@3gnomesgames.bsky.social
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New UI, healing system, animations, and enemy management systems added to the combat section. How does it feel though? What are your thoughts? Does it look satisfying?
#indiegame
#cozygames
#ttrpg
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8 months ago
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Now there's a damage system in place (check the enemy HP in the upper right hand corner)
#indiegames
#indiedev
#gamedev
#ttrpgs
#dnd
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8 months ago
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Updated look at the card battle system for Too Much Quests. Currently only have a couple character's cards set up 🌟
#IndieGameDev
#indiegames
#indiedev
#ttrpg
#cozygames
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8 months ago
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The shield spell is an ESSENTIAL part of any group's skillset ✨️🛡
#indiegamedev
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9 months ago
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Remember when games were fun just for the sake of being fun? That's what I'm aiming for as an indie game dev- one silly little thing you can do at a time ✨️
#indiegame
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9 months ago
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New level design, attacks, spells, enemies, collectibles, and more added to my new indie game- Too Much Quests. Now every character has a unique attack ability 🔪🍴⚡️🎤 Which one is your favorite?
#indiegame
#gamedev
#dnd
#ttrpg
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9 months ago
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A new look at the combat concept for my indie game- featuring a myriad of new spells and abilities 🎮 🎲
#indiegame
#gamedev
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9 months ago
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Did I mention that combat is going to feature a card system? What do you think?
#indiegame
#gamedev
9 months ago
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Designing UI for the combat system has been a lot of fun so far
#indiegame
9 months ago
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Really leaning into the TTRPG vibes for the combat sections of my indie game 'Too Much Quests'. Just started getting everything set up, so it still looks a little rough, but what do you think about the vibe? Does it feel like something you could get into?
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9 months ago
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Working to make sure each of the four characters have a unique silhouette! Which one stands out the most for you?
#indiegames
10 months ago
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The player character(s) from my indie game.
add a skeleton here at some point
10 months ago
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Setting up the ground pound ability for Mogurt, the Devourer for my indie game Too Much Quests
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10 months ago
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