@beaulbutton.bsky.social
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Spry Fox going independent highlights a real tradeoff. Funding buys focus, but distribution determines who can actually play together. For social games, reach and access shape everything that follows.
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A former Netflix game studio went indie to reach more players
An amicable change.
https://www.theverge.com/entertainment/868711/spry-fox-netflix-game-studio-indie-spirit-crossing
1 day ago
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Player trust shows up in metrics before revenue does. Retention holds. Refunds stay low. Players return without being nudged. When trust is there, small flaws get patience. When it isn’t, everything feels heavier.
3 days ago
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Feature creep rarely breaks games outright. It creates drag. Every added system increases build time, testing, and mental load. For small teams, that slows learning and shipping. Simple systems age better because iteration stays fast.
7 days ago
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Pocket Gamer Connects hitting 3,000+ attendees shows where the industry really is. When things get harder, builders cluster closer. Context, shared lessons, and honest tradeoffs matter more than ever.
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Enthusiast Gaming Hosts Largest Ever Edition of Pocket Gamer Connects London
Toronto, Ontario--(Newsfile Corp. - January 26, 2026) - Enthusiast Gaming Holdings Inc. (TSX: EGLX) ("Enthusiast Gaming" or the "Company"), a leading digital...
https://www.newsfilecorp.com/release/281581/Enthusiast-Gaming-Hosts-Largest-Ever-Edition-of-Pocket-Gamer-Connects-London
9 days ago
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Pocketpair funding indie games while letting teams keep their IP sets a healthier tone. When developers retain upside and control, decisions improve, risk becomes manageable, and better games follow. Aligned incentives build stronger ecosystems.
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Palworld dev "couldn't believe" the state of publisher deals in games and wanted to be "much fairer" with devs: "The price you have to pay is someone else taking all your money for years and years"
Pocketpair Publishing doesn't backload recoup terms
https://www.gamesradar.com/games/survival/palworld-dev-couldnt-believe-the-state-of-publisher-deals-in-games-and-wanted-to-be-much-fairer-with-devs-the-price-you-have-to-pay-is-someone-else-taking-all-your-money-for-years-and-years/
14 days ago
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Ubisoft betting on fewer, bigger franchises reflects rising costs and risk. It reduces uncertainty, but concentrates risk. For smaller teams, focus/faster learning cycles become the advantage.
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Big games are getting bigger — and so are the stakes
Ubisoft is the big gaming company to refocus on familiar franchises, but at a potential cost.
https://www.theverge.com/report/865219/ubisoft-reorganization-ea-playstation-big-games
17 days ago
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Krafton talking about decision gates matters more than the 26-project count. Scale only works when teams are willing to say no early. Clear validation keeps momentum from turning into risk.
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Krafton is trying to find its next PUBG
PUBG is still huge, but Krafton is looking for more hits.
https://www.theverge.com/news/862922/krafton-next-pubg-franchise
20 days ago
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Meta winding down VR for work feels like a course correction. Immersive tech sticks where it fits existing habits. Social presence travels further than virtual meetings.
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Meta has discontinued its metaverse for work, too
One more piece of bad news for VR.
https://www.theverge.com/tech/863209/meta-has-discontinued-its-metaverse-for-work-too
24 days ago
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Interesting move from Towerborne. They rebuilt core systems to shift from free-to-play to premium after early access feedback. Monetization is a design choice. When it doesn’t fit the experience, changing it is hard, but sometimes necessary.
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Xbox’s Towerborne is switching from a free-to-play game to a paid one
A new approach for Towerborne.
https://www.theverge.com/news/859176/towerborne-launch-release-date-paid-offline
28 days ago
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Nearly 150k people rang in the New Year together inside VRChat. That happens when a space supports shared rituals, feels familiar, and makes being together easy. The future of immersive tech belongs to places people already trust for meaningful moments.
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VRChat Set A New Concurrent User Record On New Year's Eve
On New Year's Eve, VRChat set a new record for concurrent users online.
https://www.uploadvr.com/vrchat-nye-user-record/
about 1 month ago
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Steam’s 2025 data is blunt. Price doesn’t drive success. Engagement does. $20 games only compete with $70 titles when players stick around, come back, and recommend them. Launch week matters less than session two.
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Steam Charts
Top selling and top played games across Steam
https://store.steampowered.com/charts/bestofyear/2025
about 1 month ago
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We raised $5.4M in seed funding for Tesoro XP. We’re building a retail-funded rewards platform that lets real-world spend unlock in-game value, without adding pressure inside the game. Incentives aligned. Systems first. More soon.
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Tesoro XP: $5.4 Million Seed Funding Raised To Build Retail-Funded Rewards Platform For Free-To-Play Games
Tesoro XP, a new rewards platform designed to let retailers fund in-game currency for gamers, has raised $5.4 million in seed financing ahead of a planned 2026 rollout. The round was co-led by Treasury, a New York-based fintech fund, and TK MediaTech Ventures, a venture firm focused on next-generation media technologies.
https://pulse2.com/tesoro-xp-5-4-million-seed-funding-raised-to-build-retail-funded-rewards-platform-for-free-to-play-games/
about 1 month ago
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Real-world game events only work when they extend the game’s core systems. Monopoly Go leaned into trading, lowered friction, and let players do more of what they already enjoy doing. A great example of how to earn engagement instead of just buying it.
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Why Scopely hosted real-world event Dough Fest for Monopoly Go
That’s perhaps afforded the developer the opportunity to get more creative with its marketing pushes and community activations. In September, Scopely organised...
https://www.pocketgamer.biz/why-scopely-hosted-real-world-event-dough-fest-for-monopoly-go/
about 1 month ago
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Potential hot take: I think most AI debates miss the point. The question is not whether AI is good or bad. It's how it fits into your system. The challenge is determining where automation fits and where human judgment still matters.
about 2 months ago
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