loading . . . Still thinking about Metroid Prime 4 and its development hell - spoilers Trains are great. Autistic people love them. Leftish people love them. There are many innuendos you can make about needing high speed rail. But it's also the singular symbol connecting the industrial revolution and manifest destiny. Like many technologies of bloodshed, it is unfortunately very cool.
One of the cool things are the implementation. If you're laying down rails starting at both points A and B, you need to be very careful that you meet in the middle. You can't be misaligned by even an inch.
Metroid Prime 4 is like a wasteland of railroad tracks. Many of which expertly crafted, sleek and cool, but disjoint and disconnected. This is the difficult with a large project- you need to judiciously cut which ideas do and don't go together, so that the unfinished ends don't show, and you're not left with the apparent absences of scrapped ideas.
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# The ~~quantum~~ Metroid ~~Fusion across space and time~~
Prime 4 starts with an interesting environment: Quantum computers are analyzing a mysterious artifact which, according to scans, "is some sort of device". Sylux bursts in, wielding "Metroid-fusion" technology, psychically controlling beasts through his army of Mochtroids. In the ensuing battle, the artifact is disrupted, the planet engulfed, and his plan begins, bringing you all to a mysterious planet.
_Finally!_ You think. _What is Sylux' deal? What is his plan? Where will this all lead?_
At this point, you might be excited for the journey "across space and time", but...
Sylux is never revealed to have a master plan. He just hates Samus.
The quantum computers are never expanded upon. This is just a planet that's very far away.
The Metroid-fusing tech shows up _exclusively_ as a weak spot for boss battles and is never expanded upon. It's never explained what his goals are.
# Lamorn Eras tour is cancelled
It is revealed that the Lamorn's very first invention was the Motorcycle, which is hilarious.
The lore then goes into depth of the two Lamorn eras: The Machine Era and the Psychic Era.
Come on.
The Lamorn might as well turn to the camera and say, "Just like the _Luminoth_ from _Metroid Prime 2 Echoes_." But these eras never come back except in the form of flavor text.
I speculate there was a scrapped ALttP / Echoes style time-travel mechanic, between the Machine Era, the Psychic Era, and then eventually Beyond Era. It would have been a _sick_ reveal to fall out of the yonic psychic era and find yourself in a giger machine era.
# It's Just Phazon Again
Metroid Prime: Hunters was notable for introducing a plotline about a mutagenic lifeform delivered by interstellar meteor which killed all life on their planet. This is very much like the Phazon-carrying Leviathian meteors in the mainline Prime games. Neat!
But Metroid Prime 4 comes at a time when all phazon was eradicated forever. "The story of phazon is over", they said. But in its place is "green energy", which plays almost the exact same role as a mysterious mutagenic substance which killed a civilization.
come on lol
# Funniest Fast Travel
Near the end game, you find one of the troopers out in the desert, playing harmonica?
He tells you about space jesus Sollan, and then gives you a teleportation tool. Awesome!
It turns out the teleportation tool is just so you can transport mech parts back to the base, which is one of three endgame prerequisites. The mech is used in one cutscene and promptly breaks.
come on lol
# The Best of Boss Battles and the Worst of Boss Battles
"Immersion" is kind of a buzz word. But Metroid Prime 4 does not feel like Metroid Prime long enough in its good parts to let you feel immersed in it. It's a shame.
But the boss battles are _**good**_. Easily some of the best in the series. I won't spoil these.
Except _Varmis_. Varmis is a motorcycle boss battle with a very cool idea but a very inconsistent, unfun, and poorly telegraphed execution. It's really not good.
# Five plotlines in the mines (late / end game plot spoilers)
The penultimate level of the game has writing most emblematic of its tortured development. It is as if they saved all their plot beats for the final two hours of the game. It's the ~~Phazon~~ Great Mines
It's not atypical for a horror movie to see their beloved characters picked off, one by one. But when this happens in Metroid Prime 4, it happens so fast that it's _very funny_.
One of the troopers sacrifices themself to buy Samus and the rest some time.
Then, the exact same thing happens again, 15 minutes later: Another trooper sacrifices themself to buy Samus and the others some time.
Then another sacrifice, 15 minutes later. Samus is alone.
Then another trooper shows up! But then they sacrifice themself, 15 minutes later.
Then, fifteen minutes after that, it turns out they were all okay :) No sacrifices!
This is something that could work _with_ some variety and some time between sacrifices, but it's compressed to a very short timeframe.
Then, the final boss battle against Sylux does the same thing. You kill Sylux, but it turns out he survived, because he comes back _two minutes_ later...
... And then _the five troopers sacrifice themselves to save you_!
# the suits do nothing
In Prime 4, you get three suits:
* The Viola suit, which lets you ride a motorcycle
* The Viola IC suit, which looks the same, but lets your motorcycle hover over water
* The Legacy Suit, which lets you turn missiles into a barrier
come on lol
# Balanced (derogatory)
Prime 4 was built with a number of dials they were able to turn to pad the game out. These all feel turned toward the maximum.
It really feels like the same energy that goes into "balancing" a game was put into making this game meet length requirements. I think they were afraid 6 hours of gameplay would be unbecoming of a $70 Metroid Prime game.
* **Beam chips** means, when you acquire a new beam upgrade, you have to visit Miles to install it. This easily adds an hour to game time.
* **Seriously, the entrance to Fury Green** is abysmal, and even worse than the others. This replaces the (rather short) elevator / ship travel segments from prior games with multiple cutscenes for entry mechanisms between areas, and Fury Green is the worst, especially because you have to enter it so many times _to install beam chips_.
* **Scanning time** takes much longer in this game than the predecessors. The great music is muffled as you scan, and the game time is padded to a ridiculous degree.
* **The scans are numerous and low-quality** , with almost all of them being filler. I wonder if anyone at Retro Studios might have been tempted to use generative AI to add some red-dye-40 to the hundreds of unique crate boxes to scan.
* **The green crystals**. Tomes could be written about how bad these are, but one of the prerequisites for completion is to collect an arbitrary number of green crystals. This is very time intensive. I feel like there was a version of this game that existed two years ago with requirements at a quarter of where they are, or with no green crystals at all.
* **The size of the desert**. It's Christmas Eve, 2024, 3AM. Your eyes are dry and red. You were just asked to scale the desert up by 1.2x, and decrease the speed of Samus' bike by 0.9x. You just did this very same task in June. You're working through QA tickets. "This bike jump no longer works", "The save station is stuck". But you're _done_. You go to Jira to ask Sarah Grieves from QA to try the Psychic Boost Ball again, changing the ticket status, when you get an email. "_We're still an hour short of our ten-hour target playtime. Scale the desert up by another 10%._ " The tears fall onto your keyboard.
* **Healthbars**. Samus' can take fewer hits in this game, and bosses feel notably longer in this game. That's all. I think "Easy Mode" would be more fun for this reason.
# Metroid Prime - Federation Five
The game ends with Sylux being restrained by five troopers he has a moderate amount of beef with, trapped on the time traveling planet.
This is an obvious lead up to **METROID PRIME - FEDERATION FIVE** , where you play as the five troopers chasing Sylux across the lands. https://jstpst.net/f/games/14315