Thibault
@thibaultl.bsky.social
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Graphics Programmer. Recently did a lot of volumetric and VDB rendering.
I'm building a new UE5 plugin to be able to load VDB files at runtime. Any VDB on your disk. Only supporting static VDBs for now. Pretty happy with the results so far considering how challenging that was.
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6 months ago
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If anyone's interested I upgraded my old NanoVDB Unreal plugin to 5.5.1 with some new data, including a comparison between my custom (nanovdb) raymarcher and Epic's SVT raymarcher. Available here:
github.com/thilamb/unre...
over 1 year ago
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Boss fight in the clouds ☁️. Happy cloudy Halloween 🎃 ! Skeletal Volumetric Clouds, running in realtime in UE5 using the SVT Helper plugin.
www.fab.com/listings/2cc...
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over 1 year ago
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Hey Bluesky, I'm a graphics programmer. Recently created the nanovdb Unreal plugin and worked on volumetric rendering. I like learning new things and test innovative techniques with short demos when I have time. You can check my previous personal work on YT
www.youtube.com/@thibaultlam...
. Cheers !
over 1 year ago
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reposted by
Thibault
Morten Vassvik
over 1 year ago
Let's see how well Bluesky does large videos now... Finally reached a satisfactory point for the volumetric renderer I plan to include for my workshop/masterclass at the Graphics Programming Conference in a few weeks time Starting with a high-ish resolution reference before I coarsen for the sims
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