFX, but as I’ve been a professional musician for many years, I also love making music. Here’s a demonstration of the music mixed with the SFX, and also how I designed the adaptive audio for the monster’s sound using FMOD.
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3 months ago
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In addition to creating the SFX, I also use my skills as an actor and voice actor to bring the characters to life. Meet Electric
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3 months ago
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I’d like to share with you my work creating SFX for the game Spook-a-Boo by Wala Interactive
store.steampowered.com/app/3154150/...
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3 months ago
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Re- design of First Dwarf fo Airwiggles Audio Chalenge - Steam Page :
store.steampowered.com/app/1714900/...
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4 months ago
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I'm happy to share that the game *Spook-a-Boo*, to which I'm contributing sound effects and music, is a finalist at this year's GDWC. Congratulations to the team at Wala Interactive!
thegdwc.com/categories/?...
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Game Development World Championship 2025 | GDWC
The Game Development World Championship is an annual competition for indie game developers, game development students, and anyone interested in game development to join in.
https://thegdwc.com/categories/?studio
5 months ago
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On May 2nd and 3rd, I'll be at GamesCom Latam in Brazil, meeting game developers and showcasing my audio work.
8 months ago
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Continuing my studies to understand a bit about the role of a Technical Audio Designer, who is responsible for implementing audio in the game. The task was to integrate the FMOD middleware into Unity.
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9 months ago
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I've been sharing my work here as a sound designer, but I'm also a professional musician for a long time. Here, I present my main instrument—the harmonica!
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9 months ago
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I really enjoy creating impact sounds, and glass offers many possibilities.
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9 months ago
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This is a redesign study I did to develop the ability to give a unique and original characteristic to the character. I didn't work on this game. Note: the monster's voice is mine, where I applied effects and equalizations.
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9 months ago
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More SFX for the game *Spook-a-boo*, demo available on Steam.
t.co/hQxYuaFRVN
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9 months ago
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Happy to share an SFX I'm creating as a freelancer for Wala Interactive, Game Spook-a-Boo. The demo is already on Steam.
store.steampowered.com/app/3234320/...
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10 months ago
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Hello everyone, I’m showcasing a system I created in the middleware FMOD. This tool connects to the game engine. There’s a loop that lasts until the game trigger is activated, followed by the sound of the power release.
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12 months ago
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