america
@theracter.bsky.social
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📥 170
📝 539
furry artist, game dev, aspiring tech artist moron who also made my pfp:
@yavh.bsky.social
i was rooting for cell in the beginning of the deathbattle but then metal sonic turned into a kaiju and i HAD to switch teams
2 days ago
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bless my cronch life
5 days ago
Yep! Just published it on steam:
store.steampowered.com/app/4482700/...
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Kogama on Steam
Create, share, and play user-made worlds in a modernized sandbox platform designed for the next generation of creators.
https://store.steampowered.com/app/4482700/Kogama/
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i should probably have posted this a billion years ago, but here's the finished product of the chess game me and my CS senior design team did before graduation artists:
@plagueoffur.bsky.social
,
@yavh.bsky.social
, PM
#gamedev
#chess
#platformfighter
#smashbros
#indiegame
#godot
#pixelart
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4 days ago
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stance damage! not the same thing as damage. if you deal damage to an enemy, and their stance is able to absorb the stance damage, they will take less damage and will not be knocked back as hard. different weapons deal different amounts of health and damage. valerie's tail attack deals 100 :3
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5 days ago
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any ways i could get cool sound effects for the video game?
6 days ago
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valerie's dash is a mist form she can use with invincibility frames. oh also i added wall jumping (i really like that one old edmund mcmillen game with the meat boy :3)
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7 days ago
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b̸͖̰̈́̈́̕è̵̟̀̀ä̴̺́p̷͔͔͑̋͠r̷̘̫͊́̓ỏ̶̼̞̇͠ȉ̶̩̐͜
about 1 month ago
Violent ocean Coca cola HELLO
#art
#oc
#krita
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12 days ago
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♤ MEL ♤
14 days ago
do any oomfs have any small video game projects theyve finished and have successfully uploaded anywhere? im looking to get into game development myself and id love to see what yall have put your time and effort into doing so i can be inspired to create cool stuff too <:]
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15 days ago
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basic dialogue box, excellent.... yes pretty much everything you see is a placeholder, im peak programmer arting rn but the system looks cool to me at least
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15 days ago
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the most bewildering thing ever so far is seeing a bug for something, patching it, then wondering how the fucking system even functioned before you patched the bug. Wtf do you mean i havent been passing the hitbox’s knockback direction correctly this whole time, i have video evidence???
15 days ago
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average game dev thing is finding out i have to obtain an entire skillset just to do something. like i had to get veryyyy comfortable with hitboxes, collisions, signals, and now i have to do dialogue boxes. which is a part of UI, another thing i am doing pretty much for the first time
15 days ago
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i dont wanna yandev out and end up spending 3 years on a sandbox so i'll have to actually start doing more than implementing mechanics but yeah check out this stuff, i was messing with ui and its a pain in the ass but i got the placeholders working
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16 days ago
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18 days ago
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enemies fight each other based on a queue, and they immediately reprioritize the last character to hit them
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18 days ago
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finally seeing the potential for sauce
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19 days ago
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before i had other methods of negating propkill damage on this pac i legit just surrounded it with a bunch of incredibly heavy projectiles to serve as a shield
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19 days ago
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PlagueOfFur (Commissions open)
22 days ago
I HIT 100 FOLLOWS!!!! :3🍰 IM GONNA DO A RAFFLE !!!!🎉 REPOST AND LIKE FOR AN ENTRY EACH!!!!!!!!!!!😱 WINNER GETS A HALF BODY LIKE THESE
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heres a more flashy demonstration of what i got so far
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20 days ago
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using resources to instantiate custom hitboxes that have four billion parameters (i did this just because passing THAT many variables around got annoying and accidentally refactored my project)
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20 days ago
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dont fall off dont fall off dont fall off
20 days ago
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how it feels using 100% of your brain power and guidelines for magma doodles with good artists
24 days ago
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pathfinder session doodles today while gming
24 days ago
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j
24 days ago
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Lucky
25 days ago
ooooog mayhaps i will do background mayhaps i wont
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27 days ago
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ghghhhhhhhggggjjjjjjjjjj
28 days ago
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final fantasy 14's "furry" species are so fucking ugly holy shit
28 days ago
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been a fat second so here's some progress dynamic camera system and a very basic enemy, i'm basically taking a bunch of code from valerie and giving it to the enemies, with a different state machine
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29 days ago
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was wondering why my camera needed to be zoomed in anr why there were weird mixels and why the character was so fast in vampire slayer only to find out every sprite was scaled to 0.25x size at some point in development
30 days ago
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about 1 month ago
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yesterday my bday 🤩🤩🐋
about 1 month ago
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would any1 pay money for smth lik thjs or am i delusional
about 1 month ago
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PlagueOfFur (Commissions open)
about 1 month ago
hawk tuah man
add a skeleton here at some point
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magmoid
@malhaare.bsky.social
@yavh.bsky.social
@plagueoffur.bsky.social
about 1 month ago
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managed to do my daily power hour AND play vrchat in the same sitting for our anniversary ;;;3
about 1 month ago
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hes so body goals
about 1 month ago
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i fucking hate terraria bats so fucking much oh my GOD
about 1 month ago
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,
about 1 month ago
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blelele
about 1 month ago
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traditional today
about 1 month ago
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i should snap on dragon heads to the studies so people dont think i like drawing h*mans
about 1 month ago
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idk why im surprised that studying this has me drawing more ass than usual. like butts exist outside of yavs art
about 1 month ago
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studies bcz my anatomy needs improvement
about 1 month ago
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here's the intro to swordfish fillet, a game i worked on with yav and charky for the pixel game jam in 2024 :3 it was the first game we ever worked on! we had two weeks
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about 1 month ago
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i liike this one a lot
about 1 month ago
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about 1 month ago
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i fucked up the drawing streak, i was about to hit day 10
about 1 month ago
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Marrow
2 months ago
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