Arman
@armanjr.bsky.social
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📥 30
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Building apps & games for Apple Vision Pro |
https://immerseit.pro/
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Robot is moving much better and smarter now by scanning its environment. I feel like I'm getting closer to releasing the first public TestFlight. Built entirely with RealityKit and ARKit ⚙️
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about 1 month ago
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I guess I’ll explore Godot for VR game development. It supports Steam Frame and will hopefully support visionOS in the future.
7 days ago
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Finally! Happy to announce the first public TestFlight. Being among the first is never easy, but it's always exciting. I'd love to hear any feedback or thoughts you have. Enjoy! TestFlight:
immerseit.pro/spidey
12 days ago
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Time to show how the scan actually looks!
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about 1 month ago
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That’s how precise it is.
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about 1 month ago
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Robot is moving much better and smarter now by scanning its environment. I feel like I'm getting closer to releasing the first public TestFlight. Built entirely with RealityKit and ARKit ⚙️
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about 1 month ago
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Made a great improvement to the robot’s movement by scanning the surroundings. Will show it tomorrow!
about 1 month ago
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I hadn’t noticed that earlier.
5 months ago
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Now we're covering the full spectrum at
immerseit.pro
Full speed ahead
5 months ago
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Thinking about exploring Godot. Сreating a complex game with just RealityKit is either impossible or takes 10x more time.
5 months ago
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My robot got smarter, and I totally forgot to show off. P.S. I know he's not real, but don’t tell him that.
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6 months ago
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Thanks Astro, for these scores. Thanks Cursor, for the smooth transition.
immerseit.pro
7 months ago
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Can't we use .sheet and .popover in RealityView attachments?
7 months ago
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I hope at WWDC we will see more debug tools for visionOS and especially for SharePlay.
7 months ago
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FaceTime debugger in the Simulator doesn’t provide virtual participants in .activeParticipants, can anyone confirm?
8 months ago
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I'm gonna create the most alive creature on Vision Pro! 🤖
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8 months ago
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👀 Closer look 👀 Fully procedural on Apple Vision Pro ᯅ
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9 months ago
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🤯 What if I told you… this was all math? No keyframes. No limits. Just pure procedural magic. ✨ AR should be as procedural as possible!
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9 months ago
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🚀 Working with Apple Vision Pro, I realized something crucial: AR should be as procedural as possible! More videos coming soon—stay tuned!
#visionOS
#AppleVisionPro
#VisionPro
#Procedural
#USD
#AR
#XR
#VR
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9 months ago
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Working with bones, IK and constraints in visionOS without a visual representation is hell, so I decided to experiment with everything in Houdini and then export somehow. Will keep you posted.
#visionOS
#Houdini
9 months ago
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I tried Blender, Maya, and Houdini with USD and have some thoughts... (image from Houdini)
#visionOS
#USD
#Maya
#Houdini
#Blender
9 months ago
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ᯅ Just finished my first article about USD for Apple Vision Pro. Basics and useful tips. Check it out and let me know what you think!
immerseit.pro/usd_for_vision_pro
#visionOS
#VisionPro
#Apple
#USD
#OpenUSD
#AOUSD
#XR
#3D
#Pixar
10 months ago
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OpenUSD is about to become the new standard for 3D All tech giants have united for this purpose I want to share a few tips in a thread, specifically for Vision Pro devs…🧵
10 months ago
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immerseit.pro
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10 months ago
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Finally, my indie studio has its own website!
immerseit.pro
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Immerse it! - Apple Vision Pro Studio
https://immerseit.pro
10 months ago
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What about procedural animation with scene reconstruction on Vision Pro?
#visionpro
#gamedev
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about 1 year ago
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