Matt Cole
@mattcole02.bsky.social
๐ค 43
๐ฅ 12
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23 | Full-Time Solo Game Developer | Currently working on Scoot
https://linktr.ee/scootgame
Navigation grid is generated based off of camera's view. Allows for people to always be visible
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about 18 hours ago
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I went a little crazy on optimisation๐
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#indiedev
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3 days ago
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another day, another abduction
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5 days ago
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Who'd have thought that abducting little people would feel so satisfying?
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#indiedev
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6 days ago
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I made this game about abducting people with a UFO over the past 2 days. It's super fun but I need a name for it๐ค
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#gamedev
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7 days ago
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Game is up and submitted! Really didn't think I was going to make the deadline for a minute
#GMTKJam
itch.io/jam/gmtk-202...
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Rate Go Walkies? by Matt Cole for GMTK Game Jam 2025
Walk your dog around the block!
https://itch.io/jam/gmtk-2025/rate/3782255
6 months ago
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#gamedev
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8 months ago
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Why hand animate complex movement like this when you can spend hours coming up with a custom solution for your IK to correctly rotate around the scooter bars depending on the scooter's orientation
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8 months ago
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Been working on improving animations in Scoot. Thoughts?
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9 months ago
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Been trying to change my approach on looping trick animations. Thoughts?
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10 months ago
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Forever grateful to get stuff like this
@braddock512.bsky.social
10 months ago
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Finally released all the physics stuff I've been working on ๐
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10 months ago
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Sometimes new improvements break old things. So then you need to improve those old things too
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11 months ago
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Been doing my final pass on general physics
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12 months ago
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There I am, Gary! There I am!
about 1 year ago
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Just updated Scoot. The fluidity of the hip movement is one of my favourite small things I've done in a while
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about 1 year ago
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Lesson for indies; your steam art is so damn important it's actually insane
about 1 year ago
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I've also just realised I've been going about grind detection all wrong. This is why dev hell is so easy to fall into
about 1 year ago
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Me: This is the year I get this game on track and work towards finishing it Also me: Oh shit I just figured out a new way to go about transition physics
about 1 year ago
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Bluesky go wild pls
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about 1 year ago
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