Kerobel
@classickerobel.bsky.social
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3 days ago
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4 days ago
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9 days ago
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11 days ago
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RAHHHH!!
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15 days ago
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18 days ago
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24 days ago
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30 days ago
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I like how it ended up looking
about 1 month ago
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one of the best sketches I've ever made
about 2 months ago
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about 2 months ago
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🎉🎂
about 2 months ago
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I have no idea what I'm doing, I'm literally throwing colors to the wall to see what sticks, but it's a fun process
2 months ago
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I'm not sure about the end result, but I really enjoyed the process
2 months ago
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3 months ago
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hole mole
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3 months ago
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reposted by
Kerobel
Walfie
4 months ago
Hello fans of nonograms/picross games!! Introducing my latest game, Walfie's Nonograms, a free Game Boy Color game featuring 150 puzzles! Play in browser, in a Game Boy emulator, or on a real Game Boy (via flash cart)!
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yippie version 2.0 is done
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4 months ago
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reposted by
Kerobel
chocojax 🦴🎨 ANIME EXPO D22 + MIKU&TETO ARTBOOK
5 months ago
something silly i made after learning blender for 2-3 days
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I'm a little bit late but🤠
#vacu4rt
5 months ago
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6 months ago
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After some tinkering I finally was able to make the hair partially transparent only to the eyes
6 months ago
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"hey guys check this out"
#vacu4rt
6 months ago
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7 months ago
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7 months ago
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reposted by
Kerobel
chocojax 🦴🎨 ANIME EXPO D22 + MIKU&TETO ARTBOOK
7 months ago
new vtuber model debut + uncapped degenerate subathon! yippie!! november 15th - 4 pm PT / 7 pm ET (very soon!!) i am also sick AGAIN for the ~6th time this year so we'll see how it goes :3
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It's finally done!
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7 months ago
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I kind of like how the hair ended up looking
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7 months ago
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#vacu4rt
7 months ago
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fuck this shit!
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8 months ago
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8 months ago
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productive day
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8 months ago
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🥳🎉🎂
8 months ago
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Over one month of work, but I finally was able to combine rigid body dynamics with bones. So I can add dangling objects to my rigs. It's janky but it works!
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9 months ago
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I started losing it halfway through
#vacu4rt
9 months ago
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testing new techniques
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10 months ago
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new drawing
10 months ago
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I was able to combine rigid body dynamics with bones in a way that allows me to easily change between bone animation (with and without jiggle) and full rigid body animation. Now I only need to make a script to do the setup
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11 months ago
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I learned how to do ragdoll dynamics in blender
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11 months ago
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I got sidetracked into simulating a fishing line being cast on water and then being pulled. It's not as good as I would like but this project started to look more like a custom physics engine.
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11 months ago
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12 months ago
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I learned a lot making this model
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about 1 year ago
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rigging eyes wasn't as hard as I expected!
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about 1 year ago
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about 1 year ago
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can't contain it!
#jaxtart
about 1 year ago
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just chilling
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about 1 year ago
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I think this tree doesn't look too bad!
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about 1 year ago
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I felt like I was getting an aneurysm trying to do this animation
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about 1 year ago
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