Myzreal
@myzreal.bsky.social
📤 93
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A fresh solo gamedev 🕹️ still learning! Professionally, not-so-fresh DevOps & Software Engineer 🧑💻
Why did no one tell me math can be fun
#gamedev
#indiedev
#godot
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5 days ago
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Chillóweczka majóweczka, koty sztuk dwa i żony sztuk półtora 😎
7 days ago
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Working hard on the Godot Fluid Simulation blog post! It's much harder to make a proper write-up than I thought lol. Here's a sort of "flare" effect I achieved while fiddling with the parameters
#gamedev
#indiedev
#godot
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8 days ago
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I really wanted to learn how simulating fluids with Navier–Stokes equations works so I created this small project over the weekend in Godot, trying to really understand the maths behind it. Should I write a blog post explaining this step-by-step in layman's terms?
#gamedev
#indiedev
#godot
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14 days ago
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Trying to wrap my head around Godot's Tilemap Layers, Terrain Sets, Terrains, how autotiling works and how to create proper tilesets; and all of that in context of a procedurally generated terrain (from perlin noise). It's difficult, but progress is steady!
#gamedev
#indiedev
#godot
16 days ago
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Hexagons might be Bestagons but they sure damn straight are difficult to get straight in pixels!
#gamedev
#indiegames
about 1 month ago
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I'm new to
#gamedev
and still learning stuff. Today I wanted figure out how to create editor addons in Godot, so I created this basic noise terrain generator. It's pixelated because my game is tile-based, so it gives me a more realistic view of what the terrain in game will look like.
#indiegames
about 1 month ago
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