Myzreal
@myzreal.bsky.social
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A fresh solo gamedev 🕹️ still learning! Professionally, not-so-fresh DevOps & Software Engineer 🧑💻
Ever wanted to learn how to implement grid-based fluid simulation? 🔥 I've got you covered! A step-by-step guide 🧑🏫 with robust explanations available on my blog:
myzopotamia.dev/navier-stoke...
Example is in Godot but the concept is easy to translate
#gamedev
#indiedev
#godot
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about 1 month ago
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Lord have mercy, I've just spent 2 hours in Excalidraw creating this for the fluid simulation post. I know you guys don't have the context yet (that will come with the post), but can you tell me if such an infographic is digestible and informative at least?
#gamedev
#indiedev
#godot
about 2 months ago
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Why did no one tell me math can be fun
#gamedev
#indiedev
#godot
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about 2 months ago
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Chillóweczka majóweczka, koty sztuk dwa i żony sztuk półtora 😎
about 2 months ago
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Working hard on the Godot Fluid Simulation blog post! It's much harder to make a proper write-up than I thought lol. Here's a sort of "flare" effect I achieved while fiddling with the parameters
#gamedev
#indiedev
#godot
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about 2 months ago
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I really wanted to learn how simulating fluids with Navier–Stokes equations works so I created this small project over the weekend in Godot, trying to really understand the maths behind it. Should I write a blog post explaining this step-by-step in layman's terms?
#gamedev
#indiedev
#godot
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2 months ago
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Trying to wrap my head around Godot's Tilemap Layers, Terrain Sets, Terrains, how autotiling works and how to create proper tilesets; and all of that in context of a procedurally generated terrain (from perlin noise). It's difficult, but progress is steady!
#gamedev
#indiedev
#godot
2 months ago
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Hexagons might be Bestagons but they sure damn straight are difficult to get straight in pixels!
#gamedev
#indiegames
3 months ago
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I'm new to
#gamedev
and still learning stuff. Today I wanted figure out how to create editor addons in Godot, so I created this basic noise terrain generator. It's pixelated because my game is tile-based, so it gives me a more realistic view of what the terrain in game will look like.
#indiegames
3 months ago
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you reached the end!!
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